My name is Carlos Loubriel, I graduated from Interamericana studying Design and Development for Videogames. I hope to, one day, develop a game that impacts the lives of people just like many games have done so for me. In the short time I have been a developer, I helped in the creation of a game made for aspiring game developers and started designing a card game. I am a completionist, which is clearly seen in my steam profile which contains 105 perfect games, and this also applies to any project I have worked in.
Platform : itch.io (PC)
Game Engine : Unity
Genre : Survival, strategy
Publish Date : May 19, 2023
Roles:
Game Designer
Level Designer
A scientist finds himself alone in his lab trying to find a cure to a virus that has turned all humans into zombies. He must find supplies and craft traps to survive the hoard.
During this project I was the lead designer, I was in charge of designing the games mechanics and, everything related to design.
Contributions:
GDD
Platform : TBD(WebGL)
Game Engine : Unity
Genre : Platformer
Publish Date : TBD
Role: Lead Programmer
During this internship, we developed a game to shows prospective student what they can learn in the Design and Develop of Video Games Bachelors in the Inter-American University.
Movement
Jump
Coin Collecting
Respawn Mechanic
Pause Menu
Movable Boxes
Buttons
Asset Placement
Audio/Music integration
Character swap
Tutorials
For my programming class, we decided to make a zombie game with interconnectivity. I was tasked with adding the networking and making the zombies spawn.
The demo is one single map in which zombies spawn and chase you. To pass the round, you have to eliminate every zombie with the provided weapon.
Game Engine : Unity
Genre : Survival Shooter
Role: Programmer
Contributions:
Networking
Zombie Spawning
For the Graphics for Videogames class, we were tasked with creating a scene that included platforms and collectables.
In my interpretation of this project, I created a sewer, with barrels as the platforms and buckets as the collectible.
Platform : TBD(PC)
Game Engine : Unity
Genre : Turn-base card game
Publish Date : In development
Roles:
Lead Programmer
Producer
Character Designer
Gameplay Designer
Tester
Each player will have a Pixel Field, which will determine how many pixels you start with. By summoning pixelites, you can attack your enemy and steal their pixels. To win the game you must accumulate enough Pixels to expand your Pixel Field and destroy your opponents.
Contributions:
Character Design
Card Design
Platform : Steam Store (PC)
Game Engine : TBD
Genre : RPG
Publish Date : In development
Roles:
Creative Director
Project Manager
Script Manager
Level Designer
Lead Programmer
A 16-year-old is doing his last chore of the day, taking out the trash. When the task was completed, a floating eye presents himself and asks for his help. The player must choose wisely if he will help on an adventure to save the Universe or not be the hero he's meant to be.
Contributions:
Script writing
Flowcharts