Note:
In our field, peer-reviewed papers in highly selective conferences are regarded as primary research contributions.
[BKCSA - #]: NRF-recognized top-tier CS conference (1–4; 4 = highest impact)
*: Equally contributed as first author
[21] Enhancing Mindfulness-Based Cognitive Therapy in a Virtual Reality: A Prospective Interventional Study
[20] “I Don’t Know Why I Should Use This App”: Holistic Analysis on User Engagement Challenges in Mobile Mental Health
[19] (Poster) Early Prediction of Cybersickness in Virtual Reality Using a Large Language Model for Multimodal Time Series Data
[18] Narrating Routines through Game Dynamics: Impact of a Gamified Routine Management App for Autistic Individuals
[17] Promoting Self-Efficacy of Individuals with Autism in Practicing Social Skills in the Workplace Using Virtual Reality and Physiological Sensors: Mixed Methods Study
[16] Supporting Independence of Autistic Adults through Mobile and Virtual Reality Technologies
[15] V-DAT: Supporting Self-Awareness for Autistic People from Multimodal VR Sensor Data
[14] RoutineAid: Externalizing Key Design Elements to Support Daily Routines of Individuals with Autism
[13] VISTA: User-centered VR Training System for Effectively Deriving Characteristics of People with Autism Spectrum Disorder
[12] A systematic review on fake news research through the lens of news creation and consumption: Research efforts, challenges, and future directions
[11] ChamberBreaker: Mitigating Echo Chamber Effect and Supporting Information Hygiene through a Gamified Inoculation System
[10] Usability Assessment of a Mobile Health Intervention for Increasing Physical Activity in Adults with Autism Spectrum Disorder
[9] PuzzleWalk: A Theory-Driven Iterative Design Inquiry of a Mobile Game for Promoting Physical Activity in Adults with Autism Spectrum Disorder
[8] (Poster) Ecological Momentary Assessment of Physical Activity, Sedentary Time, and Anxiety in Adults with Autism Spectrum Disorder
[7] (Poster) Objectively Measured Physical Activity and Sedentary Time in Adults with Autism Spectrum Disorder
[6] (Poster) FashionQ: An Interactive Tool for Analyzing Fashion Style Trend with Quantitative Criteria
[5] No More One Liners: Bringing Context into Emoji Recommendations
[4] Automated Time Manager: The Effectiveness of Self-Regulation on Time Management through a Smartphone Application
[3] (Poster) Bringing Context into Emoji Recommendations
[2] (Poster) Leveraging Mobile Technology to Support Goal Setting and Strategies of College Students
[1] Photos Don't Have Me, But How Do You Know Me? Analyzing and Predicting Users on Instagram
[17] A Generative AI System Interacting Based on Fashion Designers’ Abstract Expressions
[16] VR-Based Mindfulness for Depression Alleviation: Focusing on Content Development and Data Analysis
[15] Development of a Personalized Early Prediction Model for Cybersickness in Virtual Reality
[14] Development of a Personalized Early Prediction Model for Cybersickness in Virtual Reality Using LLM
[13] A Study on the Effectiveness of VR-Based Mindfulness-Based Cognitive Therapy Using Multimodal Data
[12] Predicting Cybersickness in Virtual Reality through a Long-term Time Series Forecasting Model
[11] CoFashion: An AI Web Interface Enhancing Creative Thinking for Fashion Designers
[10] Mobile Game Design to Promote Daily Routines for Autistic Adolescents
[9] A Study on Mobile Game Design to Support Daily Routines of Individuals with Autism
[8] Mobile Game Design to Promote Daily Routines for Autistic Adolescents
[7] Text-Based Characteristic Analysis of Autistic People through Social Media Data Analysis
[6] A Case Study on the Purpose and Patterns of Social Media Use in Autistic People
[5] A Study on the Quantitative Criteria-Based Fashion Style: Focusing on Expert Knowledge and Deep Learning Modeling
[4] Development and Effectiveness of a Smartphone Application for Self-Regulation of College Students
[3] Analyzing Opportune Moments with Smartphone Sensor Data
[2] Image-based Age and Gender Prediction Modeling Excluding Person-related Information
[1] A Study on Goal Setting and Achievement Strategies of College Students