This small inexpensive paperback is intended to be a convenient and informative, white coat pocket guide. It fulfils this aim admirably and I much enjoyed reading it. The book derives from the radiology Red Dot teaching course. I am certainly going to recommend this book for personal purchase by those of our trainee radiologists who are unable to attend the course, and I will frequently refer to my own review copy when teaching plain film chest radiographic interpretation. 


Rad Magazine Review, January 2009 


The radiology trainee faced with the task of independently reporting chest radiographs will find this book invaluable. It is an eminently readable volume serving both as a comprehensive introduction to, and a handy pocket sized reference on radiology investigation. 


The Royal College of Radiologists, 2008 

The AHA develops science-based CPR guidelines and is the leader in first aid, CPR, and AED training. All recommendations below are based on the AHA Guidelines Update for CPR and Emergency Cardiovascular Care (ECC).


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 Recognition of cardiac arrest and activation of the emergency response system (calling 9-1-1 in the US) Early CPR with an emphasis on chest compressions Rapid defibrillation Advanced resuscitation by Emergency Medical Services and other healthcare providers Post-cardiac arrest care Recovery (including additional treatment, observation, rehabilitation, and psychological support)A strong Chain of Survival can improve chances of survival and recovery for victims of cardiac arrest.

Background:  Quantitative measures of the ventricular fibrillation (VF) ECG waveform can assess myocardial physiology and predict cardiac arrest outcomes, making these measures a candidate to help guide resuscitation. Chest compressions are typically paused for waveform measure calculation because compressions cause ECG artifact. However, such pauses contradict resuscitation guideline recommendations to minimize cardiopulmonary resuscitation interruptions. We evaluated a comprehensive group of VF measures with and without ongoing compressions to determine their performance under both conditions for predicting functionally-intact survival, the study's primary outcome.

Results:  Measures predicted functionally-intact survival on test data with an area under the receiver operating characteristic curve ranging from 0.56 to 0.75 (median, 0.73) without chest compressions and from 0.53 to 0.75 (median, 0.69) with compressions ( P

Conclusions:  VF waveform measures predict functionally-intact survival when calculated during chest compressions, but prognostic performance is generally reduced compared with compression-free analysis. However, support vector machine models exhibited similar performance with and without compressions while also achieving the highest area under the receiver operating characteristic curve. Such machine learning models may, therefore, offer means to guide resuscitation during uninterrupted cardiopulmonary resuscitation.

Getting materials is fairly easy. Whenever starting a world, it is recommended that you start with a bonus chest to assist you in obtaining the materials necessary to thrive in the world, especially for players who decide not to select the Overworld preset. If decided to use the default preset, just follow step 2.

As soon as you have spawned in the world, (make sure generate structures option is on) immediately look for a village. If you do find a village, run towards it as fast as you can. If you don't find a village, run straight in any direction until you see one. When you do arrive at a village, check all house chests for useful items. Although there can be a multitude of items found inside the chest, there are 6 buildings containing chests:

All of these items are useful in superflat survival. Take some wheat, beetroots, carrots and potatoes from the farms, and mine some logs from the houses. As soon as you have a few logs, make a single wooden pickaxe and mine some cobblestone and use it to create a stone pickaxe. Collect a stack of cobblestone and use it to create some stone tools (2+ axes, 1+ pickaxes, 3+ shovels and 2+ swords) however, you don't need to craft any sword or pickaxes if you find some in a blacksmith chest, as they are made out of iron. With these tools, continue to harvest some materials from the village. The materials you should harvest are:

Leave iron golems alone at this point, as you would probably not be able to defeat them yet. Check to see if villagers have reasonable trades, especially the armorer, toolsmith, and weaponsmith villager.Also, be on the lookout for mineshafts because when they spawn in a Superflat, they generate at the surface (above ground). If the village doesn't spawn horses and you see any nearby, immediately corral them into animal pen, stable, butcher shop, or shepherd house. Search the village weaponsmith chest or tannery chest for a saddle. Tame a horse and saddle it to enable a very effective mode of transportation. Optional: in a weaponsmith chest you can find horse armor for your horse.

When being nomadic in Superflat, you focus on nonrenewable, valuable resources that can be found in village chests and pillaged from the village. Early in the game, you can get far more diamonds, obsidian, and possibly gold than you would in a normal world. However, basic necessities such as wood, cobblestone, and iron can be hard to acquire in large amounts without settling down.Dismantle the village as much as possible. Take all logs, cobblestone, torches, wool, wheat, and other useful resources. Take all wheat to trade, and don't bother replanting, because you are nomadic, never return to that village. Kill the village's iron golem by towering up 3 blocks so that you cannot be hit. Once you have dismantled the village, take shelter in a house for the night, and in the morning take everything with you and repeat the first step: wander until you find another village. It may be a good idea to keep moving in one direction so that you don't end up at villages you have previously visited. In the cartographer's chest, you may find some maps and compass which can be useful. Live like normal nomadic survival, except using resources from the villages you encounter.

When you have pillaged enough obsidian and diamond from the chests, create an enchantment table. Enchantments are quite easy to get because of the abundance of slimes. Fight zombies whenever you see them for their iron, and skeletons for arrows. Make a diamond sword if possible, or else an iron one. Your next step is to defeat the iron golem.

Whenever you find a big village with an iron golem, kill it if you can. Because there are no ores in a superflat world, this is the most effective way to obtain iron, the other finding it in chests and killing zombies, which drop it rarely. Dropping sand on the golem can sometimes kill it, but this is slow and tedious. If you have enough arrows, sniping them can be an effective tactic. Never sword fight a golem without armor, as it deals heavy damage and can kill you in two hits. Whatever method you choose, get enough iron for a full suit of armor and all tools. Enchant everything at least level one, and your armor, sword, and bow higher. Alternatively, you can surround it in blocks or trap it in a pit and drop sand on it to kill it without risking death. This is an easy way to kill them, even in the early game.

If you chose to be sedentary, you focus on renewable resources. You also can focus more on trading, as you have the potential to produce large amounts of wheat in a farm. Buy some melon seeds from wandering traders as soon as possible and set up a melon farm, as melons provide one of the most useful food sources in the game and glistering melons for brewing potions. Apart from wheat, there are six major renewable resources that can be farmed in Superflat worlds. These are beetroots, carrots, potatoes, wood, cobblestone, and iron. Make tools from these as you acquire them. However, keep in mind that just because you have a resource doesn't mean that you have it renewably. Mining wood and cobblestone from the village eventually runs out, as do chests of iron. To continually acquire them while staying in your village, you must acquire them from iron golems (build a pillar at least 3 blocks high to avoid getting hurt), saplings, a cobblestone generator, and iron golems, respectively.

Using iron that you have found in chests and got from killing zombies, make a bucket. If you don't have enough, go searching more chests for more, or if all else fails, kill more zombies until you have at least three iron ingots. Go to a village and take water from the well and lava from the smithy to make a cobblestone generator. Now you have a renewable source of wood and cobblestone. Dig for dirt, and smelt logs in a furnace to make charcoal for torches, and you'll have everything you need. Your next step is getting renewable iron.

Another way to find wood is by dismantling pillager outposts, specifically the watchtower and the logs (only if structure generates a pile of dark oak logs). However, this way is dangerous for the early game, due that the outposts are heavily guarded by pillagers who are armed with crossbows, and also can respawn indefinitely around the structure, even when the structure is completely destroyed. On the other hand, pillager outposts also contain a chest with valuable loot and a massive amount of wood in the structure. When finding pillager outposts, look out to see if there are any trapped iron golems in cages. Free them, and these golems help fight against pillagers, if you're lucky enough to get iron from the chest, heal the iron golems periodically to keep them alive, otherwise, you'll need 36 iron ingots and a carved pumpkin (which is inaccessible). If you find a tent, utilize it for cover from arrows shot by pillagers. Also, never kill outpost captains (unless you want a challenge), but let them get killed by iron golems or from arrows shot by other pillagers and you won't get bad omen. 2351a5e196

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