The human being is one of the most non-standard and unpredictable components of any system. Human capability is a major (limiting) parameter of design, then in many application areas there is a strong requirement to model the physical elements of the human alongside product designs.

The human builder workbench in CATIA provides a way to model human forms based upon standard percentages. These percentages are built on the measurements and proportions of different human populations. There may be times, however, where the user would like to create specialized human forms. One example would be to simulate a pregnant woman. The license required to do this is the Human Measurements Editor (HME). With the HME licenses obtained, you can switch to the Human Measurements Editor workbench from the Start menu, then click on the manikin from the specification tree.


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3DEXPERIENCE CATIA provides a set of tools with the Human Design app and Human Animation Studio app extension that provides designers with a virtual 3D human-centered design solution to imagine, design, adapt, experience, and review the physical environment compliance with initial Human Factors criteria.

Product designers can create and animate human avatars with advanced cosmetic customization properties and advanced posturing capabilities using the Human Design and Human Animation Studio apps. Having virtual 3D human avatars present in context of the 3DEXPERIENCE digital design environment, product designers have the ability to perform conceptual human-centered design to enhance the product and environment by providing:

The Human Design app and supporting Human Animation Studio app extension for animated simulations deliver an easy-to-use solution where the power of Inverse Kinematics (IK) is already defined within the virtual human model, making it simple to manipulate the virtual human by simply selecting a body part (e.g. hand or arm) and using the robot (aka Compass for V5 users) to position.

Before continuing, it is important to note that the virtual human avatars created from the Human Design app are not anthropometrically accurate and should be used for preliminary work. Where a more accurate analytical ergonomic solution is required, the 3DEXPERIENCE platform offerings include dedicated Ergonomics roles or RAMSIS for 3DEXPERIENCE extensions that enable:

Introducing a virtual human to your design environment provides an enhanced level of detail to the design environment, where the action of adding the virtual human is a simple pick and place action. The instantiated Human Template is represented in the Tree as its own unique 3DEXPERIENCE object that can be configured, saved, and re-used. Depending on the selected Human Template, the properties of the virtual human avatar can be configured to the desired result through an easy-to-use interface. Initially users define the body type, proportions, and other visual appearances. Below is a list of the different properties that can be configured:

Once the virtual human avatar is configured and placed in the digital environment, designers can easily set the manikin posture using a library of predefined postures. The library of predefined postures includes numerous common postural categories including Standing (e.g. jogging), Sitting (e.g. driving), and others including Crouching. The predefined posturing is also extended to common Hand Postures to manage the numerous grip positions of the human hand. For custom postural scenarios, designers can save and recall user-defined postures.

Alternatively, the Human Design app provides a manual method of defining the posture to create a new posture to add to the existing library and/or fine tune an existing posture to meet the requirements in the design environment. In addition to posturing the manikin, 3DEXPERIENCE provides the ability to defining predictive posturing for grip where designers can configure the hands of the manikin to interact with the digital models in their environment (e.g. gripping a steering wheel).

For scenarios where communication of the virtual human in context of the design environment is required with external sources, 3DEXPERIENCE provides the ability to create a surface model of the virtual human in its current posture. The surface geometry of the manikin can then be included when sharing data in a neutral file format such as 3DXML or STEP.

Create a life-like experience to evaluate the product or product environment by immersing yourself in the 3DEXPERIENCE digital environment using Virtual Reality (VR) technology. The VR experience is initiated by putting on a HMD (head-mounted display) and VR tracking sensors to selected body parts of the individual to be immersed into the digital product environment. Depending on the available VR equipment, users can calibrate Height, Hand Length, Forearm Length, Arm Length, and Shoulder Length of the real human to the 3DEXPERIENCE virtual human avatar to define improved realism and accuracy while interacting in the virtual environment.

Following a few quick calibration steps, the sensors on the person wearing the VR equipment is now synchronized with the 3DEXPERIENCE digital environment. Introduced with 3DEXPERIENCE 2022x, Human VR Incarnation enables the motions of the individual wearing the VR equipment to be mimicked by the virtual human avatar. The individual can walk through and explore the digital environment and interact with the product to gain a more realistic perspective as the product consumer. Estimating the visibility or reachability of controls, examining the feasibility to service a piece of equipment, and digital training are just a few examples of the benefits of using VR in your 3DEXPERIENCE environment.

It is also now possible to include the virtual human avatar in an existing 3DEXPERIENCE mechanism (Note: prerequisite app of CATIA Mechanical Systems Design is required). Connect the Manikin to your digital product to explore how the manikin responds to the boundary conditions of the defined product mechanism. This is accomplished by attaching specific body parts of the human avatar to the selected 3DProduct of the mechanism. Upon launching the Mechanism Player, the user can manually move the mechanism and evaluate how the human avatar moves along with the mechanism of the 3D product. This is helpful with understanding preliminary range of motion and interference between the virtual human and product in the digital realm, before expensive physical prototypes are created.

Lastly, if desired, users can create animations of the virtual human in their digital environment using the Human Animation Studio app, an extension of the Human Design app. The animations are created using Keys methodology, where the virtual human posture and position are recorded at specified time intervals and 3DEXPERIENCE then animates the virtual human moving between each posture Key taken. This can be helpful as a visual reference for presentations to help stakeholders understand how people will interact with the product or product environment.

I have made a human model using CATIA V5 and i need that model for mesh generation and analysis. But the human is saved in CATProduct and for mesh, it needs to be in "igs" format? How can i convert it then?

The SIMULIA 3DEXPERIENCE Living Heart Human Model (SHH) Role option is a breakthrough human heart model able to simulate the realistic electromechanical behavior of a beating human heart.

It accelerates the development of safer and more effective cardiovascular devices (such as artificial valves and stents) as well as rhythm management devices (such as implantable defibrillators and RF ablators) by providing a virtual human heart capable of testing the efficacy and safety of new designs. With this role, it is feasible to test scenarios difficult if not impossible to test in the lab, and do so in a day vs one to two months with bench or animal testing, at a fraction of the cost.

A 3DEXPERIENCE Role is a selected group of apps and services useful for a specific job on the 3DEXPERIENCE Platform. You can have multiple roles and your administrator can create a custom role for you. Apps provide the actual functionality of the 3DEXPERIENCE platform, for example, the Project Planner App provides project management, task assignment, and progress tracking capability.

The 3DEXPERIENCE Platform hosts a portfolio of enterprise-class technologies including: CATIA, SIMULIA, DELMIA, and ENOVIA. A large catalogue of apps and online services are available in the following areas:

Tight associativity with CATIA and SOLIDWORKS means that simulation and CAD always remain synchronized even after design changes. It provides access to advanced simulation technology within a consistent and intuitive interface.

Extensive tools and controls for results display can be used for advanced and collaborative post-processing while utilizing High Performance Computing (HPC) resources to perform results visualization.

The 3DEXPERIENCE platform provides a Safe, Social, Connected, Informed and Structured environment for team leaders, project managers and other professionals who want to manage data on the cloud and collaborate without constraints.

Social: Integrated structured and unstructured collaboration tools enabling social innovation. Collaborate on product design or engage with your stakeholders early in product development.

Structured: Zero overhead data management - store and manage data across collaborative spaces, share information in communities. Find indexed data faster by using tags, custom search, etc.

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