I primarily worked on the algorithm for detecting the flashlight on the PixelSense, gameplay features such as capturing the rat, controller support and cheese collection.
Additionally I worked on some unfinished features such as angled light sources.
All of the sounds, such as the background ambience and the rat walking sounds were found/made/modified and implemented by me. I also worked on the water graphics, making the water react to the rat walking on it.
I also worked on various networking/UI features.
I mostly worked on the PixelSense, processing the raw sensor data and turning it into light sources in game. I also created the dither shader used to make small objects slightly transparent when blocking the camera.
I have worked on game implementation (mainly cheese and game state-related), graphics (shaders for cheese and moving bushes), and integration with the Wii products. Additionally, I have contributed to both networking and UI features.
I have also worked with art and assets. This work ranges from designing the poster to finding, adapting, and using 3D assets.
Primary focus on Rat POV with physics and 3D camera design, implementing things such as Interpolation, Spring arm detection, dynamic POV among others. Several sideworks that never met the final project such as Raycast3D collision detection and UI debugging.