Usage: Move around with WASD keys, hold right mouse to look around. Q/E for up/down. Space/leftCtrl to move faster/slower. When you have a part selected it will follow you around if right mouse is held. Otherwise it will rotate the part as usual. Press 5 to switch between stock camera and wasd controls.

I want to point out a bug... I can't use widgets while in WASD editor cam mode. I can't left click at all for that matter or it screws of the camera. - When I left click it pulls the camera position out of WASDcam mode.I've checked settings and there doesn't appear to be a keybind that is causing this.


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I have pinned down exactly what caused this now. It's caused by entering WASD camera mode while already holding a piece. It's easily fixed by simply not holding a piece. You can probably witness it yourself too.

Use the Camera Editor to create and manipulate cameras, as well as modify camera properties in VRED. See a list of all cameras within a scene. The Camera Editor makes all camera-related property settings accessible. In addition to the simple UI camera settings, more advanced attributes are available, such as exact camera lens characteristics and custom projections, and camera properties.

Writes selected data to disc. Save Selected supports saving a camera and viewpoints. The .osb file format supports saving a camera with camera tracks and viewpoints. XML only supports saving the selected camera or viewpoint.

This section of the Camera Editor has three tabs. All parameters for camera settings are listed in the Camera Setting tab. Image processing parameters are in the Image Processing tab and advanced settings are in the Advanced tab. Select a camera to load its parameters.

Premiere Pro lets you create a multi-camera source sequence using clips from multiple camera sources. You can synchronize clips by manually setting In points, Out points, or clip markers. Or you can use audio-based syncing to accurately align clips in a multi-camera sequence.

To use the Create Multi-camera Source Sequence dialog box, select your clips or bin from the Project panel. Then, right-click (Windows) or Ctrl-click (Mac OS) the selected clips and choose Create Multi-camera Source Sequence from the context menu.

Manually create an editing sequence with the audio mix track appropriate for the intended output format (stereo or multichannel). Ensure to pick the correct Mix Track type in the beginning as you can't alter it later in the Sequence Settings dialog. For timeline audio tracks, use stereo tracks for an all-stereo workflow and mono tracks for a multichannel workflow. Ensure that you consider the audio mixing workflow and then drop the Multi-camera clips onto the existing Timeline.

Tip: If the existing timeline is empty, drop a multi-camera clip onto the timeline to change the sequence settings to match the multi-camera clip settings. This action retains the previously configured Audio Tracks and Mix Track.

It is not recommended to use the Sequence from Clip command or drag a multi-camera clip to the new sequence button in the Project panel. It creates a sequence with adaptive audio tracks which are typically used in advanced audio routing workflows.

To enable the multi-camera target sequence for multi-camera editing, click the icon, and choose Multi-camera from the pop-up menu in the Program Monitor. The Program Monitor is now in Multi-camera mode.

Click the Multi-camera Record toggle button on. If the button is not visible in the button bar, click "+" in the lower-right corner of the Program Monitor to open the Button editor. Drag the Multi-camera Record button to the button bar.

In the Program Monitor or Timeline panel, press the spacebar or click the Play-Stop toggle button to begin playback. While the sequence is playing, press the number key on the main keyboard to cut to the camera with that number. For more information about using keyboard shortcuts, see Keyboard shortcuts for multi-camera editing.


You can use keyboard shortcuts for multi-camera editing. You can use the number keys to switch cameras as the multi-camera sequence plays. The keyboard shortcuts can also be used to change angles after completing a multi-camera edit. For more information, see Multi-camera keyboard shortcuts.

Timecode can also be used to synchronize clips, and it does so automatically. However, timecode must be identical on all clips for them to synchronize properly. If the timecode is identical on all the clips you plan to synchronize, you do not need to mark clips for synchronization. If you use the hours value in source timecode as a camera designator, select the Ignore Hours option. Premiere Pro then uses only minutes, seconds, and frames to synchronize clips.

Use the Create Multi-camera Source Sequence dialog box to combine clips that have common In/Out points or overlapping timecode into a multi-camera sequence. You can also combine clips using audio waveforms and markers.

You can name your multi-camera source sequence after your primary video or audio clip in the sequence. From the pop-up menu, select the appropriate option to append "Multicam" or a custom name to the primary video or audio name.

Before creating a multi-camera source sequence using In points, Out points, or clip markers as the synchronization point, you mark clips for synchronization. For more information, see Mark clips for synchronization.

Premiere Pro lets you perform quick multi-camera edits based on sync timecode. Press the modifier key Ctrl (Windows) or Cmd (Mac OS) while switching source clips to match frame to the timecode at the current playhead position.


Select the Audio option to synchronize the clips automatically based on the audio waveforms. You can use audio recorded from a second source to automatically sync and create multicamera and merged clips using audio waveforms.

When creating a multi-camera source sequence, you can display the camera names as clip names or track names. These options are available in addition to the default option of enumerated camera names like camera 1, camera 2.

Depending on the Camera Names option that you select, the camera angles are displayed as track names, clip names, or camera numbers in the Source Monitor. To view the multi-camera sequence in the Source monitor, right-click the sequence and select Multi-camera.

You can organize and select cameras in multicam view across multiple pages. You can set the number of camera sources per page and navigate between pages as needed. You cannot drag-and-drop cameras to different pages or within a single page. However, you can use the Edit Cameras dialog box to change the order of cameras in a multicam sequence and the pages reorders accordingly.

You can export a Multiclip project from Final Cut Pro, and import the Final Cut Pro project XML files into Premiere Pro. In Premiere Pro, the Multiclips sequences appear as multi-camera sequences with all the Final Cut Pro project settings intact. For more information about importing from Final Cut Pro, see Importing XML project files from Final Cut Pro 7 and Final Cut Pro X.

Both cameras are Canon- EOS Rebel T7, Powershot SX530 HD.. Not all publilcations ask for RAW but some will take RAW and jpeg. T7 will take either or both. Two mentors have stated that editors will send photos to the art folks for editing. They don't edit photos.

ebiggs1, my EOS Rebel T7 take both RAW and jpeg or as separate photos, depending on the camera setting. Just heard from a friend who Uses Photo Shop Elements 14. Will peruse through the possibilities and see what comes up.

In the camera editor you can move, create and delete cameras, as well as influence the perspective rendering of these. The purple border marks the out of bounds of the map, while the red border marks the visible area of the camera. The black double border indicates the amount of camera slide/tilt area, and the green area is a representation of the perspective the camera has.

I'd like to write an editor script that forces the scene view camera (in the editor) to follow an object as it moves while the game is playing (Like the player). How can I get access to the editor camera so that I can do this?

I use this general strategy in a number of ways to make scene navigation less painful for myself, but you can probably see how it might be altered to suit your needs (e.g. since you are updating the camera every frame, it probably makes sense to keep a persistent dummy object around for alignment, rather than creating and destroying one each time).

Basically, you can get the scene camera with `Camera.current`, but you NEED to check if it's null, since that variable is only available when the Scene view has focus, otherwise it will be null.

I'm not sure how much you can modify the Scene camera, either... I've heard mixed reports in the past. I've heard you can't really change how the camera behaves very much, but I've also seen some editor scripts that (claim to) modify it, so if something isn't working for you, it might just not be possible.

You can download trial versions of most of the available editors. Different editors have different user interfaces and you're the only person who can really determine if you're comfortable with the interface. If you are doing minor edits to out of camera jpeg files nearly any editor will suffice. IF you are going to shoot and edit the RAW files, then your choice may make a larger difference. I've not tried some of the other available options but I find DXO PhotoLab 4 does a terrific job with m43 files in terms of noise reduction and retention of detail. PL4 has camera/lens specific modules for distortion correction and sharpening. It also a feature called DeepPrime for noise reduction. I think the combo works great on m43 files. When I really want to work on a specific image I run them through PL4 as a first step. That said I don't love PL4 as a general editing tool. For general editing I mostly use On1 Raw. 2351a5e196

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