Aim. Shoot. Shrink the snake — before it reaches your base.
Short description (hero / card)
A fixed-screen mobile arcade shooter: aim a cannon from the bottom of the screen at numbered snake segments marching in from the top and sides. Each hit reduces a segment’s HP. Clear the body, then finish the detached hazard head. If any snake touches your base — game over.
Snake Blaster is a portrait arcade shooter built for quick sessions and long-term progression. Threats are readable at a glance: every segment shows its remaining HP, so you always know whether to focus fire or switch targets.
Snakes follow wave-based paths toward your cannon. Destroy body segments to earn coins, then eliminate the detached hazard head for bonus rewards. Difficulty ramps over time — faster spawns, tougher HP values, and more simultaneous snakes — pushing prioritization and accuracy under pressure.
Between runs, spend coins on permanent upgrades: cannon power, fire rate, bullet speed, multishot, piercing shots, coin multipliers, and hazard-head bounties. Chase your best score on Google Play Games leaderboards.
Snakes spawn from the top and sides
Aim and fire at numbered segments
HP ticks down on hit; segments destroy at zero
Body cleared → head detaches as a ground hazard
Collect coin drops and survive escalating waves
Game over if a snake reaches the base → spend coins → retry
Readable combat — HP numbers on every segment
Two-phase snakes — body chain, then detached hazard head
Meta progression — 7 permanent upgrades with soft-wall cost curve
Coin economy — rewards on destruction, not per hit
Endless arcade — score chase with difficulty ramp (~3.5 min to full pressure)
Mobile polish — portrait layout, touch aim, screen shake, VFX pools
Google Play Games — leaderboard score submission
AdMob integration — rewarded continue, double coins, interstitial/banner (configurable)
Offline play — progress saved locally on device
Privacy-first — no account required; local save only
Upgrade
Effect
Cannon Power
More damage per hit
Fire Rate
Shorter cooldown between shots
Bullet Speed
Better lead on moving snakes
Coin Multiplier
More coins per run (unlocks at player level 10)
Multishot
Extra bullets in a spread (unlocks at level 10)
Piercing
Bullets survive multiple segment hits
Head Bounty
Higher payout for hazard-head kills
Readable threat — numbers make intent obvious
Tight loop — aim → shoot → numbers drop → snake shortens → next threat
Escalation — more snakes, faster movement, higher HP over time