Project Description
Project Description
As demand for robotics and AI literacy rapidly increases, schools are introducing more educational programs focused on robotics and AI. However, formal educational settings for these topics remain unfamiliar and intimidating for many learners. In this project, the research team will design and implement an embodied, informal STEAM (STEM + arts) education program focused on robotics and AI ethics for young learners (4th-5th graders). The program will allow students to explore what it means to live and interact with these technologies. This interactive learning program will consist of diverse modules, including acting, dance, music and sound, and drawing.
There are three primary research thrusts in the project. First, the team will conduct literature reviews and focus groups with stakeholders to identify experiences and challenges related to learning about robotics and AI ethics. The team will also use surveys and interviews to further examine these experiences and challenges. Second, the project team will develop a creative after-school program through participatory design workshops. The research team will also create technologies and tools to support the program's robotics and AI learning objectives. Finally, the team will implement and evaluate the creative after-school program in schools and museums.
The proposed creative after-school program draws upon interdisciplinary expertise and experiences in psychology, computer science, engineering education, interactive arts, and human-robot interaction. This research contributes to the creation of a modularized curriculum, accessible interfaces, and tools designed for children. The project outcomes will produce data and knowledge about children's understanding and perceptions of robotics and AI ethics. The project will also produce guidelines to inform future iterations of similar creative after-school programs.