LightMoor
Adventure
Adventure
Blueprint, Perforce
Modular fog
UI
Description project :
In this game you play as a lord that inherited a manor on an haunted island, it's inspired by the mystery of Baskerville,
The player needs to explore the 3 island and find the reason for the curse in this region.
Description of my work on the project :
In this project I worked on the mainly on the UI and the fog.
For the fog it was hard to make because it needed to be everywhere and also react to the lantern in the scene, it also needed to transform into a cone shape while the player hold it, and it was used to chase the enemies away.
I made it by using a coordinate to pixel conversion to be able to pass an array to a material in unreal.
I also made the dialogue system in the game with the npc you can talk to and have a dialogue with multiple options and also a memory to display different text when you progress (for a quizz in example).
The UI didn't have a lot of functionnalities but it was hard to make it very responsive and work on every screen possible and also be compatible with a controller.