In earlier games, such as 2016-2021, I was using assets and my own. I used Sketchup 3D to create my models, but it was limited for model creation. It was meant for architecture design, and that's mostly what I used it for. Buildings, and smaller models. Though, I did create UI pretty easily as that was another skill I'm pretty good in.
In We're Getting Deeper Into The Abyss, EVERYTHING is created by me, 3D models, art, animations, etc. Now, I do. Because I'm a bit more experienced! Older games that I made, I used stock assets.
Star Of The Show was a mixture of assets, but I mostly re-textured other assets. Such as the main character, he has a black suit originally. Though, I textured and colored him with a different suit. I modeled a lot of stuff in this game, and tried to use as little as possible of stock assets as possible.
Up The Ante was all mine except a few things, such as the character models, and a few small audio clips. I coded the game on my own though. It's put together
Bashed.OS was mostly an asset flip, though the UI was mostly mine. Rarely did I use any images that aren't mine.
Taking The Review, everything was mine except a few things. Such as the character models. But everything else was created in Sketchup 3D.
T-H-R-E-A-D was mostly mine, but the main menu and loading screen was an asset used, as this was my first game. Though, the UI and art was mostly mine from recent gameplay. Some UI was used from Google and I tampered with it via Unity or Photoshop.