Chiori Mains is delighted to release an updated Chiori Guide for 5.1!
Created with love for our favorite tailor in Fontaine and for those who want to know more about Chiori, how to build her, and other intricate details!
Chiori is a Geo sword character who specializes in off-field Geo damage via her skill. She is best played as a Geo sub-DPS at C0, though she is able to be played on-field if you so choose. Our Thundering Seamstress is an easy choice for many Geo-based teams, and, similar to the oft-compared Albedo, although suboptimal, she can be slotted into many teams as a flex tape sub-DPS.
+ Skill turrets cannot be destroyed as they are not Constructs
+ Great raw damage without any reliance on reactions
+ Not burst reliant, can burst every two rotations without building any ER
+ Scales well with medium investment (C1, C2, R1) as well as high investment (C6)
+ Minimal field time as a sub-DPS, taking less time even compared to other sub-DPS characters
+ Can instantly swap to the next character
+ Scales primarily on defense, a stat typically uncontested on other Golden Troupe users
+ 12m range on skill turrets (18m at C1)
+ Decent particle generation for the on-field character
- Only provides raw damage, no support capability
- Geo has no significant reactions
- Construct gimmick can be punishing or frustrating
- Forced anti-synergy with Geo characters without constructs, solved by C1
- Optimal teams are inflexible, and not for everyone
- Minimal on-field damage until C6
- Elemental skill's swap can be finicky to execute
Chiori is a fairly straightforward unit in terms of gameplay, as her kit revolves around being a minimal field time sub-DPS synergistic with Geo characters with constructs. She does not provide any buffs, debuffs, or other forms of support besides raw damage, at all levels of investment.
That being said, her elemental skill opens up the option of an on-field playstyle, even at C0. While this playstyle pre-C6 is suboptimal for any team's damage profile, it is viable if you simply wish to see our favourite tailor on the screen.
Priority: Low
Chiori performs 4 rapid strikes, or consumes 20 stamina to perform a charged attack.
Priority: High
Chiori dashes forward, at the end of this dash, she will summon the doll "Tamoto" beside her, and sweep her blade upward, dealing damage. Tamoto will slash at nearby enemies at intervals, dealing small AOE damage. If any Geo constructs are nearby before or after casting, an additional doll will be created.
Note: Enemy Geo Constructs also count. Amusingly, Chiori can summon a second Tamoto doll if an enemy, such as a Geo Samachurl, creates one in the battlefield.
Priority: Medium
Chiori will slice enemies in a wide range of 15 meters in front of her, dealing massive AOE damage based on her DEF and ATK. This burst lingers for a second, so it will also damage any additional enemies that spawn in.
Normal Attacks pre c6 are insignificant. Even with Geo Infusion, on-field Chiori is generally not recommended. At C6, Chiori gains a huge buff to her NAs, making on-field Chiori a strong option.
Elemental Skill is the bulk of her damage, and the most important talent to invest in. It deals damage once upon cast, 5 times per Tamoto Doll (up to a max of 2 dolls), and up to 2 coordinated attacks, for 13 total damage instances.
Elemental Burst is a single instance of big damage. It covers a huge area, hits multiple enemies, and lingers, so it can even damage enemies that spawn after it is cast. At C2+, her burst enables more skill damage.
Gain different effects depending on the next action taken after using Elemental Skill.
Tapestry: Press skill again. Automatically switches to the next character in the lineup and grants all party members a buff that will launch a coordinated attack from the doll dealing 100% of the upward sweep damage. Damage dealt is counted as Elemental Skill damage. 1 attack can be launched every 2 second, with a maximum of 2 attacks launched from the Tapestry effect.
Tailoring: use a normal attack or wait 1 second to trigger. Chiori gains a Geo infusion for 5 seconds.
When a nearby party member creates a Geo Construct, Chiori gains 20% Geo damage bonus for 20 seconds.
Simple as that, use a Geo construct with her!
10% movement speed increase if a party member is wearing a skin or glider that isn't the standard issue glider from the beginning of the game.
Ascension 1: Choose between the following:
Double tap Chiori's Elemental Skill to swap to the next party member in your team, and Chiori's Tamoto dolls will deal up to two additional coordinated attacks (equal damage to her initial skill hit).
Normal attack for Chiori to gain a Geo infusion on her normal attacks for 5 seconds.
Ascension 4: Chiori gains a 20% Geo damage buff from party members' Geo constructs. Free damage on construct teams, insignificant outside of them.
Utility: As long as there is a non-default glider equipped on the team, the party will enjoy 10% faster movement speed. Welcome quality-of-life for the overworld, but this ability does not work in the Spiral Abyss, or in Domains.
Choosing the Geo infusion has an opportunity cost, as Chiori's Tamoto dolls will no longer deal the two coordinated attacks. In most cases, the two coordinated attacks deal more damage than Chiori using her Geo infusion.
Despite the Geo construct restriction at C0, Chiori can be a worthwhile slot even in teams without them. However, if you're looking for more damage from her, Chiori's constellations are quite strong, especially her infamous C1, which removes said restriction.
Read the following for our evaluation of each of her constellations, and what they can provide for you. Keep in mind that any damage percentage increases listed are variable, and, depending on your situation, a constellation could add more or less value than what is listed here.
Range of the doll increased by 50%. If there is at least 1 other Geo character in the party besides Chiori, an additional Tamoto can be summoned. A maximum of 2 Tamoto dolls can exist on field.
Congrats! You have now removed your restriction to Geo constructs, which is perfect for Navia and Noelle teams!
※ In teams that did NOT already have constructs, C1 provides a 53% damage increase.
※ In teams that already had a construct present, C1 provides very little value.
For 10 seconds after unleashing Elemental Burst, summons a Kinu doll every 3 seconds that will deal 170% of Tamoto's damage. Kinu dolls will leave the field after 1 attack or 3 seconds.
Congrats, you have now unlocked a more useful reason to use her burst, as well as a new doll type!
※ C2 provides a 35% damage increase. This damage is considered skill damage.
Elemental Skill Level +3!
※ C3 provides a 23% damage increase.
After unleashing the Tailor Made effect, when your active character unleashes Normal, Charge and Plunging attacks, summon a Kinu doll. only 1 can be summoned every second and a maximum of 3 Kinu dolls can be summoned per use of the Tailor Made effect.
MORE DOLLS LETS GOOO!
※ C4 provides a 39% damage increase. This damage is considered skill damage.
Elemental Burst Level +3!
※ C5 provides a 3% damage increase.
After triggering the Tailor Made effect, the cooldown on the elemental skill is reduced by 12 seconds. Chiori's Normal Attacks are increased by 235% of her Defense!
Did you want on-field Chiori? Congrats, you got her!
※ C6 enables you to run Chiori in Tailoring mode rather than Tapestry. If you run Chiori in Tailoring, c6 can provide a ~200% damage increase.
※ This is highly rotation and team dependent, see calcs for more information.
As the majority of Chiori's damage is in her dolls' attacks, ER% is not a priority. Chiori can cast her burst every two rotations even without building any ER%. However, if you do wish to build her to use her burst every rotation, ER% requirements depend largely on her team composition.
If you plan to play 4PC Exile Gorou alongside Chiori, her energy requirements drop by roughly 10-15%. Characters with strong energy or particle generation, such as Geo Traveler, Fischl, or the Raiden Shogun, can also lower her energy requirements.
If Chiori is at C2 or above, her burst becomes significantly more useful, as she will periodically summon a Kinu doll onto the field to deal additional damage upon casting her burst. From a damage efficiency perspective, it is only at these constellations that building ER% is recommended.
The values below are a general guideline. We recommend that you use Zakharov's Energy Recharge Calculator from Keqing Mains for an exact number for your use case.
with 0 Geo teammates
Not recommended.
with 1 Geo teammate
with 2 Geo teammates
with 3 Geo teammates
with 1-3 Geo teammates
As Chiori's burst is a big nuke of damage and uses minimal time to cast, it is desirable to burst when it is available. However, building the ER% to burst every rotation will have an opportunity cost. Every substat that is given to ER% is one less given to Crit Rate, Crit Damage, or Defense. Investing in ER% thus reduces Chiori's personal damage output.
In teams with 2+ Geo teammates, Chiori's ER% requirements can drop below 125%, which is easily reached with a few ER% substats. In such circumstances, it is beneficial to burst every rotation. However, once ER% requirements go above 140%, it is better to burst every two rotations.
At constellation 2 or above, there is further incentive to burst every rotation as her burst summons Kinu dolls that deal additional damage.
Holding Chiori's skill enters aiming mode. Upon release, Chiori teleports to the targeted location, performing one instance of Upward Sweep damage. If aimed mid-air, it will enable a Plunge Attack. Note that pressing Chiori's skill a second time activates Tapestry - so, Chiori swaps to a teammate mid-air, then the next teammate performs a Plunge Attack.
One, or two, Tamoto dolls, are then summoned near Chiori.
A very cool trick, but can we afford the time? Swap-plunge might be a DPS loss unless the teammate's Plunge Attack is very strong (Chiori herself, regrettably, has a weak Plunge Attack). Great for style points though.
Tapping Chiori's skill causes her to dash forward quickly to the enemy and perform the same instance of Upward Sweep damage. Pressing Chiori's skill a second time activates Tapestry, swaps to the next teammate, summons the usual Tamoto dolls, then we can go about our business.
Sounds basic, but it's very fast. EE takes only a fraction of a second, reducing Chiori's field time to almost nothing and is one of her strongest selling points. Chiori's EE is so fast that she uses up less time compared to many other units, even other sub DPSes or Buffers.
When playing the game optimally, animation speeds are often the bottleneck in speedruns. Damage can be maximized, with better artifacts, more refinements, more constellations, but animations are fixed. Fast actions are often favoured in speedrunning, even when they would buff or deal less damage than competing alternatives. Even if one is not particularly interested in playing Genshin at such a hardcore level, it is good to inculcate good habits.
The Tap Mode dashes towards the enemy, so it's also handy as a gap closer. This saves time a player would use to run towards the enemy, and is yet another feature that makes Chiori very fast.
We recommend using the Tap mode (EE) for most situations.
After summoning Tamoto dolls, the dolls will perform a Coordinated Attack when the active character executes Normal, Charged, or Plunging Attacks. This can be performed twice, but Coordinated Attacks will only be performed every two seconds. 8 seconds sounds like a lot of time, but it is easy to miss in the heat of battle.
The Coordinated Attacks have moderately high damage, so forgetting about them is a significant DPS loss!
Many characters are EQ bots (skill, burst, swap to next teammate). To guarantee the procs, we recommend weaving normal attacks in your teammates' setup, for example, by using E N1 Q. This action will also give additional chances to proc Favonius weapons (if the teammate is equipping them) and is very smooth to press (Chiori Q tEE > Teammate E N1)
If one is concerned about the (very short) amount of time spent weaving these normal attacks, they should ensure that there is no gap longer than 4s between Chiori summoning her Tamoto dolls and the Main DPS beginning their Normal, Charged, or Plunging Attacks. This gives the Main DPS enough time to trigger the two Coordinated Attacks, after factoring in lag and other factors.
Chiori's best in slot weapon at all constellations is her signature weapon, Uraku Misugiri, as it improves skill and NA damage as well as providing defense and crit damage. As Chiori scales off defense more strongly than attack, Uraku's low base attack is not a disadvantage.
If you do not have her weapon but have another 5 star crit weapon, they may work as well. Primordial Jade Cutter, Mistsplitter Reforged, and Haran Geppaku Futsu will perform better than Splendor of Tranquil Waters and Light of Foliar Incision as they have passives that are more universal and applicable to Chiori. Splendor of Tranquil Waters will perform better if in a team with Furina (but why isn't your Furina using it?).
Peak Patrol Song (Xilonen's signature) is also a viable option, boosting both Chiori's personal damage and the team damage. If on Husk, Chiori can max out the passive with only a few DEF substats (~21% in DEF substats) thanks to her high base defense and the large amount of DEF % given by PPS. Peak Patrol Song is stronger than a majority of the crit stat sticks, excluding Primordial Jade Cutter and often a better option than Primordial Jade Cutter due to the teamwide damage % buff. If using PPS, be sure to use two normal attacks before using Chiori's skill or burst.
The best in slot free-to-play weapon is Harbinger of Dawn, a three star sword that buffs crit rate and crit damage. The crit rate buff is conditional on staying above 90% HP though, so this requires a shielder, such as Zhongli, and no HP Drain units, such as Furina. Flute of Ezpitzal performs rather poorly and should only be used over Harbinger of Dawn in a team with Furina.
Another accessible weapon is the Wolf-Fang, a battle pass weapon that buffs crit rate and skill damage. Part of the passive of Wolf-Fang only activates on-field, so some of its effects will be lost on Chiori. Wolf-Fang can be considered for teams with Furina, but the Battle Pass does cost some real-world money.
Cinnabar Spindle also works on Chiori, as it gives a hefty defense buff and a flat damage buff, but with reduced effectivenes. Chiori can summon up to two dolls, but the flat damage buff deactivates every 0.1s after every skill hit. Therefore, it would benefit only one doll, although one can "sync" dolls hits within 0.1s. to get the buff for both. Unfortunately, at this time no methods have been discovered to achieve reliable "syncing". More testing is needed. For now, Cinnabar Spindle is recommended over Harbinger of Dawn in Chiori teams without Geo Constructs, as she only summons one Tamoto doll.
Chiori's artifact set options typically boil down to either Husk of Opulent Dreams or Golden Troupe, with minimal differences separating them depending on the teams and weapons you'll be using with her.
Assuming a burst every two rotations, as well as equal main and substats, Husk outpaces Golden Troupe. Although her skill is a significant amount of her damage, Chiori's burst contributes as well and the defense and geo damage buffs from Husk benefit all parts of her kit.
Golden Troupe does have the added benefit of resin efficiency, as the domain that it is located also has Marechaussee Hunter, which is the BiS for most Fontaine DPSs while Husk is in a domain with Ocean Hued Clam, which is less prevalently used. Fortunately, Husk of Opulent Dreams can be strongboxed!
Itto Chiori: Husk, this set is also needed by Itto. As this team usually has 3-4 Geos, and greatly buffs Geo-based damage, Chiori should burst every rotation.
Navia Chiori: Husk, this set can be strongboxed while a player farms Nighttime Whispers for Navia. Navia also appreciates Chiori burst's frontloaded AOE, which can linger to hit multiple spawns of enemies.
Noelle Chiori: Golden Troupe, getting this set while farming Marechausee Hunter for Noelle. A player can also double-dip by farming GT + MH while strongboxing Husk at the same time, then make a final decision later.
Other: Husk or Golden Troupe
Husk is the slightly better recommendation, although it is less resin efficient to farm compared to Golden Troupe, so it is best to strongbox this set. Golden Troupe performs better if you are intending to skip Chiori's burst entirely and not cast it at all, and can be considered for resin efficiency,
Chiori's best-in-slot option for most teams that play her, this set boosts Chiori's entire kit (skill, burst, coordinated attacks) by giving a large amount of DEF%. The Husk domain is not resin efficient, as it shares with Ocean-Hued Clam, so it is recommended to strongbox instead. Strongboxing has an increased chance of granting 4-stat level 0 artifacts, so it is the best way to spend your limited resin.
A very strong set that buffs Chiori's skill damage by 70%, and overtakes Husk if Chiori skips her burst entirely. Its domain is very resin efficient, as it shares with Marechausee Hunter (MH), and both the GT and MH sets are highly desired on many characters. This is a great set to farm if one is building multiple characters at the same time.
However, GT does not buff Chiori's burst, which is an important nuke with big damage. Hence GT loses to Husk if Chiori bursts every rotation, or even once every two rotations.
An all-purpose, temporary stopgap while farming for one of the above options. While you lose out on a significant amount of damage in comparison to either of them, this is useable until you complete a 4PC set.
A 2PC 2PC set is generally a 10-20% DPS loss compared to Husk or Golden Troupe.
While Chiori's skill & burst are dual scaling, their defense multipliers are higher than her attack multipliers. This, coupled with the fact that DEF% stats are inherently higher per roll than ATK% stats, results in Chiori dealing out more damage with DEF% in comparison to ATK%.
As a main DPS at C6, Chiori will prefer Husk, as she will be on-field enough to consistently lose part of the 4pc effect of Golden Troupe. Her C6 adds a hefty defense multiplier to her normal attacks, giving defense even more of an edge over attack.
Chiori's elemental skill allows her flexible field time, and her normal attacks scale solely via attack before C6. If you choose to play her on-field, Chiori will be able to catch more of her own particles, enabling more frequent bursts and raising Husk's set value as previously stated in this guide.
If big NAs are what you're aiming for, an ATK% sands can be considered. However, even on-field, if she is played with a construct or C1, a DEF% sands will still outperform an ATK% sands.
As a main DPS before C6, Chiori will prefer Husk, as she will be on-field enough to consistently lose part of the 4pc effect of Golden Troupe.
In teams including Furina, it is possible to use a DEF% goblet on Chiori (although geo % will likely be better still unless substats are lacking). If running a team with both Furina and Xilonen, DEF% goblet may be preferred. Outside of these circumstances, geo goblet will always significantly outperform a DEF%, especially if Gorou is on the team.
With Chiori's signature weapon, Uraku Misugiri, it is possible to use a DEF% circlet with good substats. Note that it may be difficult to maintain a good crit ratio unless all five artifacts have rolled into CRIT Rate%.
It is not recommended to run more than two DEF% main stat artifacts on Chiori, regardless of substats.
As in most cases, choosing between a CRIT Rate% circlet or a CRIT Damage% circlet is dependent on the rest of your build. Chiori ascends with CRIT Rate%, and her more accessible weapon options have built-in CRIT Rate%, so a CRIT Damage% circlet will likely be the better option. When running her signature weapon, Uraku Misugiri, CRIT Rate% is generally recommended.
Due to Chiori's second Tamoto doll being tied to Geo constructs at C0, her teams can tend towards the inflexible, and that's before factoring in how strongly she benefits from Geo resonance. The following section will walk through Chiori's synergies with each character in the Geo roster (besides Albedo, who has his own section), as well as some other relevant supports for creative teambuilding and alternative playstyles.
with
with
with
Geos teammates that can summon constructs enable Chiori to summon a second Tamoto doll. This alone is a hefty damage increase to Chiori's personal damage, aside from secondary benefits such as activating Geo Resonance and reducing Chiori's ER% requirements.
The construct can be on the field either before or after Chiori uses her skill, and only one construct is required, so it is fairly flexible. It also has a detection range of 30 meters, larger than the size of the Spiral Abyss. The second Tamoto doll, once summoned, will remain on the field even if the construct is destroyed.
Chiori's Constellation 1 removes the requirement of having a Construct, but still requires the player to have other Geo teammates in the party.
You know it, everyone knows it - the CEO of Geo is known as such for a reason. Enabling both Geo resonance & Chiori's second Tamoto doll with the Stone Stele formed by his held elemental skill, Zhongli also provides a unique crowd control debuff via his elemental burst, and a 20% all-type resistance shred to enemies in melee range while his Jade Shield is active.
Zhongli's Stone Steles periodically deal Geo damage to enemies in the vicinity, as well as resonate with any other Geo constructs on the field for them to do the same, if you happen to run another Geo construct or have his own C2.
He is also one of the premier wielders of the Tenacity of the Millelith artifact set, which, while not as potent as Gorou's buffs, still boosts Chiori's personal damage considerably.
While Kachina's personal damage is overall not strong, Kachina can add a lot to PHEC (pyro, hydro, electro, cryo) DPSs through the Scroll of Cinder City artifact set. Kachina is currently the best user of this set, which requires an elemental reaction and buffs both elements involved. As she is from Natlan, Kachina can give a total 40% dmg buff to both geo and the crystalized element. Chiori and Kachina create a unique double geo core that provides both Kachina's buffing and Chiori's full personal damage, thanks to Kachina's Turbo Twirly that counts as a Geo Construct. The downside to this pairing is that there is no sustain; survivability may be an issue.
Itto's Ushi enables Chiori's second Tamoto doll, and his teams typically include Gorou, who prefers one more Geo teammate to maximize his buff. Zhongli is an efficient third for this trio, both for his construct resonance with Ushi, and for his Jade Shield for Geo resonance, the latter of which benefits Chiori as well, making her a solid fourth for the team.
Despite all this synergy, Chiori's slot may be the first to change in highly invested mono Geo teams - all she brings is more Geo damage, and if, for example, another element is needed to deal with elemental shields, Chiori would be the likeliest candidate to remove.
With Navia's release in patch 4.3, Geo Traveler has seen a resurgence in usage thanks to their particle & energy generation, ATK% scaling benefiting from any buffs Navia herself would benefit from, and their teamwide 10% CRIT Rate% buff. They also sport several Geo constructs, which can synergize well with Chiori. Their major downside is that, by switching to Geo, you lose access to Dendro Traveler if you need them.
As an alternative to Zhongli or Albedo in a double Geo core composition, Geo Traveler can be a great option. Don't sleep on them!
As the original ATK%-scaling Geo carry, Ningguang does not have as many team options as her modern comrades. However, as her elemental skill summons a Geo construct in Jade Screen, Ningguang offers a bit of synergy with Chiori.
Her Jade Screen also grants a 12% Geo damage bonus for 10s to any characters who pass through it, and in Ningguang carry teams, especially those with C2 Ningguang or above, this buff nears 100% uptime.
At Chiori Constellation 0, Geos teammates without constructs cannot activate Chiori's second Tamoto Doll. Hence, their value comes from enabling Geo resonance and reducing Chiori's ER% requirements.
Chiori's Constellation 1 removes the requirement of having a Construct, but still requires the player to have other Geo teammates in the party. Thus after C1, all Geo units become recommended teammates for Chiori.
※ C1 Chiori or above recommended, but C0 Chiori can work.
Despite the lack of Geo constructs in a Navia-Chiori team, C0 Chiori can still be a worthwhile addition. With Navia's high Crystallise generation, and the shielding that comes along with it, activating Geo resonance without a dedicated shielder is possible. Chiori's particle generation can also battery Navia's burst, enabling smoother rotations.
Navia teams also typically run Bennett and/or Furina, both of which bring buffs that Chiori can also benefit from - although her dual scaling lessens Bennett's value, his ATK Bonus can still apply to all of Chiori's damage sources. If the lack of a construct for Chiori's second Tamoto doll is acceptable, Chiori can fit right into Navia teams' quick-swap playstyle.
※ Additional Geo construct character and/or C1 Chiori or above recommended.
The Geo element's premier buffer, Gorou provides a lot at C0 - a flat DEF increase, DEF% bonus, and a Geo damage bonus, all of which Chiori can benefit from, despite the limited uptime due to her lack of snapshot. At C6, Gorou also provides a variable Crit DMG% buff to all party members' Geo damage for 12s after casting either his skill or his burst.
In a rotation where Gorou casts his burst before Chiori's skills, then using her tap skill to swap back into Gorou for his skill can buff all of: Chiori's burst, initial Upward Sweep from her skill & second Upward Sweep from her A1 passive, and the first two of each of her Tamoto dolls' attacks.
All of this to say, Chiori gets decent uptime from Gorou's buffs.
While he himself does not feature a Geo construct in his kit, Gorou is often paired with Itto, who does have a construct. Due to the nature of Gorou's buff, which prefers two Geo teammates in addition to Gorou in order to maximize the Geo damage bonus he provides, building a team including Gorou and Chiori can be restrictive.
※ C1 Chiori or above recommended, but C0 Chiori can work.
Xilonen is often seen as a Chiori replacement or competition, however, the two do have synergy. If Chiori is the only other geo/anemo/dendro on the team, Xilonen will shred geo resistance in addition to the 40% dmg buff from Scroll of Cinder City, which Xilonen will run a majority of the time when being used as a support. Because Xilonen is a healer, in these teams survivability should not be an issue.
With 3 or more geos on the team, Xilonen can also be used on field. When she is in her Nightsoul Blessing's state, she will shred geo resistance for the entire duration. For this kind of team, Chiori can function well as an off field sub DPS, however the damage will be significantly reduced without a teammate with a construct or Chiori c1.
※ C1 Chiori or above recommended, but C0 Chiori can work.
After Furina's release in patch 4.2, Noelle teams have been granted a second wind. While Noelle appreciates Geo teammates for resonance, that second Geo slot is often filled by Navia, a strong nuker + battery, or Gorou, as she can fully utilize his buffs due to her burst's Geo infusion persisting between swaps.
In this Noelle-Furina-Navia/Gorou team archetype, there are no constructs besides what a potential fourth member may bring, and so C0 Chiori won't be able to maximize her personal damage output. Similar to Navia's teams, if the lack of a second Tamoto doll isn't a dealbreaker, Chiori can be a great final slot, benefiting from additional Gorou uptime in this team.
Despite the plethora of NA-related buffs that Yun Jin provides in her elemental burst, she unfortunately does not offer much value to Chiori until both are C6, and Chiori is played on-field. Yun Jin also has high energy requirements and poor particle generation, and with her buffs revolving around her burst, this makes her difficult to build around and hard to recommend even in a NA-focused Chiori team.
On top of all this, Yun Jin does not offer a Geo construct to enable Chiori's second Tamoto doll, necessitating a third Geo character with a construct in order to maximize Chiori's damage at C0.
At c6, Yun Jin provides a good buff to Chiori's NAs if you wish to run her in a hypercarry team.
As long as one already fulfills the primary needs of Chiori, additional elements can be flexed into Chiori's teams.
What needs to be said about Furina? She drains teamwide HP and converts it to Fanfare during her elemental burst, buffing all party members' elemental damage with a healing bonus on top. Paired with any healer - preferably teamwide, but single-target healers work - Furina enables nearly any character in the game to run Marechaussee Hunter as on-field carries, and Chiori is no exception.
However, because Chiori strongly prefers Geo characters with constructs in order to maximize her personal damage, her teams often do not have the space for both Furina and a potential healer alongside her. If you can fit those requirements, a Furina-Chiori team can be considered.
※ Only recommended for ATK%-based teams, or pre-C6 Chiori carry teams.
Bennett is a mainstay in many ATK%-scaling teams, including Navia's and Ningguang's. Outside of the obvious ATK bonus his elemental burst grants, at C6, Bennett also offers a Pyro infusion to sword-, claymore-, and polearm-wielding characters in his circle. As Chiori's own Geo infusion only lasts 5s, Bennett's infusion can fill the gap for an on-field oriented playstyle, as well as boost Chiori's damage as a traditional off-fielder in these teams.
Note that Chiori does not snapshot Bennett's buff, so, even with perfect uptime on his burst, her Tamoto dolls will go without his buff for a few seconds per rotation.
The elephant in the room: Why include Chiori in your team when there are many other sub DPS, such as Furina, Xingqiu, Yelan, Fischl, Yae Miko, Nahida, Xiangling, and yes, even Albedo. These competing sub DPSes bring value to the team in the form of:
Personal damage (damage is always nice)
Applying their element to facilitate reactions
Buffs to other party members
Additional QOL factors
Let's compare all these to what Chiori does:
She does damage
Wait, were you expecting more?
Chiori provides no support to the team outside of her damage, but she deals a lot of damage. Therefore the argument that Chiori is "not synergistic outside of her niche" is both true and false. Yes, there's nothing that Chiori is doing besides damage. But Chiori's raw damage is very high, stronger than nearly every other off field DPS in the game.
Personal damage numbers only tell one side of the story. Genshin is designed around an intricate reaction system, which Chiori, as a Geo unit, is not involved in. Reactions can comprise a very significant part of the overal team DPS. One would not recommend using Chiori over a sub DPS that can apply a useful element (for example, Nahida to apply Dendro in Hyperbloom).
However, there are also teams that do not care too much about reactions, as well as Geo teams (which by definition, want to have Geo teammates). These are the places where Chiori can fit into.
The question on everyone's mind: which skill summon related geo sub DPS should I be using? There are A LOT of similarities in between Chiori and Albedo.
Does an extremely large portion of their damage through their skill
Low cost bursts (that are often skipped in rotations)
Low field time if used as a sub DPS
They both serve the same role, as an off-field sub DPS, but have some differences in terms of mechanics and additional buffs they can provide to the team. Albedo's A4 gives 125 EM to the whole team for 12 seconds after his burst, which sounds good on paper but is rarely beneficial to the teams in which he is used, because Geo has only one reaction, Crystallize, and this reaction deals no damage.
In terms of team performance, Chiori is almost always more optimal than Albedo. Albedo pulls ahead on teams with Gorou and NO construct (assuming c0 Chiori) as Chiori cannot snapshot Gorou's flat defense and geo buffs and will only be able to summon one doll. Albedo also supports long rotations, as his skill has a duration of 30s.
Even in such circumstances, Chiori is very competitive and occassionally ahead of Albedo in personal damage, even with full uptime on Albedo's Solar Isotoma. An example of a team where Albedo would perform better is Noelle/Gorou/Furina. Examples of teams where Chiori would perform better include Itto mono geo with Zhongli, Navia teams, or a double geo core with Zhongli.
It is worth noting that Albedo's significantly shorter skill cooldown works in his favor in some circumstances. Although his Solar Isotoma is prone to breaking, it is on a 4 second cooldown. If you have flexible rotations, his skill may be moved or replaced. Chiori's dolls cannot be destroyed, but it is also very difficult to move them. What typically causes Chiori to pull ahead damage wise in these teams is her high damage coordinated attacks.
Albedo's Solar Isotoma does enable Chiori's second Tamoto Doll, as it is a construct. Thus the two Geos can be played together, but this is not a "power couple" unlike Yelan-Xingqiu, Yelan-Furina, or Bennett-Xiangling. Why not? The weakness is once again, two Geos do not apply a useful element for reactions, and while Chiori can output enough raw damage to justify a team slot under certain conditions, it is not so easy to make the same argument for Albedo.
Chiori outperforms Albedo in a majority of teams with the exception of teams with Gorou and no construct character, although Albedo can be more flexible in terms of moving his skill. Albedo and Chiori can be used to together, although there are no teams in which this is optimal.
Chiori is the premium choice for this team, despite not benefiting from a majority of Gorou's buffs. Both Zhongli's Stone Stele and Itto's Ushi are considered Geo constructs, so there should be no concerns about being able to summon an additional Tamoto doll on this team. Chiori adds significant personal damage while taking up very minimal field time, allowing for Arataki Numeru Uno Itto to hog the field time as he desires. Ideally for this team Gorou is c6, as his c6 buff applies to all teammates and thus will benefit Chiori even though she cannot snapshot.
How does this all work? Here's the rotation rundown:
Swapping to Gorou twice per rotation allows him to partially buff Chiori even if she does not snapshot, as Gorou's buff will linger for 2 seconds. Chiori's burst and E upward swing damage are covered, as well as (2 out of 10) doll hits, and (1 out of 2) coordinated attacks.
The Mono Geo team is the game developer's "clearly intended" team for Chiori, with roadblocks such as Chiori C1 strategically placed to discourage other playstyles. However, it would be amiss to call this the only option, as creative players have found many other viable, or even superior, teams for Chiori.
※ Note that this write-up considers C1 Chiori, but C0 Chiori in a Navia team is still viable.
This is a huge team in the speedrunning scene. Navia is a powerful DPS that unleashes very hard-hitting, frontloaded nukes that clear an Abyss chamber in seconds. Yet Navia has certain weaknesses such as a lack of damage during her downtime between skill casts. Gee, if only there was a Geo sub dps unit that can do a lot of consistent damage and also make energy particles for Navia's burst at the same time...
There is one? And her name is Chiori? Gee, I wouldn't have guessed.
Chiori is the best Geo duo for Navia even at c0, but the team is significantly better at Chiori C1. (An investment speedrunners won't mind, but one F2Ps should take note of.) The remaining two units are interchangeable: typically some combination of Bennett, Furina, Xiangling, Fischl and Gorou. Even the wild Xianyun has been spotted before. Plunge Navia, while unorthodox, is still pretty strong. Yes, Noelle is also very good for this team. She deals high AOE damage and is a great healer for Furina.
How does this all work? Here's the rotation rundown for Navia Chiori Bennett Furina, the most "orthodox" version of Navia Carry, the fastest variant in Single Target:
With the option of using a third Navia E at any point of the rotation for finishing floors or weakened mobs, and Navia can also do less or more normal attacks without much difference in team overall DPS (most of Navia's damage is in her hE). If Navia has already picked up 4+ crystals, she does not need to do a Hold E, but can just Tap E for an even faster rotation.
On the second rotation (which can happen in the 2nd abyss room if Navia speedruns the first in one rotation), Furina often performs a pneuma heal tech to gain additional healing & fanfare stacks. Instead of Furina EDQ, try Furina C EQ C instead.
Xiangling variant, stronger in AOE situations than Furina but weaker in Single Target:
Xianyun variant, less circle impact than Bennett, more mobility, higher consistent damage from Navia plunges, but reduced Navia nuke damage:
Noelle variant, no circle impact, maximum mobility, shielded, AOE damage from Noelle, can deploy three fully powered Navia nukes per rotation:
Note that Navia rotations are very flexible, especially when they run with equally flexible teammates such as Noelle. Don't be afraid to change your pattern according to the Abyss! A big strength of Navia is her ability to adjust versus the enemy, and the huge number of "speedrunning techs" her teams have.
Chiori is helping to bring Ningguang on the map! Ningguang's skill, Jade Screen, counts as a geo construct, making her an ideal teammate for Chiori. This team has two variants, double pyro with Xiangling providing additional damage from off field, or triple geo with Gorou providing buffs to Ningguang and Chiori both. Ideally, Ningguang is at least c2 for this team and Gorou is c6, although he is still valuable at c0. This team does allow you the flexibility to use Chiori on field, however, unless your Chiori is c6, Ningguang's on field damage will typically out perform Chiori's.
How does this all work? Here's the rotation for the Xiangling variant:
Note that Xiangling need to run on favonius for this team if there are are issues with particle generation, otherwise there will be issues with burst uptime. Depending on your ER, Chiori may only be able to burst every other rotation.
Here's the rotation options for the Gorou variant:
※ Note that this write-up considers C1 Chiori, but C0 Chiori in a Noelle team is still viable.
In Noelle teams, Chiori is a sidegrade to Albedo (check Albedo vs Chiori for more details). However, the funny thing about this debate is neither Albedo nor Chiori are to be considered key teammates for Noelle anymore. Noelle has grown beyond her mono-Geo roots to be more versatile. (Older guides would still talk about mono-Geo a lot).
The best modern Noelle teammates are Furina and Navia, a stronger team in terms of damage, energy, and speedrunning. We recommend checking out Furina + Navia + Chiori + Noelle in the Navia carry section for players looking to optimize.
With that said, Chiori is a fun alternative playstyle, one that many players can enjoy. She uses very little time to summon dolls and autoswaps to the next unit, so we recommend putting Noelle next in sequence after Chiori. Mashing the E button 3 times leads to a very smooth Chiori EE -> Noelle EQ transition, and you can follow this up with either Normal Attacks or Charged Attacks.
Chiori's burst is skipped (preserved), as it is not worthwhile to prolong Noelle's fast setup times, nor to "waste" any part of Noelle's long Geo infusion. Unlike other DPS units which have downtimes, Noelle's infusion lasts 15 seconds and can be extended to 25, so it is better to continue pressuring the enemy with Noelle, than to swap out to cast Chiori's burst.
Because we skipped Chiori's burst, it can now be used as "tech". If one reads Noelle C6's constellation description, it would say that Noelle's infusion extends by 1s every time an enemy is defeated, up to a maximum of 10s. But what if we told you thats not how it works at all? Actually, all you need is Noelle to be off field in the final second of her Geo infusion (swap to any other unit), to gain a full 10s extension.
This "tech" means you don't have to defeat any enemies at all, but can reliably proc a 25s Geo infusion even on a Boss. So, when is this "tech" useful?
Enemy has a little bit of HP remaining, too little to commit a full next rotation
You want to save your bursts (energy) for the next Abyss room
Instead of Chiori as an Albedo sidegrade, you can also use both together. This allows Chiori to summon a second Tamoto Doll even at C0, but unfortunately we will sacrifice one team slot (therefore someone is always kicked out, either Gorou or Furina).
The resulting team becomes very easy to pilot, as both Chiori and Albedo just need to summon their turrets and swap out.
But if you finish any Abyss chamber partway through your rotation, you will start the next room without enough energy for Noelle's burst. The "extension tech" can partially avoid this issue, although it will still happen. Therefore one shall just play physical Noelle for a few seconds.
As Zhongli's skill, Stone Stele, is considered a geo construct, he is a great teammate for Chiori. While Chiori provides strong personal damage, Zhongli provides a strong shield with 100% uptime, resistance shred, and enables geo resonance which buffs the active character's damage by 15% and increases shield strength by 20%, as well as lowering geo resistance in enemies by 20%. If you use his burst, he can also crowd control enemies by petrifying them.
Many duos can be used with this pairing. Some examples include Faruzan and Xiao, Tighnari and Yae, Yelan and Yoimiya, and Neuvillette and Furina. Survivability should not be an issue, as Zhongli has the strongest shield in the game and it is boosted by geo resonance.
For teams of this archetype, Zhongli is typically equipped with Favonius Lance to provide the team energy, although there are multiple suitable choices for weapons. His artifact choices are flexible and varies by team. Tenacity of the Milileth increases shield strength and team attack while also giving him HP that assists with his shield and personal damage. However, Tenacity of the Milileth is reliant on consistent hits from his skill, which is prone to being destroyed by bosses.
In the Tighnari Yae variant, Zhongli can serve as a suitable Deepwood Memories holder. In the Neuvillette Furina variant, Zhongli can run 4 Archaic Petra as the attack buff from Tenacity of the Milileth will not boost Neuvillette or Furina.
This double geo core can also work with Kachina, however, she does not offer the comfort and survivability that Zhongli does.
A team utilizing the double Geo core detailed above, this Neuvillette-Furina variant is tailored for comfortable play. One of Neuvillette's premier teams consists of himself, Furina, Zhongli (equipped with 4pc Archaic Petra), and Kazuha. In this new flavour, Chiori replaces Kazuha.
Despite the abundance of buffs Kazuha brings to the table, Chiori is more beneficial for quick rotations and shorter setup time. Chiori's personal, often frontloaded damage combined with her faster animations, skippable elemental burst, virtually 100% uptime on Geo resonance thanks to Zhongli, and no rotation restrictions involving Viridescent Venerer's reapplication, gives her several advantages over Kazuha, although Kazuha is still better at increasing Neuvillette's personal damage.
How does this all work? Here's the rotation rundown:
With significantly shorter setup time and an uninterrupted Neuvillette charged attack string, as long as Chiori is invested enough to deal 500k damage per rotation, she can be considered over Kazuha in this team. It might sound scary to sacrifice Neuv's personal damage, or give up one Draconic Stack, but Chiori can make up for it with her own considerable damage. There are also cases where the enemy applies their own element, allowing Draconic Stacks to be gained for free.
Chiori can cast her burst at the end of this rotation as a finisher, but if the enemy still has significant HP remaining, it is better to skip it and recycle back into Neuvillette. Neuvillette's very high multipliers as a DPS means that it is best to commit all available time to him, less to the supports. No Kazuha means no time taken by his long animations.
Tsunami is comfortable to play with a strong shield and high mobility, and fights equally well in both Single Target and AOE.
Another team including the Zhongli Chiori double geo core, Pop Rocks is a strong option for Yoimiya that takes advantage of geo resonance and utilizes two of the strongest sub DPSs in the game, Chiori and Yelan while enabling her to do some vapes as well.
How does this all work? Here's the rotation rundown:
This team specializes in Single Target.
This team can be optimized beyond ordinary game limits Hardcore Yoimiya players can decrease the time between consecutive N5 strings with an RR cancel (entering and exiting aim mode). But a simple RR won't do it - just the time it takes to press the keys would make it a DPS loss instead of a DPS gain.
Therefore, a side button on the mouse is needed, with one of the buttons bound to 'R'. Then, one presses both the keyboard 'R' and the mouse 'R' at the same time, achieving a near simultaneous 'RR'. This gains Yoimiya enough time to do 2 or 3 additional pryo-infused normal attacks.
This team is not recommended before c6, as Chiori's normal attack damage and geo infusion uptime is MUCH lower at earlier constellations. After c6, Chiori does very impressive NA damage, especially when buffed. As mentioned previously, Zhongli provides multiple benefits to teams, including enabling geo resonance with a strong shield with 100% uptime, a construct (not needed for Chiori at c6 however), and resistance shred. In this team, Chiori can take advantage of all of Gorou's buffs as she will be on field. Ideally Gorou is c6 and can provide Chiori with a flat defense, defense %, cdmg, and geo dmg bonus.
The final spot in this team is rather flexible, some options include:
Yun Jin to boost Chiori's normal attack damage
Bennett (pre c6) for the attack buff
Yelan for personal damage and for her A4 that boosts the damage of the on field character
Albedo or Kachina for personal damage that benefits from all of Gorou's buffs
Furina may also be an option for this team, however, the limited healing from Gorou's constellation 4 is not nearly enough to combat her HP drain; c2+ Furina would be necessary in order to gain adequate fanfare stacks and Gorou would need a healer oriented build.
Xilonen (c2+) for resistance shred and a 50% buff to geo damage. Prior to c2, Xilonen can only shred geo resistance if two pyro, hydro, electro, or cryo characters on the team - her c2 enables her shred geo resistance in all teams and provides a 50% damage buff to geo characters. Xilonen should be built for damage in this team as her personal damage is valuable with buffs and she cannot heal or proc cinder city in mono geo.
In regards to rotations...
Typically you will want to do Zhongli's hold skill first, followed by EE from Chiori so Tamoto can do damage while the rest of the team is set up. Cast longer buffs first (ex Furina, Yelan) and make sure to cast Gorou's skill before using a geo who does damage (Xilonen, Kachina, Albedo). Shorter buffs such as Bennett and Gorou's burst should be cast right before Chiori, who will always finish off the rotation with her E2(N4) combo. For team specific rotations, feel free to ask in Chiori Mains for further details.
As said with the 3+ geo Chiori hypercarry, this team is not recommended before c6, as Chiori's normal attack damage and geo infusion uptime is MUCH lower at earlier constellations. At c6, Chiori's normal attack damage has full uptime and gains a significant buff - this damage is amplified thanks to Xilonen's strong buffing capabilities. In order to take advantage of Xilonen's resistance shred and damage % buff, this team must have two PHEC (pyro, hydro, electro, cryo) flexes and Xilonen should always be on 4 Scroll of Cinder City. Xilonen's signature weapon Peak Patrol Song is the best option for this team but Freedom Sworn and Favonius Sword also perform very well.
Good flex options
Furina for her teamwide damage % buff and personal damage. As Xilonen provides healing in this team, she can help to build fanfare stacks and increase survivability in addition to buffing Furina's personal damage, which is quite valuable in this team.
Yelan for her personal damage and on field damage % buff. She works extremely well with Furina in this team; Chiori Xilonen Furina Yelan has the highest damage ceiling of any Chiori hypercarry team (assuming Xilonen is c0).
Mona for her strong, immediate damage buff. Mona will always go right before Chiori and ideally will be running Thrilling Tales of Dragon Slayers. If possible, run Mona on 4 Noblesse but 2 Scroll 2 Emblem is a great option if er is an issue.
Bennett (pre c6) for his extremely large attack buff and healing. Although Xilonen heals, it is only single target and Bennett's healing can be beneficial, especially if attempting to build fanfare stacks. Even without Furina present, his attack buff is beneficial to Chiori (and potentially a sub DPS teammate).
Klee (c2+) for defense shred and TTDS attack buff. At c2, Klee can shred defense by 23% when enemies are hit by the mines created by her skill, Jumpy Dumpty. Similar to Mona, Klee should go immediately before Chiori for the TTDS buff.
Thoma (c6) for more reliable uptime on geo resonance and a 15% normal attack buff. Thoma is another potential Noblesse holder as well, if you do not have another on your team.
Other flex options
Healer for Furina which may be Sigewinne, Charlotte, or Kokomi. Sigewinne is the best of these 3 options, as she heals teamwide on skill and provides a decent buff to Furina's damage. Charlotte provides teamwide healing on her burst but has very large er requirements (make sure Xilonen crystalizes hydro if using Charlotte). Kokomi's healing on skill is only single target, but she provides hydro resonance which will help improve Furina's personal damage and can hold TTDS.
Xiangling with Bennett for her personal damage and pyro resonance. With Xilonen's and Bennett's buffs, pyronado will be dealing a sizeable amount of damage as well as providing the 25% attack buff from pyro resonance to the team (and the attack buff from Gorou's pepper if you remember to pick it up). Xiangling is not recommended without Bennett due to her extremely high er requirements.
What if I want to run another geo?
Be prepared to pay. Triple or mono geo Xilonen requires her c2. If wanting to use Furina Gorou for your two flexes, Furina must also be at least c2 and Gorou must be c4+ and built as a healer. Keep in mind that Xilonen can only heal in 3+ geo if she is c6.
Rotations for Xilonen Chiori hypercarry vary based on team, feel free to ask for advice in Chiori Mains if you have any questions.
strelixias
adamftk
ishgard
whisperwalk
shjeauxwn
sapphicallie
jinzsly
r2_ro
chiorico
ski2alps
ysh
dianette
shshunn
george
Afterword
Thank you for reading our guide the whole way through! Feel free to reach out to any of our contributors through the Chiori Mains discord server linked in the header if you have any questions, comments, concerns, or addendums concerning this document.