Hello all - I have an RG35XX running Garlic. When I pause any PS1 games, I get loud distorted crackling noises. Audio during normal gameplay is just fine. Audio in main menus, character select / level select is fine. It's happened in every PS1 game I've tried, when you pause gameplay. Has anyone seen this and fixed it?

As for core size, the exact crackling behaviour depends on the choice of distribution. It turns out that Gaussian samples do not lead to crackling, but the other two cases do. To describe this, with some imprecision of notation we shall write \([a,b)\) not only for an interval on the real line, but also for the annulus


Gaussian 09 Crackl


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where by \( a_n \ll b_n\) we mean that \((b_n-a_n) \rightarrow \infty \) as \(n\rightarrow \infty \). These radii are defined differently for each of the two crackling distributions, and we will show that there are different types of crackling (i.e. of homology) dominating in different regions.

The layered behaviour of crackle. Inside the core (\(B_{R_n^{\mathrm {c}}}\)) the complex consists of a single component and no cycles. The exterior of the core is divided into separate annuli. Going from right to left, we see how the Betti numbers grow. In each annulus we present the Betti number that was most recently changed

As we already mentioned, the Gaussian distribution is fundamentally different than the other two, and does not lead to crackling. In Sect. 2.4 we show that, for the Gaussian distribution, there are hardly any points located outside the core. Thus, as \(n\rightarrow \infty \), the union of balls around the sample points becomes a giant contractible ball of radius of order \(\sqrt{2\log n}\).

Note that there is a very fast phase transition as we move from the contractible core to the first crackle layer. At this point we do not know exactly where and how this phase transition takes place. A reasonable conjecture would be that the transition occurs at \(R_n = n^{1/\alpha }\) (since at this radius the term \(n R_n^{-\alpha }\) that appears in Theorem 2 changes its limit, affecting the limiting Betti numbers). However, this remains for future work.

Note that in the Gaussian case \(\lim _{n\rightarrow \infty }\big ( R_{0,n}^\varepsilon - R_n^{\mathrm {c}}\big ) = 0\). This implies that as \(n\rightarrow \infty \) we have the core which is contractible, and outside the core there is hardly anything. In other words, the ball placed around every new point we add to the sample immediately connects to the core, and thus, the Gaussian noise does not crackle.

Can someone else with with Gaussian in Tactics confirm for me that they see a purple crackle effect on their pets and team mates when the proc fist icon appears in their personal buffs? 

I swear it is happening for me, but I don't want to spread misinformation if the visual I am seeing is being produced by something else.

Summon all your pets and just sit and watch for 30 seconds or so.

It looks like purple electricity crackling on affected allies and the fist icon shows up simultaneously in my buff bar.

I will try to get a screenshot this weekend, so if it is something else, some one can tell me!

haha great stuff guys. you know, its interesting, for analyis/partial tracking stuff i usually use a gaussian window but some stuff requires flattening it out until its basically a square window. it seems to have a lowpassing effect, as in the partials will remain stable longer... sort of almost the opposite of what i'd expect

When I started studying computational chemistry (circa 2007), my supervisor used to tell me about the controversy surrounding Gaussian, Inc. regarding the banning of researchers involved in the development of competing software (there is a very famous paper in Nature about that). He didn't care much about it, said it was possibly a hoax and openly defied Gaussian's licensing terms because he thought he would not be punished and that the scientists who created the anonymous website bannedbygaussian.org were just disseminators of fake news.

Eventually came the day when my advisor published an article in which he compared the computational efficiency of Spartan with that of Gaussian in simulating a PAH he was studying. A few months later, he was surprised to receive a notification (when it was time to renew the license, if I remember correctly) that both he and his coworkers were no longer allowed to use Gaussian. At the time he was already retiring and was not too worried (he died in 2018). However, he deeply regretted doubting the anonymous community of scientists who created bannedbygaussian.org. By that time, I had just left the academic world, but in any case I promised myself that I would not use Gaussian software anymore.

Crackling noise arises when a system is subject to an external force and it responds via events that appear very similar at many different scales. In a classical system there are usually two states, on and off. However, sometimes a state can exist in between. There are three main categories this noise can be sorted into: the first is popping where events at very similar magnitude occur continuously and randomly, e.g. popcorn; the second is snapping where there is little change in the system until a critical threshold is surpassed, at which point the whole system flips from one state to another, e.g. snapping a pencil; the third is crackling which is a combination of popping and snapping, where there are some small and some large events with a relation law predicting their occurrences, referred to as universality.[1] Crackling can be observed in many natural phenomena, e.g. crumpling paper,[2] candy wrappers (or other elastic sheets),[3][4] fire, occurrences of earthquakes and the magnetisation of ferromagnetic material.

The net force is composed of three components which can correspond to physical attributes of any crackling noise system; the first is an external force field (K) that increases with time (t). The second component is a force that is dependent on the sum of the states of neighbouring cells (S) and the third is a random component (r) scaled by (X)[11]

Three statements can be formed to describe when and how the system reacts to stimulus. The difference between the external field and the other components decides whether a system pops or crackles, but there is also a special case if the modulus of the random and neighbour components are much greater than the external field, the system snaps to a density of zero and then slows down its rate of conversion.

It is not possible for systems in the real world to remain in permanent equilibrium as there are too many external factors contributing to the system's state. The system can either be in temporary equilibrium and then suddenly fail due to a stimulus or be in a constant state of changing phases due to an external force attempting to balance the system. These systems observe popping, snapping and crackling behaviour.

A multitude of systems ranging from the Barkhausen effect in ferromagnetic materials to plastic deformation and earthquakes respond to slow external driving by exhibiting intermittent, scale-free avalanche dynamics or crackling noise. The avalanches are power-law distributed in size, and have a typical average shape: these are the two most important signatures of avalanching systems. Here we show how the average avalanche shape evolves with the universality class of the avalanche dynamics by employing a combination of scaling theory, extensive numerical simulations and data from crack propagation experiments. It follows a simple scaling form parameterized by two numbers, the scaling exponent relating the average avalanche size to its duration and a parameter characterizing the temporal asymmetry of the avalanches. The latter reflects a broken time-reversal symmetry in the avalanche dynamics, emerging from the local nature of the interaction kernel mediating the avalanche dynamics.

The theoretical interpretation of crackling noise1, observed in numerous systems, including the Barkhausen effect in ferromagnetic materials2,3, plastic deformation4,5,6, structural transitions7 and fracture8,9 of solids and earthquakes10, has found a formulation in terms of non-equilibrium phase transitions11. These transitions separate quiescent and active phases of the system, and naturally give rise to critical scaling12. In the vicinity of such a phase transition, the time evolution of the activity signal V(t) or the order parameter of the transition (for example, the interface velocity for a depinning transition) exhibits scale-free bursts or avalanches. Statistical analysis of such fluctuations, together with renormalization group calculations13, suggest that in general systems with avalanche dynamics can be classified into universality classes characterized by the values of the critical exponents, depending on, for example, the spatial dimension and the interaction range of the system.

The average temporal shape of bursts in a crackling noise signal is a fundamental signature of avalanches, and has been estimated for systems as diverse as plastically deforming crystals14, earthquakes15 and Barkhausen noise16,17,18. For the latter, the symmetric average avalanche shape observed in ferromagnetic films of intermediate thickness where the long-range dipolar interactions render the avalanche dynamics mean field-like has been explained within the ABBM model19, and shown to be given by an inverted parabola16,20,21,22. In thick enough samples eddy currents induce an effective mass for the propagating domain walls, visible as an asymmetry in the (mean-field-like) average shape of the Barkhausen pulses17. In general, clear-cut shape determinations should give strong indications of the underlying physics, such as the kind and range of interactions governing the avalanche dynamics.

We have shown how the average avalanche shape of systems exhibiting crackling noise depends on the universality class of the avalanche dynamics. It is a fundamental fingerprint of an avalanching system and extrapolates when tuning elastic interactions between an inverted parabola for mean-field systems and a shape close to a semicircle for the 1d short-range interface. The broken time-reversal symmetry in the avalanche dynamics emerging from the spatially localized interactions is manifested as a temporal asymmetry in the avalanche shape evolving with the interaction range (see also Supplementary Discussion). Thus, such asymmetries should be looked for in experimental data in systems where the interactions mediating the avalanche dynamics are not fully non-local. These include, for example, domain wall dynamics in magnetic thin films33 and fluid invasion into disordered media34,35. be457b7860

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