Organizers

Guo Freeman

Guo Freeman (main contact) is an Associate Professor of Human-Centered Computing at Clemson University. Her work focuses on how interactive technologies such as multiplayer online games, esports, live streaming, and social VR shape interpersonal relationships and group behavior; and how to design safe, inclusive, and supportive social VR spaces to combat emergent harassment risks especially for marginalized users.

Julian Frommel

Julian Frommel is an Assistant Professor in Interaction/Multimedia at Utrecht University. He is interested in the design and implementation of interactive digital systems that provide enjoyable, meaningful, safe, and healthy experiences for users, including research on how to mitigate negative effects of toxicity and harassment in online games and other online spaces.

Regan Mandryk

Regan Mandryk is a Professor of Computer Science at the University of Victoria, Canada. Her work focuses on how people of all ages use playful technologies for social, cognitive, and emotional wellbeing, how toxicity, discrimination, and harassment thwart the connection and recovery benefits provided by multiplayer games, and how we can design playful collaborative systems that benefit—not harm—player wellbeing.

Jan Gugenheimer

Jan Gugenheimer is an Assistant Professor at TU-Darmstadt and Telecom-Paris, working on HCI-related topics in the field of Extended Reality. His focus is on understanding how new unique properties of immersive technologies can be used to deceive and manipulate a user’s actions and beliefs and how we have to design the technology to prevent such potential misuse.

Lingyuan Li

Lingyuan Li is a Research Associate of Human-Centered Computing at Clemson University. She delves into the intricacies of mediated experiences shaped by emerging technologies such as social VR, digital peer-to-peer payments, esports, and live streaming, and how we can design more inclusive, safer, and supportive spaces within social VR.

Daniel Johnson

Daniel Johnson is a Professor of Computer Science at Queensland University of Technology. His work focuses on how video games influence wellbeing, often through the lenses of Self-Determination Theory and the Dualistic Model of Passion. His current focus includes better understanding and minimising toxic and disruptive behaviour in online settings, including with children.