That means you can start playing with your PlayStation console connected to a TV, pause your game and access the PS Remote Play app on your chosen device, and your game will be there, ready to keep playing from exactly where you left it. Or you can switch on your PlayStation console and start playing directly from the app, with no need to ever switch on your TV.


You can only use 1 controller via remote play. You can't use multiple controllers on the same device. If you want to play multiplayer games you have to connect the controller directly to your PlayStation to a second profile or a guest profile.


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I have a airport time capsule and I wanted to be able to play my Playstaion when not on home network. I have the PS4 set up to allow access but my laptop will not connect, Playstaion support says Confirm that all of the ports >UDP 9296, UDP 9297, UDP 9303 are open. I went into TC, under advance and I see port settings, I click on that and it asks for new entry

Check with your ISP to insure that they are providing you with a Static Public IP Address for the Time Capsule. If they aren't, the IP address of the Time Capsule will change, perhaps daily, and you will not be able to access it remotely unless you have the current IP Address for the Time Capsule at the time.

If you have a simple modem, it might first make sense to see if you can access the Time Capsule settings from a remote location over the Internet.....before.....you try to look at port settings. The reason for a "test" like this.......if you can't access the Time Capsule over the Internet, then port forwarding will never work. You will need a Mac for this though......an iPhone / iPad does not have the ability to perform this type of "test".

Since the Apple TV received better controller support, any apps able to tap into the ps remote play? My ps4 video out went wonky and trying to find another way to remote play to different rooms without having to constantly move my ps5 and its external HDD.

Yes, to play a game remotely, you must have it installed on a PlayStation console that you can access. PS Remote Play is supported on the PlayStation 4, PlayStation 4 Pro, and the PlayStation 5.

Does anyone have one of the new M1 Macs and have you tried to use PlayStation remote play on that machine? I am considering an M1 MacBook Air and want to verify the current state of PS Remote Play compatibility. Anyone have any first hand experience with this?

I think the latest test build of macOS supports the controllers, but last I knew the desktop remote play app only runs on Intel build. I am sure it runs in Rosetta 2 but I wonder if everything works properly.

I don't care about the smaller screen really, just want to play and be entertained but not frustrated by lag etc. If it matters, I don't care about competitive shooters or anything, and am more interested in titles like The Last of Us, Horizon Zero Dawn, et al. A network test on my hard-wired PS4 (during a time there was some usage via other devices,) said my download speed = 195.8Mbps / upload 8.1Mbps,

I generally play 'easier/smaller' games like platforms or narrative games on my Backbone. I wouldn't play something like Death Stranding or HZD because the screen is too small and the controls are not as each manoeuvre (though I do play them on my iMac via Remote Play). You probably can but I'd get frustrated if I died because of a rare moment of lag.

I highly recommend the Backbone but I think Nintendo games are designed in a way they're a joy to play on the Switch. PS4/5 games aren't so there will always be ones it's just not fun to play in handheld mode.

Currently, I am an Android user. I have a Huawei Mate 10 which I still love dearly due to the big screen and the 16:9 aspect ratio. I've just bought a Razer Kishi as it was on sale here for 40 euros. Unfortunately, it doesn't work with the official remote play app but there is a third party app called PSPlay (5,99 euros) which supports the Razer Kishi with PlayStation devices. I'm actually stunned how freaking well it works. Now, I've heard that the Backbone is of higher quality and yes, the buttons and triggers on the Kishi feel a bit "cheaper" but it works like a charm. So far, everything was running absolutely smoothly without any hiccups whatsoever (250 mb down connection). What surprised me even more how manageable the input lag is, I could even play the likes of Elden Ring or Horizon with it comfortably. Obviously, I wouldn't use it for games that require frame perfect timing but for anything other than that, I am beyond surprised.

Just like Android phones, iOS devices can stream all games from a local PlayStation 5, PlayStation 4 or PS4 Pro. And, you can link your DualShock 4 or DualSense controller to your device to play them in any room in the home.

Remote Play effectively uses your smartphone, tablet, or PC as a wireless screen for a PlayStation 5 or PS4. It streams whatever is playing on the console straight to the second screen, with control codes going back in the other direction.

Other than these settings, you will see that all the controls found on a controller are present on-screen (although you can also hide some of them). All games will work with them, but you might find some just aren't that playable with touchscreen buttons as we've said above.

A PS4 or PS5 console with a wired connection via a LAN cable is recommended. Version 4.0 of the Remote Play App on iOS and iPadOS or version 4.1 on macOS is required for games to be playable with the controller over Bluetooth DualSense wireless controller design and specifications are subject to change without notice.

\n A PS4 or PS5 console with a wired connection via a LAN cable is recommended. Version 4.0 of the Remote Play App on iOS and iPadOS or version 4.1 on macOS is required for games to be playable with the controller over Bluetooth DualSense wireless controller design and specifications are subject to change without notice. \n

I am playing the video through AVPlayerViewController in tvOS (Xamarin tvOS). I am pausing and resuming the video with Play/Pause button on the apple tv remote. I am using the PressesBegan method to get the event on click of Play/Pause button. This is working fine on the simulator but not on the actual devices. On the actual devices, we are not getting the events for pressing the Play/Pause button. We tried it on Apple TV 4K (version 12.11) and Apple TV (version 11.4).This is only happening when I play the video through AVPlayerViewController otherwise it works fine. I tried UITapGestureRecognizer, PressesEnded method, and also the RemoteControlReceived method. But still, there is no help. Any help will be much appreciated.

Your app will not receive Pause (or Play/Pause) button events when playing video. This is expected--and documented--behavior. The system redirects the action to the "Now Playing" app's handler (which is AVPlayerViewController in this case).

If you're trying to disable pausing, you should take a different approach; for example, you could disable user interaction on the root view of the AVPlayerViewController (this disables not just play/pause but pretty much all controls). You could also disable the playback controls. Remember that there are multiple ways for a user to pause, including clicking the touch surface, or using a different type of remote or telling Siri to "pause," neither of which will result in regular pause button events.

If you're trying to determine when the video is paused, you could key-value observe the "rate" property of the player (the rate could also to change to zero for other reasons, e.g. because playback reached the end).

The issue is after playing a video clip, the rest of the app cannot detect the Play/Pause button at all. It works fine before starting playback of a video using AVPlayerViewController but after watching a video it is not recognizable in any other View Controller.

The issue I am having is after I play any video in an AVPlayerViewController, and leave that view controller, I can't get any response in any gestureRecognizer I set on any other View Controller within the app. All works well before starting a AVPlayerViewController, but not after.

Almost the exact same problem here, as brianfromtoronto originally described below. Hardware only, works fine in simulator. The difference for me is that I am able to hit the play button once successfully, so long as the my inline video (which used to be full-screen) is paused. Play press is detected, inline video plays. But after that, all play/pause press attempts are completed ignored.

"The issue is after playing a video clip, the rest of the app cannot detect the Play/Pause button at all. It works fine before starting playback of a video using AVPlayerViewController but after watching a video it is not recognizable in any other View Controller."

I've fixed this now by additionally implementing support for the remote control. I'm not really clear why the play/pause button reports as a remote control event or UIPress event in different circumstances, but supporting them all seems to be the way to go.

Hi, did you file a bug report or find another solution? In my casa I have a ViewController playing a video in AVPlayerLayer, when I click a in a button, a new ViewController is displayed with an embedded AVPlayerViewController. Play/pause button only works for the first time and the video is paused. After that play/pause button doesn't work anymore.

Local co-op, often dubbed couch co-op, is basically a multiplayer mode that is offline. Games can be played locally, for example using a split screen function. You can check out our article for more details on what local co-op is and how it works.

Cross-platform play is available across Windows, Linux, macOS, iOS, and Android. In addition, you can play PC games on your phone, tablet, or TV, including Apple TV, iOS devices, Android devices, and Android TV.

Has the Steam Remote Play Together feature ever saved you from a boring weekend? Do you use it to play with friends and family? If you have more questions, more answers, or simply want to discuss Steam Remote Play Together, join the discussion on our Discord. 2351a5e196

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