Change Log
Image is not actually ingame, I was so busy coding I didn't have time to get images of this stuff...
Just explore and you'll find new content!
The WarRoom Update (Day 4)
Website Updates
-Boss Tutorials
-Nuclear Tutorials
-Quest Buttons to Link you there
Lag Cleanup
-Glitchy code removed
-Passive mobs don't spawn in caves anymore
-Hostile mobs (excluding oceans) don't spawn below 60 blocks in caves
-Factionless Raiders are purged by the game over period of time
Darkotron Boss Updates
-Now spawns Darkling Minions
-Darklings get purged
Rebellion Update
-Rebels now do more damage
Tis Requested Features
-Mimi Cubes spawn on the moon
-Mi Alliance Techniques can now be made through Recruiting Quest Tree
Image is not actually ingame, I was so busy coding I didn't have time to get images of this stuff...
Just explore and you'll find new content!
The WarRoom Update (Day 3)
Origins Update
Tricksters using G can now randomly read the inventory of a player within a 12 block radius
Wraithlings now can't use their powers while sentenced to jail
Bug Fixes
Some quest notifications fixed
Stamp taxes now work so you can use UN Shop
Army recruiters are now pickup able
Nuclear Fission Reactors craftable without nuclear furnace
Mysterious Clock is now ACTUALLY craftable
Budget Complete
A lot of charts were made for the budget, these will be shared on the website tonight
Sentinel Troop Retexture
Sentinel Troops now wear red kimonos and look like Gluonmaster
Start of Missiles
Thermonuclear Missile Recipe added
Three types of Missiles coded into scoreboard
Teller coded that tells you how many missiles you have of each type
Factionless Raiders Fixed
Factionless Raiders made weaker for new players
Factionless Raiders won't spawn until you're out of the new player tutorial
Factionless Raiders now spawn in again
Factionless Raiders drop silver ore instead of silver ingots to allow for lead making late game
Factionless Raid Leader drops silver helmet to teach people that silver armor is a thing
Other Things
Boron Arsenide is now craftable
Image is not actually ingame, I was so busy coding I didn't have time to get images of this stuff...
Just explore and you'll find new content!
The WarRoom Update (Day 2)
Reforged Weaponry
Reforging bows to do more damage added
Reforging firing arms to do more damage added
Quest Reorganization
Immersive Vehicle Quests removed
Immersive Vehicle recipes used in quests changed (see Sunflower Recipe)
Sunflowers and Corn now use americium RTGs and not plutonium RTGs
Nixus is now named in the quests
Stamp taxes fixed so UN actually makes money from it
Teleport quests moved and combined into menu section
Enforcement Quests are now hidden so only Admin manage those (these are the quests that enforce UN laws)
Quest Notifications
Notifications about banking calculations removed
Notifications about tasks being available to complete removed
Notifications about purchases, XP, and banking removed (this prevents notification spam when doing mass transactions)
Reinforced Wand Recipes
Tier 1 Wands are way more expensive (various tinker construct alloys made from HogZog Empire and Distorted Guardians)
Tier 2 Wands are way more expensive (nuclear fusion+astral sorcery+divinerpg ancient entities)
Tier 3 Wands removed
Sunscreen Recipe
Sunscreen Recipe added
Nuclear Reactor Recipes/Pickups
Nuclear Fission Reactor Recipe added
Nuclear Scission Reactor Recipe added
Nuclear Fusion Reactor Recipe added
Nuclear Reactors drop themselves when broken
Mutant Zombies/Zombies/Enderman/Moonwolfs
Mutant Zombie Spawn Eggs craftable
Zombie Spawn Eggs craftable
Enderman Spawn Eggs craftable
Moonwolf Spawn Eggs craftable
Banking Change
10k deposit and withdrawal transactions now use 10k bills
Nuclear Non Reactor Reforms
Nuclear Furnaces are now more expensive to craft
Nuclear machines which don't do anything are removed
Mysterious Clock Recipe
Mysterious Clocks are now easier to craft
Image is not actually ingame, I was so busy coding I didn't have time to get images of this stuff...
Just explore and you'll find new content!
The WarRoom Update (Day 1)
Reinforcement Mechanic Update
You now pool your resources to make a item which isn't consumed by the reinforcement quest
This is also now how sunscreen works
This kills a lot of birds with one stone
-No more people having their troops lose effects and needing refunds (just use the item that never gets consumed)
-No more accidentally putting reinforce down not near troops (also no more troops moving thus wasting your money)
-Having it be a physical item now adds more tension since someone could kill you and steal your item
Troop Factories
You can now create spawn crystals for troops instead of the troops just being placed
Troops now have unique recipe using nuclearcraft steel, your country color banner, and gold bread (to encourage minecolonies).
Army recruiters grant you access to the troop recipe.
They can be placed every 10 minutes.
Army recruiters can be picked up.
Army recruiters are made with californium RTG and cash.
These recruiters in theory will let us add more types of troops if Admin feel the need to.
These recruiters add a factor to consider to warfare. Now you can store your troops in a grid or place a recruiter down when invading. No longer do you have to just spend 20 minutes clicking every troop to replenish their ration and move them.
Hiring Rebels Now Automated (WIP)
You can target players and hire rebels in real time now
Game warns you that someone online paid rebels to rebel against you
Note right now they're just called factionless rebels
Eternal Mobs
You can now make eternal cockatrices in recruiting
You can now make eternal cyclopes in recruiting
Yutopia Drops Changed
Skeleton, Creeper, Zombie, and Moon Wolf spawn eggs removed
Yu Dogs now drop Moon Bulbs
Pixie stuff removed from Yutopia Drops
Darkotron is a boss instead of a miniboss
Cyclop stuff mostly removed except spawn egg
Armies Tech Tree Redone/Relocated
Now found under new quest military tab
Persisting hostile mobs is now run through recruiting
Unlock the ability to make mobs persist by completing quests
New Boss
Darkotron Boss added. Designed to be a challenge for veteran players. Kill it to get corrupted items and corruption altar.
Corruption altar enchants items without need for lapis.
Craftable Heads
Blaze and Skeleton Heads now craftable with crafting table rather than questline
Craftable Spawn Eggs
Creeper and Skeleton Spawn Egg now craftable with crafting table
Nuclear Reactors
Fission recipe of Thorium->Uranium->Plutonium->Curium->Berklium->Californium is now complete
Fission recipe produces byproducts which can be stored and used in other reactions
Fission recipes now rely on ratios
Scission Reactor added which uses other methods of Curium->Californium for its recipes
Fusion Reactor added, use Californium RTG to start Reactor, make neutron fluid (for missile plating) using deuteurium (from basalt mining)
Dynamic Fusion since it produces byproducts that you can work into other reactions
You can use Helium4 byproduct at the end of Fusion in order to make tons of blue ice which helps in cooling Fission Reactor
New Advertisement Guidelines
UN can now vote on what ads get published every 7 days
7 day per publish reddits are no longer being used for nation ads
Bio Lab Update
Server economy hub is now more organized. Shops have cool names/looks as of now.
Biolabs can be created to allow access to origin changing, mutants, new saplings, and the cherry blossoms for the cherry blade.
Bug Fixes
1: No more military vehicles breaking roads/hitting walls and breaking.
2: Blaze blood can now be obtained again. Blaze spawns are now only vanilla blazes.
3: You can no longer craft the thousand dollars into stacks.
4: Piggybacks removed. No more picking up server travel system. A new travel npc was given to Killer Island as repayment for bug.
5: Scoreboard added to react in real time to stock access changes. No more hitting/seeing shops you don't have access to.
6: Pipes mod added because there were no pipes to deal with fluids.
7: Energy/Speed Upgrades removed because don't work.
Status Update on Work
What Admin are Doing?!
1: Gluon is currently dealing with finals. Dark will not have a computer for 10 days
2: Gluon and Dark have for a while been working on their own ingame stuff.
3: Despite these setbacks we have the following plan...
The Plan
1: Address New Players.
Fix minecolony so people can hit the tutorial enemies.
Create a tech tree on website so people know what to do.
Brainstorm on how to get new players into factions without making their brains explode.
Redo the starter kit because I think it could be better. Include a tutorial book with the tech tree/tutorials URL links in it.
2: Advertisements.
Republish existing ads
Get a ad going for each faction.
Make a video showcasing new origins.
3: Clean Up Existing Updates
The website has some confusion regarding intellectual property
The website has some confusion about nation laws.
Add more RTG recipes besides Plutonium.
Add the Battery/RTG trades for money to encourage capital/labor.
Fix the Penal Code (I think I might have done this but it's not documented well).
4: Release a Update for AI Factions.
Minecolonies fix so people have access.
Buff like crazy.
Add rules about AI Faction Wars/Tributes.
Add rules about Unstable AI Factions.
5: Review and Add New Mods
Update origins?
New mob control mod?
Combat update? PVP spells *ars?
Refined pipes so people can do things with NuclearCraft fluids/refined storage fluids.
6: Anything I missed.
I'm going to look at the Future Work and make sure I'm not missing anything. I'll do that after I've finished this existing work so I don't get overwhelmed.
Nuclear Update
You can now craft Nuclear Reactor. Warning, it's a entity so it's killable. Be careful. It drops its parts upon breaking.
This now means Plutonium RTGs are craftable. Once you have the machinery/silk touch pick, it's pretty simple.
Better Shops Update
These shops don't require a credit card. They are called simple shops and are really cheap. You can either do money exchange or barter shops with random items as the price. You can now make items that cost more than 500$ in a shop.
Asteroil Update
New Asteroil Mechanic. If you get a fosic resonator you can find these dark blue clouds at night. Once you report a discovered well to Admin and you'd built around the Asteroil Well you'll gain a revenue. The UN can tax that revenue.
Rules Reform Update
1: Rules reorganized for efficiency.
2: Executive Branch is now officially part of UN. Change Executive Branch via 3/4 vote.
3: The idea that the server has private property and you get minecolonies from building on land is now explicit. Same goes for how international property/land works.
4: Contracts are now officially part of server rules/pseudo laws. I detail in there what Admin/AI Judge will do if you break a contract.
Some UN Shop Update
New Prices.
Diamonds and pork now run under a new price system.
Diamond Deal.
Diamonds are now not good to sell and costly to buy.
This is to encourage private diamond shops, prevent money overflow, and prevent new players from drowning in diamonds.
After all veteran players have lots of lunar diamonds.
Pork Deal.
Pork are now good to sell but costly to buy.
This should make sense since animal farming is super hard. But we also want food to be available.
I put a special id on the porkchops to prevent people from reselling them for infinite money.
Nationalist Update
Nation Law is now officially a gameplay mechanic
The NRA Law used to grant Nations the right to make their own laws which were underneath the UN.
That's now just a server rule. So the UN can't take away the Nation right to make laws.
Private Property is a lot more clear, please look at rules page.
There's now rules about Nations taking citizen property. You must have your law say that property can be taken *exception is if they settle in a clearly labelled frontier that's not for them
If you change your property law you need citizens to agree. If they don't agree expel them from nation. *Expelling is now officially in the Nation Rules.
Nation Judges
You can appoint Nation Judges. It's assumed you're Nation Judge by default. This means the AI Judge is not needed to rule on your citizens. AI Judge does appeals if Nation Judges go insane.
Chief Legislate Update
1: UN appoints Magistrate and Marshal +2/3 vote.
2: Magistrates now have more clear powers regarding how they can clarify laws. There's now only one Magistrate.
3: Marshal can rank laws regarding how important it is to know a law. If a law is less important to know then people can be forgiven if they were misinformed or unaware of the law.
4: It's super easy to remove a Magistrate/Marshal (1/3 vote) but harder to pick a new one (+2/3 vote).
UN Gov Update
1: AI Judge beliefs are now less complex. AI Judge now is more fluid. Also UN can now change AI Judge beliefs with 3/4 parliament vote.
2: Forum is shut down. Council is renamed to Parliament.
3a: People no longer vote for Executive Officers. We did this because you all had to basically read up and vote for like 9+ positions.
3b: People vote for Parliament. Parliament picks Executive Officers via a system where the person with most votes gets to pick first. Percentage of votes determines how many picks you get. We break ties by Admin randomly flipping a coin.
Economy Update
Complete overall to all UN budget mechanics.
1: There are now accounts. UN can't just spend money like crazy. There's rules about spending now.
2: UN needs various power levels to change these accounts. *See UN tab in website and scroll to bottom to see budget.
3: There's now lockboxes, bonds, justice rewards, and the executive branch is officially part of the UN.
4: There are now taxes. There's also now rules against certain types of taxes. *Again scroll to bottom of UN page.
Quest Consolidation
No more UN and Nation Quests. We're centralizing all quests to be controlled by Admin. Therefore I'm using my Admin powers to declare no more Questmaster.
Copyright is Chartered
I've made various forms of intellectual property and now made them officially part of the charter. That means that there's the option to charge fees for patent use and prevent copyrights/trademark use.
Website Establishment
Admin created this website and included the basic frameworks we'll need. Now we'll just be doing slow building as more features are needed.
All formal parts of the server are being migrated to the website. The discord will become a informal memes/talk area.