Cognitive Aspects of Interaction in Virtual and Augmented Reality Systems (CAIVARS)

16th October 2018 - Munich, Germany


Download the slides presented on 16th October 2018 at ISMAR2018.

Augmented (AR) and Virtual Reality (VR) systems are designed to immerse humans into rich and compelling simulated environments by leveraging our perceptual systems (i.e. vision, touch, sound). In turn, exposure to AR/VR can reshape and alter our perceptual processing by tapping into the brain’s significant ability to adapt to changes in the environment through neural plasticity. Therefore, to design successful AR/VR systems, we must first understand the functioning and limitations of our perceptual and cognitive systems. We can then tailor AR/VR technology to optimally stimulate our senses and maximize user experience. Understanding how to wield AR/VR tools to reshape how we perceive the world also has incredible potential for societal and clinical applications.

By attending this tutorial, ISMAR attendees will learn how to employ our current understanding of human perception to design more sophisticated and ecological AR/VR systems that optimize user experience and minimize or even eliminate the undesired side effects. Additionally, AR/VR researchers attending this tutorial will learn how to exploit the brain’s neuroplasticity to reshape users’ conscious experiences in virtual environments. This knowledge could help evolve AR/VR systems from simple entertainment devices into tools to reshape human perception and behavior.


Manuela Chessa, University of Genoa, Italy.

Guido Maiello, Justus-Liebig-Universität Gießen, Germany.

Fabio Solari, University of Genoa, Italy.

Dimitri Ognibene, University of Essex, UK.

Giovanni Maria Farinella, University of Catania, Italy.

David Rudrauf, University of Geneva, Switzerland.