Am new to this forum and a newbie with Adobe Animate - am undertaking Adobe Animate CC 2018 release - Classroom in a book and in Lesson 7 which covers using the Camera - find the camera tool greyed out and if I click on it I get the Window tip - "Advanced Layers need to be enabled to use Camera" cannot find any reference anywhere on this message and why the tool is disabled and unsure if this is a program issue or maybe an issue with my PC not meeting the system requirements although all else seems to work ok. Any help appreciated

Did a new update in Premiere Pro turn on the camera and if so how do I make it stop. I have disconnected my webcam because I have seen nothing in the software or other places where I can turn it off. I am not comfortable with a program turning my camera on without my consent, but it is also being done in such a way that I am wondering if this is actually premeire doing it.


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I solved the problem... there is a big long chain of events that occured for it:

My work laptop, the one that was had the camera issue (My render hog, and my desktop PC did not have these issues.) is an Acer. That is important.


Acer has an audio program simulates 3d sound when using 2.1 speaker systems. It does this by using the web cam to track head movements, and "adjust" the sound accordingly. The reason the issue never presented itself until recently, was I had a VR setup (this is also importa

I've worked with Premiere for what, since CS6 ... across I think four laptops now, and never had it activate the camera. It doesn't have any use for the camera, and no way to do so. It can't even use the camera in "capture" process. I've never heard of it activating a webcam.

I solved the problem... there is a big long chain of events that occured for it:

My work laptop, the one that was had the camera issue (My render hog, and my desktop PC did not have these issues.) is an Acer. That is important.


Acer has an audio program simulates 3d sound when using 2.1 speaker systems. It does this by using the web cam to track head movements, and "adjust" the sound accordingly. The reason the issue never presented itself until recently, was I had a VR setup (this is also important) attaced to my laptop. I just moved the VR stuff to my desktop because I upgraded, and wanted the more powerful machine running it.

Premeire liked to initilaize my VR for some of its functionality. This turned on the Acer software, as it was setting up 3d sound. When the VR headset was plugged in, that device was used to track head movement. Once I disconnected it, and the software went to open up the VR, there was none there, but that query triggered the sound software, which failing to detect the VR, turned the camera on instead.


I have since disabled the head tracking functionality in the sound program and all is well.

I have the same issue since the last update but the answer provided has nothing to do with why the camera only turns on when I am in Premiere Pro. So far I have found no answer for this in preferences. Any thoughts?

Your webcam likely has a microphone built in. Premiere is not accessing your camera, it's accessing that microphone. Tap the windows key, then type 'privacy settings', then click on microphone. Scroll down to see if PPro was using your webcam audio.

Leica has implemented the global Coalition for Content Provenance and Authenticity (C2PA) standard in the M-11P camera so that each image is captured with secure metadata. This means it carries information such as camera make and model, as well as content-specific information including who captured an image and when, and how they did so. Each image captured will receive a digital signature, and the authenticity of images can be easily verified by visiting or in the Leica FOTOS app.

Im editing a video with 6 different cameras. When I was half way throw my editing, my multi cameras disappeared so now I only see one camera, not the whole six like I used to. I tried to google this problem and I found out that there is a window called Edit Cameras that I can control how many cameras I see. I have no idea how to find this window or if this window will help me.

It's because you turned off track targeting for the multi-camera track. Click the "V1" on the timeline (or whatever track holds your multi-channel clip) so that it turns blue like the audio track labels.

How do I give CA access to my camera? When I first started the program I may have denied access to the camera I'm not sure. But there must be a way to go in and give access if I have mistakenly done that.

If there are any Adobe staff on here that have a solution other than uninstalling and reinstalling the software please let us know. There has to be an easy solution to give CA access to a built in Mac camera.

If your camera is selected in that menu then reinstalling is worth a shot. Character Animator is not a large program and it takes only few moments to uninstall and not that long to reinstall. You won't lose your preferences, as long as you choose the correct option when uninstalling.

@davidarbor here is my menu. Macbook pro runninng catalina 10.15.3. Tried all options to get the camera working. "switching" doesn't work. I only have one camera and no other program has issues with it. No other programs are running that are using the camera. Is there not something in preferences that says "grant/allow camera access to CA"? Seems very odd to me that this would be overlooked in development. Or a preferences file that I can just delete to solve this problem? Thank you

The 2018 version is quite old now and predates a substantial revamp of the camera code which should behave much better on 10.14 and later (better participation in the permissions handling introduced in recent macOS versions, for example). If you can update to that version, I think it will help, but maybe your situation prevents that somehow?

Yeah, if everything was working your camera would be listed in that menu. Your preferences are located in your ~/Library/Application Support/Adobe/Character Animator/[VERSION] folder. 3.2 is the latest release.

That didn't work. As you can see from the screenshot CA says "only one camera detected" when switching back and forth through the menu. So the camera is is being detected by CA however it is not displaying anything.

Character Animator CC 2018 is pretty out of date at this point. There have been several improvements to the camera code since then. Can you try Character Animator 2020 and see if that works better for you?

The latest smartphones are equipped with multiple cameras so for photographers they are a bit like having a DSLR with interchangeable lenses. I just acquired one with telephoto and ultrawide lenses in addition to the default wide lens. With the PRO mode of the phone's built-in camera app, it is perfectly possible to select a lens/camera and capture RAW files (DNG format) for editing later in Lightroom. However with the camera included in Lighroom Mobile, you can only use one default lens. To fully exploit the phone hardware and the nice features of the Lightroom camera, it would be really good to be able to select any one of the available physical cameras/lenses. 

I appreciate that this might mean manufacturer-specifice code in Lightroom but it could be worth exploring what is possible to enhance the interest of the Lightroom camera with the latest phones. 

[I only have experience of Android phones but I have tagged this post for iPhone as well, assuming it is relevant.]

Hello Victoria, I'm using a Samsung Galaxy S22 Ultra which I just got a few days ago. I can switch between the the default back cameras and the front "selfie" camera (the usual camera icon at top right) but I haven't been able to find a way to select among the 4 back cameras with the Lightroom camera on this phone.

I want to take photos using the Lightroom Mobile app, but I can only choose either the front camera/lens or the ultra-wide lens in the back, which means the other two lenses in the back are not available/accessible.

Why does app developers neglect Android when it comes to features. They bring everything to iOS, but always neglecting Android. Switching to multiple camera or lens in an app is not a big deal. Every manual camera (free and paid) allow the users to do that, but still Adobe sucks. If we can take pics with the native camera app, then why do you even provide a camera in the Lightroom app. I feel this like they give Lightroom camera on Android in name only. And all the good features to iOS.

One year later, after @Sameer K said it "currently" only uses the primary lens, and it is still there, so no hope for it to support the other lenses, "as we all know Apple pays a lot to keep its privileges. But here in my case (Huawei P30) I'm stuck with the ultrawide lens, not the main lens, so Lightroom camera is useless as the stock camera is far better.

... only supports up to Pixel 3. A five year old phone. When do you intend to support modern Android Pixels with multiple cameras? I'd like to be able to select between the four on my Pixel 8 Pro. There is currently no UI option to change which camera is used.

I have a Samsung Galaxy S22 (android) phone running One UI version 6.0, Android version 14, which has 3 lenses (ultra wide 0.6x, standard 1x, telephoto 3x). These are accessible with the native camera app but not the Lightroom camera. I would also appreciate being able to choose one of my phone's other lenses instead of having to rely on the native app just to have access to the other lenses, especially the telephoto which I use a lot. 0852c4b9a8

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