A six game tournament played online over the Universal Battle 2 system over the course of twelve weeks.
Players will be matched at random for the first round and then through the swiss ranking system for following rounds.
Players will be expected to arrange their own games and must be able to commit to playing a game every two weeks (details below).
Games will be played at varying points levels. All games must be played at between 1500-2500 points but it is up to the players to decide what points level they actually choose to play.
The TOs will suggest a points level for each round, but it’s up to you whether or not you follow this.
Your list/ army does not have to be the same each game. The main purpose of this event is to allow players to try out the Clash of Kings 2021 changes, so feel free to switch your lists up between games.
All of the Clash of Kings 2021 balance changes are in use, including army composition rules, the new heroes introduced in Halpi’s Rift, and changes to spells.
Games will be played using the Kings of War 3 rd Edition (2019) with all changes from Clash of Kings 2021.
Scenarios will be selected randomly by the TO at the start of each round of games. All players must play the same scenario for that round.
The terrain will be set for each round by the TO. All games must be played using the correct terrain map for that round. The terrain maps can be found by searching: Call to Arms: Round 1, Call to Arms: Round 2 etc.
The Tournament Organisers (TO) for this event are Tom Annis, Dan Miner, Elliot Morrish & Adam Padley. They will all also be playing in the event.
As a TO will most likely not be present during your games, all disputes and questions will need to be settled between the players (if in doubt, roll off for it!).
As always, so long as the golden rule of “don’t be a dick” is followed at all times, this shouldn’t ever be a problem.
There is no cap on the number of players, but pre-registration is essential. Anyone in the world can (and is strongly encouraged to) sign up and play.
Each round players will be allocated an opponent. You will then have two weeks to complete your game with your opponent. It’s up to individual players how and when you arrange your games, but the TOs will be on hand to help facilitate if needed. If you’re struggling to get in touch with someone, let the TOs know, but please be patient with each other.
We strongly encourage every player to schedule their game within 3 days of the round being drawn. If you haven’t managed to book in a time/date for your game after 3 days, please get in touch with one of the TOs. We are always on hand to help facilitate match ups, but we can’t do anything if we only find out that you’re struggling a few hours before the deadline.
Don’t forget that everyone will have work, family life, education etc to consider when working out what times they can play. We all need to be flexible with each other. If you do not feel that you will be able to commit to a game every two weeks, then please consider if this tournament is for you.
The TOs reserve the absolute right to decide the results of a game that has not taken place after the two week period has expired. If both players have not been available, both players may be recorded as a draw. If one player has tried on multiple occasions to arrange the game but the other player hasn’t responded, the first player may be awarded a win, etc
The event will use the Northern Kings Scoring System.
Where you finish in a tournament is made up of two factors - your Tournament Points (TPs) and Kill Percentage*. Players are ranked first by their Tournament Points (TPs) and then their Kill Percentage* will be used to decide ties. At the end of each game, players report the results of their game to the Tournament Organiser (TO) using both the GoogleForm and TTO.
*Kill percentage is used as a tie breaker (e.g. 1450/2000 = 72.5%). This is to ensure that there is no advantage or disadvantage of playing games at higher or lower point levels.
The amount of Tournament Points (TPs) you have scored in your game is calculated using three criteria:
Calculate the number of Scenario Points (SP) you scored from the scenario at the end of the game. For example; the total objectives you hold at the end of the game in Pillage. Each scenario has its own way of scoring Victory Scenario Points (SP). How you score Scenario Points (SP) for each scenario is explained clearly on the scoring sheet (see below).
For each Scenario Points (SP) earned, add a Tournament Point (TP) to your total to a maximum of +5 Tournament Point (TP).
Calculate the total value of your opponent’s army that was routed during the game and compare this total to the table below.
Chess clocks will be used throughout the event to ensure that we don’t see a repeat of the six hour gaming marathons that were creeping in during the last event and that time is split fairly between the two players.
The amount of time each player has will vary depending on the points level you’re playing. As a rule of thumb, we would suggest 70 minutes per player for 2000 points. We have put a suggested minimum amount of time per player below, but if both players agree in advance, you can increase the time allocated to whatever you feel comfortable with.
Chess Clocks should be running during any scout moves and throughout the player’s turns. They can be paused for any action involving a roll-off, rules disputes and toilet breaks etc.
Clocks cannot be paused for normal in-game checks, such as LOS, unless there is genuine disagreement between the two players. A “genuine disagreement” is one that requires pulling out the rulebook.
If a player times out then it is immediate dice-down for them. Any units currently engaged in combat counts as having failed to rout the enemy. The player may take no further actions during any remaining turns. Note that turn 7 must always been rolled for, even if a one player has timed out.
We recommend that you use the excellent Chess Clock App created by Mike Adkins of Dash28: https://dash28.org/2020/06/10/new-tool-online-chess-clock/
Note from the TOs: Please do not try and pressure your opponent not to use the clock, just because you personally do not like it. We had a lot of feedback from the last Call to Arms saying that games lasting 4 to 5 hours were taking all of the fun out of the event. If you’re having to start games late to account for time difference, knowing roughly when your game will end is essential – the chess clock MUST be used.
*These are only suggestions to help people play slightly more varied games. Players can agree to set the points levels at their games however they choose between 1500-2500. **Suggested minimum Clock time if you are using the suggested point level.
We’re here to have fun. Don’t be a dick. If someone’s being a dick, speak to the TO. The TO can deduct points if they think it’s necessary and, in extreme circumstances, eject a player from the tournament.
PDF version of the Pack