I'm a game-dev generalist. I do everything from AI programming to 3D modeling, writing shaders, and drawing concept art. This page is a selection of my work, in no particular order. Hope you enjoy.
I wrote a versatile library of AI behaviors that I've used in several of my game projects. Characters using Dolphin AI can autonomously steer their way through 3D environments and can even jump, climb and fly without baking any nav-meshes. They also exhibit complex group behaviors such as cohesion, separation, and formation. It's great for games where the player is being pursued by a large crowd of enemies.
See more of Dolphin AI in this alpha gameplay footage from BeetleStar:Â
Grass Shader