A) Frozen, Stopped, loses connection, or otherwise interrupted through no fault of any player: When a game is frozen, stopped, loses connection, or otherwise interrupted in the middle of a match through no fault of any player, the following procedures shall be instituted:
(1) Default. The clock shall be run-off to an approximation of what the time was prior to the interruption, and the score shall be considered the same as prior to the interruption.
(2) Agreed Upon Exceptions. These require an agreement on behalf of BOTH players involved in the game. If BOTH do not agree, it reverts to the default:
a. The players may agree to start the game over, or to start the half over instead of a run-off, so long as they treat the score the same as it was at the time of the interruption.
b. If the interruption happens in the second half, after the restart the players may agree to treat the 1st half as if it was the 2nd half, and either run off an approximate amount of time equivalent to how much elapsed in that half, or start the half over, so long as they treat the score the same as it was at the time of the interruption.
B) Overtime:
(1) Regular Season. If the game is tied after regulation time, there shall be a 5 minute, 3 on 3 overtime. If there is no winner after the overtime the game shall go to a shootout. The winning team shall receive 2 points in the standings. A regulation loss shall receive no points. An overtime or shootout loss shall count as 1 point.
(2) Playoffs. If the game is tied after regulation time, the teams shall play sudden death with the first team to score winning the game.
C) Team Selection:
(1) Player may choose which team within the game they will play with at the start of each game;
(2) Players may choose a different team for each game;
(3) For all games, regular season and postseason, players must choose a different team than their opponent, with the Home Team having first pick.
(4) The home team shall have the option to choose what color uniform they want to wear first, and the road team must choose a color that is substantially different from that color.
(5) Players may choose teams in Leagues other than the Current NHL Teams
(6) Players may only use franchise based teams
Game Style: Full Sim
Period Length: 5 Minutes
Rules: Custom
Fighting: Off
Penalties: On
Injuries: Off
Offsides: Delayed
Icing: Hybrid Icing
Tiebreak: 5 Min (3 on 3) Then Shootout
Goalie in Shootout: On
Game Style: Full Sim
Period Length: 5 Minutes
Rules: Custom
Fighting: Off
Penalties: On
Injuries: Off
Offsides: Delayed
Icing: Hybrid Icing
Tiebreak: Continuous OT
Win: A team that wins a match shall receive 2 points in the standings.
Loss: A team that loses a match in regulation shall receive 0 points in the standings.
Overtime or Shootout Loss: When a team loses in either overtime or in the shootout they shall receive 1 point in the standings.
When teams are tied in points at the end of the season, the following tie breaking procedures shall be used:
1. Most Wins Overall
2. Head-to-head record
3. Goal Differential in Games against one another
4. Goal Differential all season
5. Fewest Number of goals given up all season
6. Highest Number of goals scored all season
7. One Game, Winner Take-all Playoff (Home team determined by shootout)
(Note: If a team is eliminated during any step, tie breaker reverts to step 1 of the Two-Team Format)
1. Most Wins Overall
2. Goal Differential all season
3. Fewest Number of goals given up all season
4. Highest Number of goals scored all season
§ 1 – Scope
A. To the extent that uniform applicability of generalized principles may be applied across the various leagues, and in the interests of efficiency, the Default Rules provided for in this Title, shall by default apply to all Leagues and Committee, unless said Acts can or would not naturally apply to an individual League or Committee.
B. Any League or Committee that passes a rule, regulation, statute or other piece of legislative or administrative action that is at odds with a Default Rule in this Title, shall have their rule, regulation, statute or other piece of legislative or administrative action take precedence over the Default Rule.
§ 2 – Common Practices
In order to promote common sense and reduce the need for burdensome and inefficient balloting and legislation, all Leagues and/or Committee under the jurisdiction of the Center may abide by common practices, customs and traditions, subject to being overturned by legislation passed contradicting any common practice, custom or tradition.
§ 1 – Technical Issues Generally
In any League that involves video games or any kind of software, and through an act of nature or technical glitch through no fault of any of the participants, a game freezes, involuntarily shuts off, or a necessary internet connection is lost, the players shall restart the game, and as best as is practicable, recreate the score and game situation, and resume play at such point as where it was previously left off.
§ 1 – General Settings
In any League, the default settings of the game shall apply unless altered by rule, custom, or tradition.
§ 1 – Scheduling Generally
In any League whose scheduling is not dependent on a naturally occurring event, and competitors are scheduled to compete at a given time, the Commissioner shall be empowered to, with the advice and consent of the League, schedule games, grant extensions, and enforce forfeits provided there is notice and due process, with each player having the reserved right to contest such forfeits in Center Court.
§ 2 – Playoffs
In any League whose playoff system is not dependent on a naturally occurring event, the Commissioner shall be empowered to, with the advice and consent of the League, determine, prior to the start of the season, the qualification criteria for making the playoffs, and the format of the playoffs.
§ 3 – Advice and Consent
Advice and Consent shall be presumed unless a motion rejecting consent is brought forth, seconded and passed by a majority of the League.
§ 1 – Admission of New Leagues or Committees Generally
Prior to admission of a new League of Committee, a prospective Commissioner or Director shall submit to the Center Council for their approval proposed initial rules for the League or Committee . Upon admission to the Center, pursuant to the Center Constitution, the approved rules shall be adopted in that League or Committee, and the prospective Commissioner shall be sworn in, pursuant to the Center Constitution as the initial League Commissioner or Committee Director, after which the governance of said League or Committee shall be governed by the applicable provisions of the Center Constitution.
§1 – Default Statute of Limitations
Any action, claim, or prosecution for a violation of any league rule or Rule in this Title must be filed within a reasonable amount of time, and any unreasonable delay that prejudices the defendant, or makes a legal remedy impracticable, may make such action, claim or prosecution subject to dismissal.
§1 – Generally
A Commissioner of a Center League shall the have power to hold in contempt at their discretion persons engaging in contemptuous acts as detailed in this chapter, committed by Center Members.
§2 – Punishment
(a) The punishment enacted against a person engaging in contemptuous acts shall be that which is minimally necessary to deter, correct, thwart, or the contemptuous actions;
(b) Any such punishment shall not be arbitrary, excessive, or unduly burdensome;
(c) Any such punishment shall be subject to review by The Center Court under the Rules of Judicial Procedure for abuse of that discretion if so appealed by the Member cited under this Chapter;
(d) A member found in contempt by a Commissioner in one League, may have the punishment for that contempt citation enforced in another League or Leagues, provided that the Commissioner of the other League or Leagues agree to enforce the citation, however the power to discharge the contempt citation shall rest with the initial Commissioner who held the Member in Contempt.
(e) Nothing herein shall prevent a Commissioner who is enforcing the Contempt citation of another League Commissioner from issuing a contempt citation of their own against the same Member for a new violation within the jurisdiction of their League.
§3 – Obstruction
Disorderly, contemptuous, or insolent behavior of any person that causes an obstruction the administration of the League may be punishable under this section.
§4 – Disobedience
Disobedience or resistance to lawful writs, processes, orders, rules, decrees, or command, may be punishable under this section.
§5 – Excessive Forfeiting
Excessive failure to meet scheduling obligations, in addition to forfeiture of wins, may be punishable under this section.
§6 – Throwing Games
Intentionally performing poorly to gain a future advantage for oneself or a third party may be punishable under this section.
§7 – Giving Up
After agreeing to participate in a League’s season, failure to complete the season, failure to try to win, or giving up prior to the completion of the season may be punishable under this section.
§ 1 – Uniform Selection
The home team shall have the option to choose what color uniform they want to wear first, and the road team must choose a color that is substantially different from that color.
§ 2 – Different Teams
For all games, regular season and postseason, players must choose a different team than their opponent, with the Home Team having first pick.