Japanese legendary game 'Sekiro' shows their old culture.
'WuKong' also shows Chinese ancient culture well.
So, I try to develop Korean traditional spirit in game.
From ancient China, philosophy of Yin and Yang (陰陽) is deep inside of Asian's mind.
Korean swordsmanship connect defense and offence fluently, like Liechtenauer.
This is different from Japanese fast, strong, and offensive swordsmanship.
To concentrate power, must control own rhythm of step and breath.
FPS games like CS:GO and VALORANT have rhythm by side step.
Similar to 'For Honor', but
Newton law collision
(not rigid-body object. only discrete simulation)
Power from anchored ground by legs.
souls-like is 1d combat.
with these, 2d combat.
Low cost Physical AI
Not only for combat, but also for general physical interaction
Good environment to build physical intelligence.