1. Parasite - A creature attaches itself to the hull of the ship and is feeding on the power of the ship.  Extended task to remove it, reversing the polarity won't work.  Extended Task Difficulty 1 Magnitude 3 Work 10.  10 minutes per interval, Each segment reduces engines by 1.

2. Symbiote - A creature attaches itself to the hull of the ship and feeds on the power of the ship, however it reinforces the warp field allowing the ship to reach higher warps with less risk of mishap.  Will only stay connected for a limited amount of time (maybe 1d10 days)

3. Shark attack - Many small creatures attack the ship, will only depart when half the school is destroyed/damaged

Scale 1 - 3 shields - Cutting beam (Energy, Range Medium, 4 ,Piercing 2)

4. Whale - A large (scale 6) creature thinks the PC ship is a lost child and attempts to take it back to the pod.  Nudges the ship onto the proper course.

5. Ha’kiv being chased by Vishari ships

6. Giant Squid - (Scale 8) attacks ship, wrapping tentacles around the ship and is trying to eat it.  Will cause (4 dice Vicious 2) with beak will cause (2 dice vicious 4) with crushing tentacles.

7. Electric Eel - (scale 2) is simply checking out the ship.  However it's field interferes with the warp field.

8. Migrating Sea Turtles - No real threat to the ship unless it gets in their way.  A group of about 100 traveling from one place to another.

9. Jellyfish swarm.  Will only cause harm if the ship passes through their electric fields.

10.