I am proud to announce, the Sonic x Object Show site is going up! Click the link here to play the game.
Not saying, I'm running out of ideas, but noticing the camera movement of other Sonic media, I decided that the Y position should not be constant... what you might say is: "Not constant Y position, you maniac, what have you done??" But this isn't the case, it's a simple, set y to (-50 - (yspeed / 2)) for the jocks who don't know what that means, a rundown is basically the y position is the original constant -50, but minus the yspeed when divided by 2.
A new jumping animation, I was getting sick of the old one, so I decided to just change it-I meant why not? The mouth asset wasn't even a BFDIA/IDFB asset, it was custom-custom. So I decided, it's time to use the smiley mouth asset. SO HERE YOU GO.
There's a hole now? There's a ledge animation now? There's like I said a gap? There's rings? We just discovered you can technically jump based on jump power pressure? Check it out. Oh also you now get a BSOD screen when you fall under -100 Y Scroll, so you can die by falling, hotfix for the falling at loop around part coming soon.
The bridges are here, ready for you to play bro. The more spikes the better.
The ground now lights up depending on your speed, it's so crazy too! I mean check it out! Also there's an odd totem pole in the side of the map, you can check that out too.
Pretty much, I added a ring monitor (still with a cooldown) that you can now us e to get 10+ rings, also note the fact that due to various issues, the light up feature has now been removed, so have fun,
Test Levels, You can't go around back, A new title card, Random things, Commands that are absolutely broken along with the jumping being fixed, and more level tweaks have taken place for the time being.