Svigda
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Game Engine: Tengine (In-House Engine)
Duration: 6 weeks
Team size: 13
Platform: PS5
Year: 2023
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Svigda is a cooking game where you have to feed a village of trolls. Figure out their preferences and keep them satisfied, or face dire consequences.
In this project I served as Gameplay Designer, Sound Designer & Scrum master. This meant I worked closely with the programmers to create the gameplay we wanted as well as fine-tuning key variables to achieve the right amount of challenge.
In addition to holding the daily Scrum meetings, I was also in charge of Sound design. I found and layered suitable sound effects so that they adequately complemented the gameplay in a satisfying manner.
My contributions were:
Gameplay Design
Collaborated with programmers to create core gameplay
I was the Gameplay Designer on this project. I collaborated with the programmers to create and then tweak the core gameplay. This involved a lot of meetings with both the entire team and specifically the programmers to ensure the mechanics ended up in a way that made sense and complimented each other. Early on we also cut some features that we felt were unnecessary to the core of the game. Some of these, like the mushroom mechanic, were then added back into our planning later on since we had completed the core mechanics quicker than we thought.
Sound Design
Found and layered the game sound effects
I was in charge of sound on this game. This meant I found sound effects and then layered them on top of each other to yield the exact sound I wanted. For example, the sound of chopping meat with the axe consisted of an axe swing, a wood impact as well a meat chop sound.
Scrum master
Held scrum meetings every day
For the entirety of the project I was also the scrum master. Every morning I held a meeting with the entire team where we ensured we were all on the same page and if everyone's work load was manageable. These meetings were important in making sure we were on track and no team member was falling behind.
Sprint, Milestone & Gold presentations
Held majority of presentations
Finally I was also one of the people who held the sprint and milestone presentations. This meant I was always keeping track of how the group as a whole was doing and checking in with individual team members to make sure I could show off their work accurately during the milestone presentations. I was then one of two people holding the gold presentation on the last day of the project.
Project members:
Designers: Oscar Carlesjö, Pearl Lauberg Lövros, Fabian Svensson Röste
Programmers: Jonathan Lindell, Linnea Zetterljung, Reymond Timkang, Rickard Sandkvist
Artists: Agnes Tabar, David Svensk, Esther Robertsson, Gabriel Blomqvist, Hampus Pettersson, Malte Gyllander