Hi,

for about 2-3 weeks now, the mobile phone camera in the zoom app of one of my clients has been displayed in a kind of wide-angle setting with a narrower image width, which makes working together very difficult. Unfortunately, we have not yet been able to find out what this new setting could be caused by. He continues to use the same mobile phone and has not updated the Zoom app either. There are also no options on the mobile app to change the camera.

Thank you for your quick response.

Currently, most of cameras and microphones for video conference system are using USB.

Most of web cameras use USB as well.

So, we have to use them via USB. Do you have any plans to support USB input device for MIC?


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In MeetingActivity the is a switchToNextCamera method - I assume if the camera is available you could switch to it. There is not a switchToCamera(index) method or list of cameras available in the SDK (however you could get the cameras outside of the SDK )

Reopening this topic.

As with the Covid19, many schools in the hybrid scenario (50% in the classroom and 50% online at home) are using Zoom installed on an Android tablet using the tablet internal camera.

Earlier this year, we had to temporarily remove support for USB cameras from the Android SDK. Unfortunately we do not have any additional information available regarding when this functionality will be added back in at this time. Be sure to keep an eye on our release notes for updates in the future.

The current SDK architecture requires a feature to be added to the Zoom client before it can be adopted in the Client SDK. As a result, the SDK cannot support USB cameras unless the client releases a version with support first.

While using teams during a call the other day (Android teams app -> Desktop App) the user on the other end was zoomed in (I basically could see his forehead in detail). He reported that on his screen the image displayed was the full camera view.

I tested this out on another call - I made the call from my iOS teams app to someone on a desktop app and they noticed the same issue. I could see what the camera was seeing in corner - and it was fine. But on their screen I was zoomed in to the upper portion of my camera. There is no obvious settings that change this that I can see. Unsure what is causing it either. Any ideas out there?

For what it's worth, I recently figured out that turning your phone horizontal fixes this issue. The landscape version shows a more true-to-life picture than the crazy zoom of portrait mode. Would still like to have control over the vertical video, but landscape worked great!

@Russell Moir We are seeing this same issue with all of our phones using the Teams mobile app. It appears to be zooming in FAR too much. In comparison, the regular camera on the phone (ours are iPhones) do not exhibit this issue.

Just want to point out that I am experiencing this issue as well in Teams meetings with folks who are joining on their android phones. I can 'pinch' them into proper zoom when I'm conferencing on my ipad, but within seconds usually Teams snaps them back to ultra zoom closeup!

Many of us have witnessed the breathtaking moon photos taken with the latest zoom lenses, starting with the S20 Ultra. Nevertheless, I've always had doubts about their authenticity, as they appear almost too perfect. While these images are not necessarily outright fabrications, neither are they entirely genuine. Let me explain.

In the side-by-side above, I hope you can appreciate that Samsung is leveraging an AI model to put craters and other details on places which were just a blurry mess. And I have to stress this: there's a difference between additional processing a la super-resolution, when multiple frames are combined to recover detail which would otherwise be lost, and this, where you have a specific AI model trained on a set of moon images, in order to recognize the moon and slap on the moon texture on it (when there is no detail to recover in the first place, as in this experiment). This is not the same kind of processing that is done when you're zooming into something else, when those multiple exposures and different data from each frame account to something. This is specific to the moon.

TL:DR Samsung is using AI/ML (neural network trained on 100s of images of the moon) to recover/add the texture of the moon on your moon pictures, and while some think that's your camera's capability, it's actually not. And it's not sharpening, it's not adding detail from multiple frames because in this experiment, all the frames contain the same amount of detail. None of the frames have the craters etc. because they're intentionally blurred, yet the camera somehow miraculously knows that they are there. And don't even get me started on the motion interpolation on their "super slow-mo", maybe that's another post in the future..

I have seen several other questions on this subject but none seem to solve my problem. I have a custom camera app that is working fine, everything but the zoom buttons. this is my code using SDK min 8 target 14:

The setColorEffect is coming from the options menu and works perfectly. I know isZoomSupported and getMaxZoom are working because the Toast displays a "59" when the code runs, but the zoom buttons do nothing. This is the zoomControl from the XML

I have all the necessary permissions in the Manifest and no errors are showing in LogCat. Not sure what I'm doing wrong. I added a second Toast to report if the currentZoomLevel is being changed when the button is pressed and it shows the value getting incremented by one each time. I also tried not using startSmoothZoom and just setting the zoom with

and neither one works either. My phone, HTC Incredible does have a perfectly working zoom on its native camera app. If I comment out the zoomControl parts of the code, everything works fine and all other features of the custom camera work fine even with the zoomControl code in there, it just doesn't zoom.

This lets my HTC zoom in steps. The key was setting the camera's parameters after each button click. You could probably set the currentZoomLevel to any number you want, based on the maxZoomLevel, (my HTC is 59 but my Droid 4 is only 15), during the clicks of the ZoomControls to make the device zoom in and out faster. Might be a tidier way to code this, should probably put some checks in to make sure maxZoomSize doesn't return a NULL or something, but it's working on multiple devices.

If your Zoom meeting has begun, you can turn your camera on or off by clicking the video icon in the bottom-left corner of your meeting window. You can expand the video menu to select your video device.

Hey @KeeHC, unfortunately, I'm going to assume there's no easy way around it or possible. It looks like by default (iOS) that I have no option to select a camera, just defaults to my integrated camera. The only way I'm assuming this would work is if you can override your default camera with the external webcam via USB-C or the device connected through your charging port. Also, I'm unaware of best practices for that.

This used to be possible. When the pandemic started I had to a project that was using android STB for video and had to move to google meet to continue it was a huge mess and They have no good reason to do it.

Zoom allows instructors to share a feed from a second device in order to show students an alternate view. A camera connected to your computer can be used as the second device to show a document, a physical whiteboard, or an activity taking place in the room. A smartphone or tablet connected to your computer can be used as the second device to show activities on that screen, such as drawing on a sketching app, or utilizing any other app. You may also wish to join your Zoom meeting as a participant from that mobile device, and share your content/screen that way.

If you are connected to the meeting with a device which has a rear-facing camera, such as a Microsoft Surface, that camera will activate and share to the meeting. You can also switch between the front and back cameras by clicking 'Switch Camera' at the top left.

Screen sharing from any device allows the instructor to use the screen on their device as a second camera to stream activity in the room. This involves hosting the meeting on your computer and also joining as a participant from your smartphone. On an iOS or Android device, join a Zoom meeting using the Zoom app. Choose the 'join without video' option when joining from the device - you will turn on the video when you are ready to begin presenting. Do not join audio from the device.

When you are ready to begin presenting, click 'Start Video' on the device. The view from the front-facing camera on the device will be displayed in the Zoom meeting. You may also, as the host, click 'Ask to Start Video' on the participant in the participant's list in the main Zoom window.

You may now swipe to change to another app or to the camera to mirror that view to the meeting. You may use a drawing or whiteboard app on your device, which will circumvent the limitation of the Zoom whiteboard, which is only available during sharing. While mirroring, whatever is displayed on the screen of the device (or whatever the camera app is pointing at) will be shared to the meeting. When mirroring, the device does not neet to be joined to the meeting as a participant.

If you are mirroring content from your phone or tablet, ensure that your portrait orientation lock is OFF, and you will be able to tilt your phone to share the content in either portrait or landscape. Note - this does NOT work for live view through your camera app on newer iPhones - but it will work for photos and video that are already saved to the phone.

Screen broadcasting from any device allows the instructor to use the camera on their alternate device camera to stream activity in the room. This involves hosting the meeting on your computer and also joining as a participant from your smartphone. On an iOS or Android device, join a Zoom meeting using the Zoom app. Choose the 'join without video' option when joining from the device. Do not join audio from the device. ff782bc1db

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