Cartoon Network (often abbreviated as CN) is an American cable television channel owned by Warner Bros. Discovery. It is a part of The Cartoon Network, Inc., a division that also has the broadcasting and production activities of Boomerang, Cartoonito, Adult Swim, and Toonami under its purview. The channel is headquartered at 1050 Techwood Drive NW in Atlanta, Georgia.

Founded by Ted Turner (who appointed Betty Cohen as the first president of the network),[1] the channel was launched on October 1, 1992, and primarily broadcasts animated television series, mostly children's programming, ranging from action to animated comedy. It currently runs from 6 a.m. to 5 p.m. ET/PT daily (the sign-off time varies with holidays and special programming). Cartoon Network primarily targets children aged 6 to 12,[2] while its early morning block Cartoonito is aimed at preschool-aged children,[3] and evening block Adult Swim targets older teenagers and young adults aged 18 to 34.[4]


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Cartoon Network offers an alternate Spanish-language audio feed, either via a separate channel with the English audio track removed as part of a package of Spanish-language television networks sold by subscription providers, or a separate audio track accessible through the SAP option, depending on the provider.

On August 9, 1986, Turner Broadcasting System acquired Metro-Goldwyn-Mayer/United Artists. On October 18, Turner forcibly sold back MGM. However, Turner kept much of the film and television library made before May 1986 (including some of the UA library) and formed Turner Entertainment Co.[6] On October 8, 1988, its cable channel Turner Network Television was launched and gained an audience with its extensive film library.[7] In 1991, Turner also purchased the library of animation studio Hanna-Barbera.[8][9] Ted Turner selected Betty Cohen (then-Senior Vice President of TNT) to devise a network to house these programs.[1] On February 18, 1992, Turner Broadcasting announced its plans to launch Cartoon Network as an outlet for an animation library.[10] On March 12, 1992, its namesake parent company was founded one month after Turner's plan was announced.[11] On October 1, 1992, the network officially launched as the first 24-hour single-genre cable channel with animation as its main theme.

In 1994, Hanna-Barbera's new division Cartoon Network Studios was founded and started production on What a Cartoon!. This show debuted in 1995, offering original animated shorts. In 1996, Cartoon Network aired two preschool programs: Big Bag, a live-action/puppet television program with animated short series produced by Children's Television Workshop, and Small World, which featured animated series aimed at preschoolers imported from foreign countries. Turner Broadcasting System merged with Time Warner,[12] which consolidated/reverted ownership of all the Warner Bros. cartoons. The network could then continue more original productions.

From 1999 to 2003, Cartoon Cartoon Fridays served as the channel's flagship block, featuring premieres of Cartoon Network original series that fell under the Cartoon Cartoons branding; from 2003 to 2007, the block was renamed "Fridays" after Cartoon Network began to phase out the Cartoon Cartoons branding. The Toonami block, which originally ran from 1997 to 2008, primarily carried action-oriented series aimed towards an older youth and teen audience, including imported anime series; it was later re-launched under the auspices of Adult Swim in 2012. 2009 saw the introduction of CN Real, a block that featured live-action reality television series aimed towards a youth audience.[16] In 2011, the channel introduced DC Nation, a block that would be focused on series adapted from DC Comics properties.[17]

The network originally intended to include 12 shorts for its 2001 airing of the marathon (one of them part of the Censored Eleven list of Merrie Melodies and Looney Tunes cartoons effectively shelved from distribution) that had become controversial for using ethnic and national stereotypes, albeit broadcasting them past midnight to ensure few children were watching, with introductions concerning their historic value as representatives of another time.

Adult Swim (often stylized as [adult swim] or [as]) is the adult-oriented programming brand of Cartoon Network. The programs featured on Adult Swim are geared toward a mature audience, in contrast to the all-ages, preteen daytime programming of Cartoon Network. As a result, Adult Swim is treated by Nielsen as a separate channel in its ratings reports (similar to Nickelodeon's Nick at Nite block) and marketed as such because of its differing target demographics.[4] The block broadcasts both animated and live-action shows (including original programming, reruns of animated sitcoms, and other action and anime series) generally with minimal or no editing for content.

Toonami (a portmanteau of "cartoon" and "tsunami", suggesting a "tidal wave" of animated cartoons) is a brand used for action-oriented programming blocks and television channels worldwide. The original program block launched on Cartoon Network in the United States on March 17, 1997, and primarily aired both American cartoons and Japanese anime. The block would end its original run on September 20, 2008, before it was later revived on May 26, 2012, as a relaunch of Adult Swim's Saturday night anime block. Toonami's current incarnation is similar to that of the "Midnight Run", a special version of the block that originally ran on Saturday nights and was the forerunner for Adult Swim. The block is best known for its branding and aesthetic, including its animated host, a robot named TOM, that was later voiced by Steven Blum.

Boomerang is a brand dedicated to classic and theatrical cartoons aimed towards children and families. It was originally a weekend programming block that aired on Cartoon Network from December 8, 1992, until October 3, 2004. On April 1, 2000, Boomerang received a new look and was spun off into its own cable channel.[35] In 2017, an online Boomerang video-on-demand service was launched, which includes classic series along with new episodes of original series like Scooby-Doo and Guess Who?, New Looney Tunes, and The Tom and Jerry Show.[36]

In 2011, Cartoon Network characters were featured in a four-player mascot brawler fighting game similar to Nintendo's Super Smash Bros. video game series called Cartoon Network: Punch Time Explosion for the Nintendo 3DS. The game was later released for the Xbox 360, PlayStation 3 and the Wii as Cartoon Network Punch Time Explosion XL. Several video games based on the cartoon series Ben 10 were released by Cartoon Network as well. The Cartoon Network website also features various browser games incorporating characters from various Cartoon Network franchises. One such game was FusionFall, a massive multiplayer game released on January 14, 2009, and shut down on August 29, 2013.

Cartoon Network registered its official website, CartoonNetwork.com, on January 9, 1996. It officially launched on July 27, 1998.[40] Sam Register served as the site's Senior Vice President and Creative Director from 1997 to 2001.[41] In its early years, small studios partnered with the network to produce exclusive "Web Premiere Toons", short cartoons made specifically for CartoonNetwork.com.[42] More about animation was included in the "Department of Cartoons", which featured storyboards, episode guides, backgrounds, sound and video files, model sheets, production notes, and other information about shows on the network. In January 1999, the Department of Cartoons showcased the "MGM Golden Age Collection", most of which had not been published or even seen in more than 50 years.[43] Cartoon Network launched Cartoon Orbit, an online gaming network characterized by digital trading cards called "cToons", in October 2000.[44] The game officially ended on October 16, 2006.

Warner Bros. Home Entertainment, the home video subsidiary, distributes VHS tapes, DVDs and Blu-ray discs featuring Cartoon Network shows. Select Warner Bros. Family Entertainment VHS releases came with bonus cartoons from Cartoon Network. Rhino Entertainment, the former record label subsidiary of the corporate parent (which was spun off from Warner Bros. Discovery in 2004), distributed cassette tapes and CDs with Cartoon Network-related music. These products were also available through the Warner Bros. Studio Store. DC Comics, the comic book subsidiary, published a series featuring the Powerpuff Girls, indicating it could handle other CN-related characters. Warner Bros., the film studio subsidiary, released The Powerpuff Girls Movie in 2002. Kevin Sandler considered it likely that this film would find its way to HBO or Cinemax, two television network subsidiaries which regularly broadcast feature films. Sandler also viewed book tie-ins through Warner Books as likely, since it was the only area of marketing not covered yet by 2001.[48]

Since its inception, Cartoon Network and its sister channels have set up various national and regional feeds. Since the early 1990s and 2000s, the network has expanded to countries including Canada, Mexico, Latin America, the United Kingdom, Ireland, Africa, and several Asia-Pacific regions.[51][52]

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