Teleporting Within a PlaceTeleporting Between PlacesTeleportServiceTeleporting Within a PlaceTeleporting Between PlacesTeleportServiceSending Teleport Data · local ReplicatedStorage = game:GetService("ReplicatedStorage") · local Players = game:GetService("Players") · local teleportPart = script.V3N0M_Z (V3N0M_Z) February 7, , pm #2. If you are looking for a clickable part teleporter, use ClickDetectors. If you are looking for a UI click.To teleport players between places/levels in a multi-place game, Create a new ModuleScript within ReplicatedStorage and rename it TeleportWithinPlace.Teleport any number of Players to a Reserved Server. Studio limitation. This service does not work during playtesting in Roblox Studio — To test aspects of your.Very large worlds may perform better when teleportation is implemented. This method accepts three parameters:. This functionality can be wrapped in a ModuleScript so that it can be called from other scripts. In many cases, players can simply be teleported to a random public server. The following setup outlines this process. When a player is teleported between places, any local data associated with that player is discarded. To handle data persistence between places, consider the following:. When a place loads through teleport, there is a short time where the default Roblox loading screen shows. To fill in this gap, you can show a custom teleport screen as follows:. This Platform uses cookies to offer you a better experience, to personalize content, to provide social media features and to analyse the traffic on our site. For further information, including information on how to prevent or manage the use of cookies on this Platform, please refer to our Privacy and Cookie Policy. Coding and Scripts. Studio Basics. User Interface. Collapse Sidebar Tutorials All Content. Hide content Show content. This method accepts three parameters: The place ID which the player s should be teleported to. An array containing the Player instances to teleport. TeleportService functionality does not work during playtesting in Roblox Studio — to test the concepts in this article, you must publish the game and play it in the Roblox application. When teleporting players to a large place that may take over 5 seconds to load, it's recommended that you implement a custom teleport screen stylized to match your game's overall user interface. Copy and paste in the following code:. Copy Code Light Theme. Common Scenarios Teleport on Part Touch In many cases, players can simply be teleported to a random public server. Include the Teleport Module in your project. Attach a Script to an anchored BasePart and paste in the code below. Touched:Connect onPartTouch. Activated:Connect onButtonActivated. Sending Teleport Data When a player is teleported between places, any local data associated with that player is discarded. Character if not character or not character. Custom Teleport Screens When a place loads through teleport, there is a short time where the default Roblox loading screen shows. To fill in this gap, you can show a custom teleport screen as follows: Create a LocalScript inside StarterCharacterScripts. Paste in the following code and customize the ScreenGui starting on line GothamSemibold textLabel. Tags: teleport place transport. Related Articles Custom Loading Screens. Teleporting Within a Place. How this site use cookies This Platform uses cookies to offer you a better experience, to personalize content, to provide social media features and to analyse the traffic on our site. Back Continue.By the way, I am a beginner and I have tried to find this out but it seems like i cannot find anything about it. If you are looking for a clickable part teleporter, use ClickDetectors. If you are looking for a UI click teleporter. You would listen for inputs on the UI using the InputBegan event and use a RemoteEvent to fire server for teleportation. Ohhh, i needed to put the script in the Part not the ClickDetector… Thanks a lot! How do I make a Clickable Teleporter that brings you to another game? Help and Feedback Scripting Support. MouseClick:connect onMouseClick. Only works in a Server Script the normal one. It seems to not be working, but do I put the script inside the ClickDetector or the Part?