Köknar, C., & Holland, M. (expected August 2024). Growing out of World of Warcraft: Nostalgia in Games and Temporality of Player Motivations. Games and Contemporary Culture. Routledge.
Guadagno, R.E., Gonzenbach, V., Puddy, H., Fishwick, P., Kitagawa, M., Urquhart, M., Kesden, M., Suura, K., Hale, B., Koknar, C. and Tran, N. (2021). A Usability Study of Classical Mechanics Education Based on Hybrid Modeling: Implications for Sustainability in Learning. Sustainability, 13(20), p.11225.
Köknar, C. (2020). A Review of Bonnie Ruberg’s Video games have always been queer: by Bonnie Ruberg, New York, NYU Press, March 2019, 288 pages, Price: $30 (paperback), ISBN: 978-1-47984-374-9.
Köknar, C. (2019). Who is at the center?: designing playful experiences by using player-centered approach. In HCI in Games: First International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings 21 (pp. 11-21). Springer International Publishing.