to play you need these items. 1 Dice, 1 Coin, 1 Play mat (optional), 6 Level 1 cards, the upgrades to those 6 level 1's(optional), unlimited heals/weapons/defenses for the cats(optional), 6 of each status effect tiles, Unlimited Prize cards(optional)
the turn is broken up into several segments 1. check if any abilities are in play and if so do what they say 2. check for any effects such as burning or poison or if it's something like freezing do that with the attacking phase, 3 either you or the foe do their move depending on whose turn it is ,4 check for critical hit, 5 repeat.
energy is how many attacks you can do, you will find your cats energy at the bottom of the card next to the card id number. you will find energy costs next to moves as numbers whenever you use a move you you subtract the moves energy costs from your total energy. if you run out of energy you can no longer use your attacks and only do 10 dg a turn
Hp, how many health points your cat has. it is next to the name of your cat whenever your health goes to 0 your cat is dead, when leveling up your cat if they have less than max HP you half the level 2 cat's HP and add it to your level 1 cat's HP then use that HP for your level 2. same for level 3's or 4's
Damage is how many health points you take out of the foes Hp, the Dg will be next to the attack and may be influenced by items or abilities
your back line are the 3 cats closest and front line are the 3 furthest,
back line cats can't attack any of the foes' cats but can attack your cats. front line cats are only able to attack the foes front line. Whenever a Front line cat dies the back line cat behind it immediately gets moved to the front line before anything else and the flipped over dead card gets moved to the back line.
at any point you can take a turn to switch 2 cats position as long as they are touching, but you will not be able to attack that turn.
damaging effects are effects such as burning that are inflicted thru attacks , abilities, or items. damaging effects do dg each turn for 3 turns after which they stop doing anything. whenever your cat gets an effect place the corresponding effect tiles on the cat and before each turn do what the effect says to
damaging effects
Burning- take 15 dg each turn for 3 turns
poisoning- each turn flip a coin to see if you take 15 dg for 3 turns
confusion- each attacking turn flip a coin to see if you do dg to the foe of 15 dg to yourself for 2 attacking turns
passive effects are effects such as paralysis that are inflicted thru attacks abilities and items, Passive effects last for 3 turns and stop doing anything after 3 turns, whenever your cat gets an effect place the corresponding effect tiles on the cat and during each turn do whatever the effect says
passive effects
paralysis-you cannot attack or move the inflicted cat for 3 turns
freezing- you cannot attack or move for 3 turns but you take 1/2 dg for those turns
asleep- flip a coin each turn to see if you can attack, and if a foe attacks you while your asleep they must roll a dice if its 1 or 2 they are now asleep
enchanting- for 3 turns you do 5 more dg and take 1/2 dg
there certain rare cards that are rainbow these act as new level ups to the card in the name of the rainbow rare, they also work the same as leveling up normal cards. these cards have special new moves that can only be used once at the bottom of the card
In the setup of a battle you make a pile of supplies for your cats alongside the food weapons and defenses already attached behind your cat cards during the battle you can take a turn to swap out weapons foods or defenses for your cat 1 swap takes 1 turn.
foods are a type of item you attach to your cats to heal them. if you want a cat to eat a food you can take a turn to as your move but your cats can only eat 1 each
weapons are a type of item you attach to your cats to take place of or become new attacks once you've attached a weapon to your cat you choose an attack to get rid of in favor of the weapons attack. Whenever you switch out weapons you don't get to re-pick the attack you get rid of, it will take place of the same attack your previous weapon had.
defenses are a type of item you attach to your cats to help defend them. there are 2 different types of defenses shields and armor. shields work the same as weapons taking place of attacks and being able to switch them out, while armor is equipped and takes a turn to unequip and another turn to equip a different armor. Don't forget to subtract the required energy to equip. When wearing armor follow the instructions of the armor card.
whenever you are attacking you roll your dice and if you roll a six you get a critical hit so your attacks does +0.5 dg. if your move doesn't do dg don't roll, and always use rounding if number isn't whole
Whenever you would like you can take your turn to level up one of your level 1 cards to there level 2 or 2 to 3 or 3 to 4. When your doing this for energy you take the same energy as the leveled up cat, for HP if your under max HP you half the level 2 cats and add it to your current cat's HP then use that as your HP unless its over your level 2 cats hp if so just use the max HP, for weapons when you level up you either chose a new attack of your level 2 cat to replace of stop using your weapon. To level up your cats you HAVE TO HAVE their leveled up versions with you during the battle.
whenever your cat's HP goes to 0 or below they die and you flip them upside down and the foe takes there food, weapons, and items, and if any cat are directly behind the cat that died you swap the flipped card with the card behind them. If you have an item for it you can revivive your cat but it will remain in the back row.
Prize cards are a fun thing you can do while battling. before a game you and the foe can pick any amount of cards from both your decks and make a pile, and whoever wins gets to keep the pile. THIS IS NOT REQUIRED, its just a fun thing you can do
to win a game of Cat Quest you must kill 4 of your foes cats, once you defeated them you win all the prize cards or items