Table of Contents
Table of Contents
Github repository for this project: https://github.com/lilfoxbot/MePlus
This is a project that was written in C++ in Visual Studio over the span of 1 month.
MePlus is a personal project to serve as a learning opportunity to gain experience with C++, OpenGL, and general software development.
To get started I decided to create the first thing that came to mind.Â
I ended up coding a visual representation of a simplified memory allocator in the style of a retro screensaver.
Github repo for this project: github.com/lilfoxbot/Othello
This is a project that was written in Python over the span of 2 weeks for an Artificial Intelligence class.
We were tasked to write a playable Othello game, then write an AI player that uses a MiniMax tree and a valid heuristic to be a formidable opponent.
To the right is a video showcase of the project.
The GUI was created using the TKinter Python library.
It is playable with the mouse.
My first game jam entry.
Bigmode Game Jam 2023.
Made over the span of 2 weeks in Godot 4.
Downloadable at: https://lilfoxbot.itch.io/biggie-blaster
Github repo: https://github.com/lilfoxbot/Biggie-Blaster
After learning many aspects of game development, I decided to challenge myself to enter a jam as a solo dev.
The jam theme was "Mode," so I came up with the idea for a shooting game that allows you to change firing modes.
As an additional limitation I thought it would be interesting that shooting moves the player,
so the only controls are changing modes and shooting.
This game also has some arcade design inspiration, so it's short and tough.
The head judge of the jam played and streamed each game that made it into the finalists.
To the right is VideoGameDunkey himself playing my game!
My game made the list of judges choices!
Top 16 of 500 entries!
Created over the span of 1 month in Unity.
This was a project for a Game Design class. Computer Science students and Design students were paired together for a final project.
The genre was predetermined by the professors to be a first person adventure with multiple goals.
Groove Z is a music themed platforming collectathon.
The goal is to collect music notes for points.
There are major collectables that add layers to the music, with the full song being revealed once they are all collected.
I was able to work with a wonderful designer that had fellow choir members perform vocals for the layered track.
I get the vocal track pickup halfway through the video so it's easier to appreciate.
Created over the span of 1 month in Unreal 4.
This was a project for a Computer Graphics class, we had the opportunity to form teams and dive into technical art and mechanics with Unreal 4.
Using Unreal 4 FPS template, created 4 functions for a weapon to manipulate physics objects.
Dynamic slicing of meshes (primary fire) (angle can be chosen with mouse wheel)
Random multislicing of objects (charged primary fire)
Object deletion (secondary fire)
Object lifting and moving (tertiary fire)
Small test environment to show off functions and effects.
Made over the span of 1 month in GameMaker Studio 2.
Downloadable at: https://lilfoxbot.itch.io/bashbox
My first game!
A simple, puzzle platformer that requires the player to navigate rooms and move either themselves or a colored box to the goal.
The player has the ability to bash, slide, wall jump, and pick up boxes.
The game contains a number of mechanics that are conveyed through colored tiles:
Purple tiles bounce boxes, red tiles teleport boxes to orange boxes. If the player holds a box, they are affected by the colored tiles.