Rather than buy stock studio HDRI maps and hope they produce the effect you are looking for, use HDR Light Studio to make unlimited custom HDRI maps for yourself. With HDR Light Studio you can make a perfect HDRI map for every render and ensure the lighting design is perfect every time.

With HDR Light Studio you can shape the lighting effect from existing HDRI maps and make your renders look even better by adding new lights, removing/blocking lights, making color adjustments, blurring the background HDRI and much more. HDR Light Studio allows you to take total control over HDRI maps - making image based lighting a creative way to light a render and not a limited and locked format.


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LightPaint is our patented approach to positioning lights on the interactive HDRI map. Use LightPaint to position lights to illuminate, reflect or rim light the location clicked. LightPaint can be used in HDR Light Studio's Render View, the Streamed Render from your 3D software and in the Viewport of your 3D software (depending on the features of your plug-in).

Additionally, LightPaint tools allow you to change the brightness, scale, distance, and rotation of lights directly in the Render Views and Canvas. For a faster workflow, use keyboard shortcuts to switch between LightPaint tools.

HDR Light Studio includes an interactive renderer that can load 3D scenes via Alembic or Collada files. This Render View is essential when lighting an imported scene using HDR Light Studio standalone. LightPaint is super fast when using our integrated rendering and you can drag on the 3D model to position lights. The Render view provides only a preview of the lighting effect on a single shader that has basic properties for diffuse color and reflections.

When connected to your 3D software, HDR Light Studio can display the live interactive render from your 3D software in the HDR Light Studio interface. The LightPaint feature can be used to position lights directly on the render inside HDR Light Studio's interface. This allows you to fill your display with HDR Light Studio and concentrate on the lighting process whilst looking at the final render.

HDR Light Studio is not just for creating HDRI maps! When connected to your 3D software, HDR Light Studio can also build and control HDR textured area lights. Using a single setting, Area Lights are created by our plug-in in an instant, correctly set-up for the chosen renderer and mapped with a live HDR texture from HDR Light Studio. The area lights position is controlled using LightPaint by clicking on the 3D model with the addition of distance controls.

Whether lights are on the HDRI map or are area lights - lights are positioned by their handle in HDR Light Studio. By default the handle is in the center of the light but this can be moved anywhere on the light - allowing a light to be positioned and scaled from its edge. This can be very useful for precise lighting of product shots for example.

Scrim Lights are easy to control, real-time, and produce very realistic studio lighting effects. The light source is easily positioned behind the scrim using the interactive top and front views of the scrim setup. Keyboard shortcuts let you change modes to manipulate the light position and its properties. It's liberating to control the appearance of a light in an intuitive physical way.

The Polygon is a simple content type that's useful for controlling the shape of lights when it's used on Alpha Multiply. Polygon includes controls for the number of sides, edge softness, and corner radius.

Box Gradient is a blended horizontal and vertical gradient ramp and can produce a wide range of lighting effects. BoxGradient is perfect for controlling the location and softness of the 4 edges of the light when using it on Alpha Multiply. Open up the Gradient Editor panel for a ramp to gain even more control over the ramps.

Bulb is a basic light type with a default setting of a soft round light. A ramp controls the brightness of the light from the center to its edge. The width of the bulb can be increased to fill the light width, this results in a gradient effect. The light can be chopped in half and the extent of the light can be constrained to fit within the light. Open up the Gradient Editor panel for a ramp to create a perfect fall-off of light for the bulb.

Linear and Radial gradients are controlled with 3 independent ramps for value, alpha, and color. Vertical gradients are useful for creating a background for the lighting design. Open up the Gradient Editor panel for a ramp to gain fine control over the values and interpolation.

To add a new light to the lighting design, simply drag and drop a preset light onto the interactive render where the lighting effect is needed. The LightPaint mode will position the light on the HDRI map for you.

HDR Light Studio includes a large library of photographed studio light sources - with most shot at 4k resolution. These HDR textures are rich in detail and lighting information that will bring your illumination and reflections to life. There is no better way to photo-real results than lighting your shots with photographic lights.

Rigs are HDR Light Studio lighting projects stored in the presets system. Rigs can be an ideal starting point for a new lighting design, providing all the ease of use of an off-the-shelf HDRI map, but with total editability. You can easily add your own lighting designs to the Rig Presets. This could be a full final lighting design or a selection of light sources you like to start with. HDR Light Studio allows you to save any Rig, Light, Content setting and even ramp settings and colors into the Preset system. Watch the Presets training videos to find out more.

You can easily add your own HDRI maps to the Presets library where you can tag and manage them. Just drag images from your file system onto the Presets panel and follow the process to import them. The images are converted to the .tx file format, so that huge images can be loaded and handled with ease. You can also add HDR textures to use as light sources using this method.

You can load images to mask a light in HDR Light Studio. This allows you to perfectly control the shape of your lights when seen in reflections. HDR Light Studio ships with a range of Preset Mask shapes that can be applied to your lights.

HDR Light Studio includes a procedural sky shader. Replace the sky on an existing HDRI map and use an alpha ramp to control the horizon position and softness. Drag and drop the included Cloud preset images onto the sky for added realism. The sun disc can be increased in size whilst maintaining its overall lighting contribution, allowing for creative decisions about the sun scale. The sun disc has a controllable soft edge.

The lighting process is about creativity and experimentation. There are so many lighting decisions to make and so many different approaches you can try out. Light Looks allow you to easily store, compare, duplicate and edit multiple lighting designs in a single HDR Light Studio project - supporting your creative lighting process.

With a single light you can do so much in HDR Light Studio. A linear gradient light with spherical mapping will wrap around the whole scene. This is very useful for creating soft highly controllable ambient lighting effects. Click on the 3D model to position the start of the gradient that wraps around the HDRI map.

When implementing HDR Area Lights we ensured these lights were portable too. For example, you can create a lighting design in Maya for Arnold Render (using a HDRI map with Area Lights) and then switch renderers to V-Ray, the Area Lights will be rebuilt using V-Ray lights. You can also light a shot in Cinema 4D with Arnold, and load the same lighting design into Maya with Maxwell Render to get the exact same lighting.

Today, Lightmap released HDR Light Studio 8, a major update to the software that introduces the Scrim Light, a revolutionary new digital light type. Mimicking real-world studio lighting set-ups, it lets you light 3D models in the same way you would direct a photo shoot, creating subtle, beautiful effects that would be almost impossible to recreate with standard digital techniques.

Together with enhancements to the user interface and updates to LightPaint, the new Scrim Light in HDR Light Studio 8 makes it easier than ever to create photorealistic studio lighting for marketing images of products, packaging, jewelry, and cars.

The advantage of a Scrim Light is that you can choose any light source to light the scrim (for example, a softbox, a spotlight, or a strip light), then control the lighting effect simply by moving the light source relative to the scrim.

Adding a Scrim Light to your scene creates a digital version of a real-world Scrim Lighting set-up. You can easily reposition the light source behind the scrim using the interactive top and front views, while keyboard shortcuts let you change modes to adjust the size and properties of the light.

Moving the light source away from the scrim creates a broader, more diffuse light, while moving it closer creates a smaller, brighter light. You can also soften or harden the lighting by changing the spread of the light source. It's liberating to control a lighting effect in such a direct, physical way.

The reflections created by Scrim Lights are luxurious and subtly detailed, taking product images to new levels of photorealism. But Scrim Lights won't slow down your renders. Although they look amazing, they're HDRI-based, applying a new light texture to the Canvas, or mapping it onto 3D Area Lights.

"The Scrim Light in HDR Light Studio works exactly like a real-world scrim and allows you to create fully controllable and highly realistic lighting effects that wouldn't be achievable with a standard softbox. One of the best things about the Scrim Light is how easy it is to use. Like everything in HDR Light Studio, it's designed for artists, so it's very intuitive and user-friendly." Mark Zawila - www.fabricstudios.co.uk (Read more feedback from Mark about HDR Light Studio 8 here) be457b7860

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