This is a deal breaker for me as my setup for Steam on my PC is generally offline play always (downloads are on a laptop and i've never needed to verify my account on my PC) and a "requirement" for a third party account to me makes it sound as if i need to go online to create and log into a UPlay account to play single player. also requiring to go online to log in to play a single player game to me sounds very much like DRM and i'm anti-DRM

It is my understanding however that Halo on Steam has a similar notice but for XBox Live and that this is just for multiplayer, meaning that for someone who would play it for single player only offline, the third party account wouldn't be needed. and when me and my father played Assassin's Creed on the XBox Consoles neither one of us needed to make a Uplay account or be online.


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I am aware of a a question from 9 years ago talking about DRM in Assassin's Creed 2 and i would consider needing to log in to play a single player game offline as DRM, but none of the pages actually say there is DRM (not that it's a guarantee. Denuvo is in Code Vein's 3rd-party EULA but not mentioned on the store page)

As far as I know, even for offline play you need to run Uplay (seemingly owning a game on Steam isn't enough grounds for Ubisoft to assume you probably got it legally), so you will also need an account.

Steam can then be put in offline mode, too.

As long as you have already logged in successfully once, the client is designed to switch automatically to offline mode if you do not have an active Internet connection or cannot connect to the game servers.

 Also, if you wish to force the client to start directly in offline mode, you can tick the Always start Uplay in offline mode box in the client Settings, or via the main menu by selecting Go offline.

While in Offline mode, most features will be unavailable, but you can start your game from the Games tab as usual. Almost all games in our current catalogue can be played offline after they have been activated, providing they do not have any always online requirements, and your solo campaign will resume from the latest local save.

An example: you can play Assassin's Creed Origins completely offline for up to 30 days, after which you'll have to sign in to Uplay again.

Same goes for Odyssey.

I have just tested playing Assassin's Creed II through offline Steam through offline Uplay, and that worked fine.

This will mark the first string of games taken offline in 2024, and for Ubisoft, comes over a year after decommissioning a large string of its older titles. 2023 has been absent of any shut down services from the French developer.


You have the valid argument to some extent except that you failed to conceive the situations that some people deal with, poor internet connection or the server failures. How about people who wants to enjoy their game in peace where there are no server connection failures, unstable connections due to harsh weather conditions like where I live, an island stuck with rain and strong winds almost 300days a year. Sure, internet is such a basic part of our lives now but to think and conclude that why does anyone need offline feature is a very selfish and inconsiderate argument regarding people stuck with less favorable conditions. The generalization you put out is a very one sided argument and you fail to include all the other people with different situations where it is not necessarily an easy task to play online all the time.

If I buy a game I should be able to play if offline. This was standard in gaming. The only reason why games need to be constantly online is because of shady shop- and live service systems.

Sure, internet is such a basic part of our lives now but to think and conclude that why does anyone need offline feature is a very selfish and inconsiderate argument regarding people stuck with less favorable conditions. The generalization you put out is a very one sided argument and you fail to include all the other people with different situations where it is not necessarily an easy task to play online all the time.

Hopefully, it will be available to play offline - as Identity had its online services shut down, resulting in the game being permanently limited to its prologue, rendering the game essentially unplayable.

Update: Ubisoft has announced it will postpone its plan to pull some of its older titles offline until October 1. The firm also stated that Anno 2070 will not longer be taken offline.

Well, that time has come, and it's one more day until these 15 Ubisoft titles go offline forever. In the grand world of video games, we're well aware that nothing lasts forever; even though, really, we should be discussing video game preservation more often.

I hope this is helpful, I spent a lot of time researching the issue, reading all the forums, resetting my Xbox One, deleting my account, reinstalling the game, deleting the save game offline and starting the cloud save again, basically wasting a lot of time for nothing. This method worked, yes you have to start a new game, but the achievements are quick to get, even collecting all the flowers and beer bottle only took a few hours...not a big deal for 100%.

Ubisoft's first titles requiring an always-on connection were Silent Hunter 5: Battle of the Atlantic and Assassin's Creed II, of which the former had reportedly been cracked as of the first day of the game's release.[11] Assassin's Creed II was later cracked on the day of its release in Japan. Ubisoft also used always-on DRM in Driver: San Francisco, which was also cracked.[12] However, the company announced in September 2012 that it would not employ always-on DRM in its future games,[12] although they decided to re-implement the DRM again for The Crew (despite having a story mode), The Division (although it was never meant for single-player gameplay) and For Honor. Assassin's Creed Odyssey also received backlash for being unavailable in offline mode in February 2019, to which Ubisoft has clarified that the always-online mode was a glitch that was to be fixed soon enough, although many other players did not face this issue and were able to play the game without an internet connection.

The Crew garnered criticism due to it being always-online in spite of having a campaign. Ubisoft later confirmed that the game would not be available offline, as they wanted to make the game a living world with multiplayer and single-player combined.

Electronic Arts was later criticized for making their game Need for Speed (2015) always online, even though it had both single player and multiplayer modes. EA later stated that this was because the game was an ever-expanding world that would be constantly updated and that it would be required for taking snapshots and posting them on Autolog, which would earn the player Experience points and other rewards if the snapshots are liked enough. This later garnered more criticism. In the end, it was later found out that the reason for drastic framerate drops in Need for Speed on all platforms was because of the always-online connection. Because of this, EA decided to make all their later games to be playable offline, with the next Need for Speed game, Payback, having an offline single-player campaign mode.

Sony Interactive Entertainment and Polyphony Digital were later criticized for making their latest title, Gran Turismo 7, require constant internet connection in order for players to be able to save their progress. The series creator Kazunori Yamauchi explains that this decision was made to prevent hacking and cheating, with only Arcade Mode being fully playable offline.[13] This was met with severe criticism by reviewers, who noted the game's overall grind to earn credits and the online requirement being used as a major push for the game's microtransactions, More than a week after release, the game had a maintenance period during which it was unplayable for more than a day before being patched.[14][15]

Hitman (2016) was later criticized to be always-online to be able to save in certain areas of levels in the game. Square Enix clarified that there would be no fix for it as the game was "a constantly, evolving, living world of assassination that will grow alongside the community with frequent content updates in between the launch of each location. This live content includes new contracts, escalation contracts, elusive targets, and even additional challenges", and while it is possible to play the game offline, two separate save states for both offline and online have been made. However, the game was later patched to make sure that all locations and levels could be fully played in offline mode, with the disadvantage being that leaderboards would not be accessible, regular updates would not be installed, live events would not be available for playing, and some areas could not be used as a starting point during missions.

Quantum Break, a game developed by Remedy was also criticized for being always-online on the PC version, due to the fact that live episodes limited to 4K resolution had to be streamed because of storage limitations according to Microsoft, despite the fact that personal computers can be constantly upgraded with more storage as time goes by. Nevertheless, it is possible to play the game offline without logging into Microsoft, but it will result in the live-action cutscenes in the game being disabled, leaderboards becoming inaccessible, and it will also result with another consequence, the game's protagonist Jack Joyce wearing a pirate eye patch, which is a reference to another Remedy-developed and Microsoft-published game Alan Wake, where the protagonist Alan Wake would wear an eye patch should the Steam version of the game ever be pirated. Playing the game offline without logging into Windows Store will make the game think that it has been pirated and make Jack wear the eye-patch, but warez group 3DM managed to make a trainer for the game with an option to remove the eye-patch. be457b7860

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