Dolphin Studio Portfolio

I'm a game-dev generalist. I do everything from AI programming to 3D modeling, writing shaders, and drawing concept art. This page is a selection of my work, in no particular order. Hope you enjoy.

Greenhouse Props

Greenhouse Environment

Ancient Mech

Old Bronze Shader, Ancient Artifacts, and Stormy Sea Shader 

Raindrops Shader

BeetleStar Banners

Dolphin AI - A custom NPC AI solution in Unity, based on Steering Behaviors by Craig W. Reynolds. 

I wrote a versatile library of AI behaviors that I've used in several of my game projects. Characters using Dolphin AI can autonomously steer their way through 3D environments and can even jump, climb and fly without baking any nav-meshes. They also exhibit complex group behaviors such as cohesion, separation, and formation. It's great for games where the player is being pursued by a large crowd of enemies.

See more of Dolphin AI in this alpha gameplay footage from BeetleStar: 

Rocks

Interactive Alien Plants

Puddles & Ripples Shader

Ivy Painting Shader

Lit Imposter With Depth Map Shader

Procedurally Generated Pumpkins

Procedurally Generated Cliffs on Terrain

Abstract Architecture

Grass Shader

VR Robo Brawling

Bug Helmet

Character Concepts - Red Snow