Dolphin Studio Portfolio
I'm a game-dev generalist. I do everything from AI programming to 3D modeling, writing shaders, and drawing concept art. This page is a selection of my work, in no particular order. Hope you enjoy.
Greenhouse Props
Greenhouse Props
Greenhouse Environment
Greenhouse Environment
Ancient Mech
Ancient Mech
Old Bronze Shader, Ancient Artifacts, and Stormy Sea ShaderÂ
Old Bronze Shader, Ancient Artifacts, and Stormy Sea ShaderÂ
Raindrops Shader
Raindrops Shader
BeetleStar Banners
BeetleStar Banners
I wrote a versatile library of AI behaviors that I've used in several of my game projects. Characters using Dolphin AI can autonomously steer their way through 3D environments and can even jump, climb and fly without baking any nav-meshes. They also exhibit complex group behaviors such as cohesion, separation, and formation. It's great for games where the player is being pursued by a large crowd of enemies.
See more of Dolphin AI in this alpha gameplay footage from BeetleStar:Â
Rocks
Rocks
Interactive Alien Plants
Interactive Alien Plants
Puddles & Ripples Shader
Puddles & Ripples Shader
Ivy Painting Shader
Ivy Painting Shader
Lit Imposter With Depth Map Shader
Lit Imposter With Depth Map Shader
Procedurally Generated Pumpkins
Procedurally Generated Pumpkins
Procedurally Generated Cliffs on Terrain
Procedurally Generated Cliffs on Terrain
Abstract Architecture
Abstract Architecture
Grass Shader
VR Robo Brawling
VR Robo Brawling
Bug Helmet
Bug Helmet
Character Concepts - Red Snow
Character Concepts - Red Snow