The following settings shall be used during each game:
INNINGS - 9
HITTING DIFFICULTY - ALL-STAR
PITCHING DIFFICULTY - ALL-STAR
GUESS PITCH - OFF
QUICK COUNTS - OFF
STRIKE ZONE - ON
HOT ZONES - ON
BALKS - OFF
UMPIRE ACCURACY - PERFECT
UMPIRE CLOSE PLAYS - ON
EJECTIONS - ON
INJURIES - OFF
PRESENTATION MODE - FAST PLAY
When a game freezes in the middle of play, involuntarily shuts off, or a necessary internet connection is lost, through an act of nature or technical glitch through no fault of any of the participants, the players shall restart the game, and as best as is practicable, recreate the score and game situation, and resume play at such point as where it was previously left off. The players can choose to do a runoff or agree to consider the inning reflected in the game be considered the inning prior to the frozen game, so as to recreate the situation.
When restarting a game after an involuntary disconnection pursuant to part 1 of this section, the following procedures shall be instituted to "recreate the game";
a. If when the game was interrupted, the starting pitcher was still in the game, that starting pitcher may continue until he has pitched ninety (90) pitches combined between the original game and the recreated game, at which time that starting pitcher must be replaced. The player may choose to start another relief pitcher, but not a different starting pitcher.
b. If when the game was interrupted, a relief pitcher was in the game, that relief pitcher may continue until he has pitched twenty-five (25) pitches combined between the original game and the recreated game, at which time that relief pitcher must be replaced. The player may choose to start another relief pitcher, but not a different starting pitcher or a relief pitcher that has already played in the game.
Players may choose which team within the game they will play with at the start of each game pursuant to the limitations contained herein;
The Home Team is entitled to choose which team they want last.
Players may choose a different team for each game;
Players may play as the same team as their opponent, so long as they select a different jersey, with the home team having the right to choose which jersey they want to wear first.
The Home Team shall choose the Stadium to play the game in.
The Home Team shall choose the Time of Day the Game is played.
The Home Team shall choose the Weather the game is played in.
REGULAR SEASON:
Before the start of each Homestand the Home player shall select their team first. They shall play with that team for the entire three game homestand.
After the Home Player's team is locked, the Road player shall select their team, which cannot be the same as the Home Player's team. They must play as that team for all three games of the homestand.
Each team must start a different pitcher for each game of the homestand.
POSTSEASON:
At the start of a playoff series, the first Home player shall select the team that they will use for that series during their Home games. They must continue to use that team for any Home games they play in that series.
After the first Home Player's team is locked, the Road player shall select their team, which cannot be the same as the Home Player's team. They must play as that team for any Road games they play in that series.
When the venue changes during the series, the new Home Player shall select the team that they will use for that series during their Home games. They must continue to use that team for any Home games they play in that series. The team does not have to be the same as the team they used when they were on the Road, though they may if they choose.
When the venue changes during the series, the new Road Player shall select the team that they will use for that series during their Road games, which cannot be the same as the Home Player's team. They must play as that team for any Road games they play in that series. It may be the same as they used for their home games if available, though it does not have to be.
For the first 3 Home games in a series, the Player must use 3 different starting pitchers. For the first three Road games in a series, the Player must use 3 different starting pitchers. The pitchers used by a team for their Home games during a series shall have no effect on the pitchers used for their Road games. The player may reuse a pitcher for the fourth Home or Road Game in a series.
(For example, if there is a 2-3-2 series, Team A must use 2 different pitchers in Game 1 & 2. In Game 3 the calculator restarts and they may use any pitcher they want. In Game 4 the team may not use the starting pitcher they used in Game 3. In Game 5 they may not use the starting pitcher they used in Game 3 or 4. When the series shifts back for Game 6, the calculator renews where it left of for Games 1 & 2. So, the Team shall not start a pitcher from Game 1 or Game 2, but may start a pitcher from Games 3-5 if that pitcher was not used in Game 1 or 2. For Game 7, since 3 games will have already been played at home, the calculator will restart and the Team may start any pitcher they want)
Each team may exercise a maximum of 1 veto per Homestand on the opponent's choice of team.
Before the start of each homestand, the Home Player shall select their team. The opponent can either accept the choice or veto it.
a. If the opponent accepts the choice, the Home Player shall play as that team for the Homestand.
b. If the opponent vetoes the choice, the Home Player must select a different team, but the opponent cannot veto that second choice, and the Home Player shall play as that team for the Homestand.
After the Home Player's team is locked, the Road player shall select their team. It cannot be the same team as the one selected by the Home Player. The opponent can either accept the choice or veto it.
a. If the opponent accepts the choice, the Road Player shall play as that team for the Homestand.
b. If the opponent vetoes the choice, the Road Player must select a different team, but the opponent cannot veto that second choice, and the Road Player shall play as that team for the Homestand.
Any type of pitching format may be used.
When teams are tied at the end of the season, the following tie breaking procedures shall be used to determine seeding and who makes the Playoffs:
Head-to-head record
Run Differential in games against one another
Fewest Runs given up in games against one another
Run Differential All season
Least Runs allowed All Season
One-Game Playoff (full game) with the Team that won the last regular season game between the two teams hosting.
Run Differential All Season
Fewest Runs Allowed All Season
Round Robin Playoff (1-inning games) amongst those teams, with worst records eliminated until it can revert to step one Two-Team Format for elimination.
1st Place will play the 4th Place; 2nd Place will play 3rd in the Semifinals
The Cleo Cup Series shall be Best of 7 Series (2-3-2) Format between the Semifinal winners.
The Top 4 Teams will make the Playoffs.
The 1st Seed will host the 4th seed a Best of 7 Series (2-3-2 Format). The winner will move on to the Cleo Cup Series to compete for the Cleo Cup.
The 2nd Seed will host the 3rd seed in a Best of 7 Series (2-3-2 Format). The winner will move on to the Cleo Cup Series to compete for the Cleo Cup,
The Cleo Cup Series shall be play in a Best of 7 Series (2-3-2) Format.
The Top remaining seed will be considered the Home Team for Games 1, 2, 6, &7. The Lower Remaining Seed will be the Home team for Games 3, 4, & 5.
The winner of the Cleo Cup Series will win the Cleo Cup and be crowned champion of the League for the season in which they played.
The road team is responsible for recording the stats of a game on the Submit Game Form.
The teams can agree that the home team will record the game.
All games should be broadcasted on either Twitch or YouTube, preferably Twitch.
The road team is responsible for broadcasting the game.
The teams can agree that the home team will broadcast the game.
§ 1 – Scope
A. To the extent that uniform applicability of generalized principles may be applied across the various leagues, and in the interests of efficiency, the Default Rules provided for in this Title, shall by default apply to all Leagues and Committee, unless said Acts can or would not naturally apply to an individual League or Committee.
B. Any League or Committee that passes a rule, regulation, statute or other piece of legislative or administrative action that is at odds with a Default Rule in this Title, shall have their rule, regulation, statute or other piece of legislative or administrative action take precedence over the Default Rule.
§ 2 – Common Practices
In order to promote common sense and reduce the need for burdensome and inefficient balloting and legislation, all Leagues and/or Committee under the jurisdiction of the Center may abide by common practices, customs and traditions, subject to being overturned by legislation passed contradicting any common practice, custom or tradition.
§ 1 – Technical Issues Generally
In any League that involves video games or any kind of software, and through an act of nature or technical glitch through no fault of any of the participants, a game freezes, involuntarily shuts off, or a necessary internet connection is lost, the players shall restart the game, and as best as is practicable, recreate the score and game situation, and resume play at such point as where it was previously left off.
§ 1 – General Settings
In any League, the default settings of the game shall apply unless altered by rule, custom, or tradition.
§ 1 – Scheduling Generally
In any League whose scheduling is not dependent on a naturally occurring event, and competitors are scheduled to compete at a given time, the Commissioner shall be empowered to, with the advice and consent of the League, schedule games, grant extensions, and enforce forfeits provided there is notice and due process, with each player having the reserved right to contest such forfeits in Center Court.
§ 2 – Playoffs
In any League whose playoff system is not dependent on a naturally occurring event, the Commissioner shall be empowered to, with the advice and consent of the League, determine, prior to the start of the season, the qualification criteria for making the playoffs, and the format of the playoffs.
§ 3 – Advice and Consent
Advice and Consent shall be presumed unless a motion rejecting consent is brought forth, seconded and passed by a majority of the League.
§ 1 – Admission of New Leagues or Committees Generally
Prior to admission of a new League of Committee, a prospective Commissioner or Director shall submit to the Center Council for their approval proposed initial rules for the League or Committee . Upon admission to the Center, pursuant to the Center Constitution, the approved rules shall be adopted in that League or Committee, and the prospective Commissioner shall be sworn in, pursuant to the Center Constitution as the initial League Commissioner or Committee Director, after which the governance of said League or Committee shall be governed by the applicable provisions of the Center Constitution.
§1 – Default Statute of Limitations
Any action, claim, or prosecution for a violation of any league rule or Rule in this Title must be filed within a reasonable amount of time, and any unreasonable delay that prejudices the defendant, or makes a legal remedy impracticable, may make such action, claim or prosecution subject to dismissal.
§1 – Generally
A Commissioner of a Center League shall the have power to hold in contempt at their discretion persons engaging in contemptuous acts as detailed in this chapter, committed by Center Members.
§2 – Punishment
(a) The punishment enacted against a person engaging in contemptuous acts shall be that which is minimally necessary to deter, correct, thwart, or the contemptuous actions;
(b) Any such punishment shall not be arbitrary, excessive, or unduly burdensome;
(c) Any such punishment shall be subject to review by The Center Court under the Rules of Judicial Procedure for abuse of that discretion if so appealed by the Member cited under this Chapter;
(d) A member found in contempt by a Commissioner in one League, may have the punishment for that contempt citation enforced in another League or Leagues, provided that the Commissioner of the other League or Leagues agree to enforce the citation, however the power to discharge the contempt citation shall rest with the initial Commissioner who held the Member in Contempt.
(e) Nothing herein shall prevent a Commissioner who is enforcing the Contempt citation of another League Commissioner from issuing a contempt citation of their own against the same Member for a new violation within the jurisdiction of their League.
§3 – Obstruction
Disorderly, contemptuous, or insolent behavior of any person that causes an obstruction the administration of the League may be punishable under this section.
§4 – Disobedience
Disobedience or resistance to lawful writs, processes, orders, rules, decrees, or command, may be punishable under this section.
§5 – Excessive Forfeiting
Excessive failure to meet scheduling obligations, in addition to forfeiture of wins, may be punishable under this section.
§6 – Throwing Games
Intentionally performing poorly to gain a future advantage for oneself or a third party may be punishable under this section.
§7 – Giving Up
After agreeing to participate in a League’s season, failure to complete the season, failure to try to win, or giving up prior to the completion of the season may be punishable under this section.
§ 1 – Uniform Selection
The home team shall have the option to choose what color uniform they want to wear first, and the road team must choose a color that is substantially different from that color.
§ 2 – Different Teams
For all games, regular season and postseason, players must choose a different team than their opponent, with the Home Team having first pick.