Guido Maiello is an early-career researcher at Justus-Liebig-Universität Gießen, in Germany. In 2017, Dr Maiello completed a doctoral program in Visual Neuroscience at University College London. During his doctoral studies Dr Maiello held Visiting Researcher positions at Harvard Medical School, Northeastern University, and the University of Genoa. His doctoral work spanned the topics of human depth perception, motor control, virtual reality technology and clinical vision. The main focus of his research has been to translate findings from basic vision science into meaningful technological and clinical applications. Just one year out of his PhD, Dr Maiello has been awarded a prestigious Marie Skłodowska-Curie Actions Individual Fellowship to study how we employ the sense of sight to guide how we grasp objects.
Affiliation: Guido Maiello, Department of Experimental Psychology, Justus-Liebig University Gießen, Germany.
List of Relevant Publications:
- Maiello, G., Kwon, M., Bex, P. J. (2018). Three-dimensional binocular eye–hand coordination in normal vision and with simulated visual impairment. Experimental Brain Research, 236(3), 691-709.
- Gibaldi, A, Vanegas, M., Bex P. J., & Maiello, G. (2017). Evaluation of the Tobii EyeX Eye Tracking Controller and Matlab Toolkit for Research. Behavior Research Methods 49(3), 923-946.
- Chessa, M.†, Maiello, G.†, Borsari, A., & Bex P. J. (2016). The perceptual quality of the Oculus Rift for immersive virtual reality. Human Computer Interaction, (Published online ahead of print).
†co-first authors
- Chessa, M., Maiello, G., Bex, P. J., & Solari, F. (2016). A space-variant model for motion interpretation across the visual field. Journal of Vision, 16(2), 12.
- Maiello, G., Chessa, M., Solari, F., & Bex, P. J. (2015). The (In)Effectiveness of Simulated Blur for Depth Perception in Naturalistic Images. PloS one, 10(10), e0140230.
- Maiello, G., Silvestro, C., Canessa, A., Chessa, M., Gibaldi, A., Sabatini, S. P., & Solari, F. (2011). Assessment of stereoscopic depth perception in augmented reality environments based on low-cost technologies. In Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APVG ‘11).