My Links
Current GenAI in Gaming Project
Who am I?
I am a Radiation Oncology Physics PhD turned machine learning engineer. I started dabbling in machine learning in 2013 and have worked full time in the field since 2019. A couple passions of mine are video games and learning Korean!
Current Project (June 2023 -Present)
Navigate to 'GenAI in Gaming' please : )
Open to Work!
I am genuinely passionate about my current endeavors, honing the exact skillset I've always aspired to possess. However, I remain receptive to fresh challenges and opportunities. My past experiences in the bustling environment of startups have instilled in me a love for that dynamic, trailblazing spirit. If you share a similar passion for innovation in GenAI / gaming, I'd love to connect and explore the potential for collaboration.
Past Projects (2013-2023)
Combined disparate ML systems into one working production-grade pipeline to generate supply chain ETAs at-scale for top-5 automative companies and their suppliers. This included building scalable databases, optimizing and updating data-ingestion and data-preprocessing systems to run quickly and concurrently, setting up cloud infra and auto-deployment to adjust to variable workloads, and designing/implementing the orchestration system to manage the flow of data and training of models.
Model explainability and data refinement software for improved model robustness in conversational AI.
Clinical radiation oncology software for monitoring radiotherapy treatment and assessing each patient for potential mistreatment.
Implemented a joint-PPO reinforcement learning algorithm for playing Sonic the Hedgehog.
Implemented a real-time EEG signal classification algorithm to control avatar ambulation in video games (FFTs + multivariate classifier).
Jeju, South Korea : D