Destiny: Warlords is a conceptual PC game set in the Destiny universe. Inspired by the gameplay of Dying Light and Far cry: New Dawn and the visual aesthetic of Mad Max. Destiny: Warlords takes place during the start of the dark ages before guardians protected the innocent and resources were plentiful.
The UI has be designed to reflect the barren wasteland of the game world with accents of the Light to create the feeling of hope.
The approach aims to mirror existing UI within the destiny franchise but is updated to reflect the greater focus on the survival aspect of the player experience. The design aims to create a sense of aged elements while maintaining a strong visual layout.
This design focuses on creating a simplified version of the complex build crafting system from Destiny 2.
This design showcases a players inventory of resoruces and weapon parts. As the game takes place in a time without access to plentiful resources the player must craft their own tools and weapons.
The interface is a bank for all collected parts in a structured layout to provide easy access without the need of submenus.
The Clan interface represent the land conquered by the player. This allows the player to directly oversee their resource generation and modify their villages to boost material production and ensure their people can feed and defend themselves.
Inspired by Sid Meier's Civilsation and Far Cry: New Dawn.
A rework of the original gun inspector. To match the state of the Dark Ages, weapons no longer have access to detailed statistics and are left with the bare minimum.