The original intent of this league and association is to get people in surrounding towns together, play sports, and hang out.
We are trying to make this as fun as possible for everyone and still be competitive enough for everyone involved.
Click each section below to view the rules of play for each of the leagues we offer.
WHAT IS FLAG FOOTBALL?
No pads.
No helmets.
No contact.
No tackling, blocking, or diving.
Nothing but fun.
This is a recreational league; we hope that everyone can act civil and resolve any issues as they come up.
The officials will call all penalties and determine incidental contact that may result from normal run of play.
Season Champion Tie Breakers (If needed): If two or more teams are tied at the end of the season with their win/loss record, we will take the best head to head record between the teams. If there is still a tie, we will use the highest point differential (Total Points Scored - Total Points Against) = Total Point Differential.
RULES - NFL FLAG FOOTBALL
A coin toss determines first possession.
The offensive team takes possession of the ball at its 5-yard line and has four (4) plays to cross midfield. Once a team crosses midfield, it has four (4) plays to score a touchdown. If the offense fails to score, the ball changes possession and the new offensive team takes over on its 5-yard line.
If the offensive team fails to cross midfield, possession of the ball changes and the opposition starts its drive from its 5-yard line.
All possession changes, except interceptions, start on the offense’s 5-yard line.
Teams change sides after half time.
TIMING/OVERTIME
Games consist of two 20 minute halves of continuous time. The clock will not stop in the first half, except for a timeout. Within the final 2 minutes of the second half, the clock will stop on dead ball plays. There will be a 3-minute half time and the teams will change sides.
If the score is tied at the end of 40 minutes, teams move into overtime. The home team gets to call the coin toss and the first team to score wins.
Each time the ball is spotted a team has 30 seconds to snap the ball.
Each team has two 30-second timeouts per half, where the clock will stop.
SCORING
Touchdown: 6 points
Extra point: 1 point (played from 5-yard line)
Conversion: 2 points (12-yard line)
Safety: 2 points
Interception (returned for TD): 6 points
Interception of extra point / conversation (returned for TD): 1 point
RUNNING
The quarterback cannot run with the ball, even when rushed. The QB must hand off or throw the ball. The QB can run if he hands off and it is hand backwards.
Only direct handoffs or pitches behind the line of scrimmage are permitted. Offense may use multiple handoffs.
No forward passes when the runner is beyond the line of scrimmage; otherwise laterals are permitted
"No-running zones," located 5 yards from each end zone and 5 yards on either side of midfield, are designed to avoid short-yardage, power-running situations.
The player who takes the handoff/lateral can throw the ball from behind the line of scrimmage.
Once the ball has been handed off, all defensive players are eligible to rush.
The ball is spotted where the ball carrier’s feet are when the flag is pulled, not where the ball is (easier to spot where the feet are than the ball).
RECEIVING
All players are eligible to receive passes (including the quarterback if the ball has been handed off behind the line of scrimmage).
As in the NFL, only one player is allowed in motion at a time.
A player must have at least one foot inbounds when making a reception.
PASSING
All passes must be forward and received beyond the line of scrimmage.
Shovel passes are allowed but must be received beyond the line of scrimmage.
The quarterback has a seven-second "pass clock." If a pass is not thrown within the seven seconds, play is dead, loss of down, and ball is returned to the line of scrimmage. Once the ball is handed off, the seven-second rule no longer is in effect.
Interceptions change the possession of the ball at the point of interception and may be returned. Interceptions are the only changes of possession that do not start on the 5-yard line.
DEAD BALLS
The ball must be snapped between the legs, not off to one side, to start play. Shotgun formation is allowed.
Substitutions may be made on any "dead" ball.
Downed Player: We will play college rules. If any part of the player's body touches the ground (other than their hands or feet) then the play stops even if a flag is not pulled. A player can touch the ground with their hand to brace themselves and keep running but if anything else touches the ground then play stops.
Inadvertent Flag Drop: If a player’s flag inadvertently falls off during the play, the player is down immediately upon possession of the ball and the play ends. The ball is placed where the play is declared dead.
Play is ruled "dead" when:
☑️ Ball carrier’s flag is pulled.
☑️ Ball carrier steps out of bounds.
☑️ Touchdown or safety is scored.
☑️ The ball carrier touches the ground with a body part other than their hand or feet.
FUMBLES
Any fumble is a dead ball. This includes during the snap.
If the ball touches the ground without control the play stops and the ball is spotted where the fumble first occurred.
If the ball is fumbled in the end zone, it is a safety and the defensive is awarded 2 points.
If the ball is fumbled and rolls into the end zone, it is spotted where it first touched the ground.
RUSHING THE QUARTERBACK
All players who rush the passer must be a minimum of 15 yards from the line of scrimmage when the ball is snapped. Any number of players can rush the quarterback. Players not rushing the quarterback may defend on the line of scrimmage. If players are rushing, they should raise their hand to verify with the ref they are at least 15 yards behind the line of scrimmage.
Once the ball is handed off, the 15 yard rule no longer is in effect and all defenders may go behind the line of scrimmage.
The defender who is rushing the quarterback will have unimpeded access to the quarterback from 15 yards out. There is no blocking the rusher.
PENALTIES
We will have two referees on the field for each game and they will be the only ones allowed to call penalties.
Game officials determine incidental contact that may result from normal run of play.
All penalties will be assessed from the line of scrimmage, except as noted (spot fouls).
Games may not end on a defensive penalty unless the offense declines it.
Penalties will be assessed half the distance to the goal yardage when the penalty yardage is more than half the distance to the goal.
If a team crosses the midfield line and a penalty spots them behind the line, re-crossing the midline does not create a first down. It is still goal to go as it was before the penalty yards.
Spot Penalties:
Pass interference – Automatic first down and the ball is moved at the spot of the foul.
A player may “find” their opponent by reaching out and placing a hand on them as long as touching does not delay, impede, twist, or turn their opponent. This is not considered pass interference. Incidental contact when both players are going for the ball will not be considered pass interference.
Flag Guarding – If flag guarding on the offensive occurs, the ball is dead at the spot of the foul. Since the foul happened after a reception or run, any yardage after the foul occurred will not count.
Defense Penalties:
Offsides: 5 yards, replay down
Interference: spot foul, automatic first down
Illegal contact (holding, blocking, stiff arm, etc.): 10 yards, automatic first down
Illegal contact with Quarterback (swat arm, strip the ball, etc.): 10 yards, automatic first down
Illegal flag pull (before receiver has ball): 10 yards, automatic first down
Illegal rushing (starting rush from inside 15 yards): 5 yards, replay down
Offense Penalties:
Illegal motion: 5 yards, replay down
Illegal forward pass (pass was thrown beyond line of scrimmage): 5 yards, replay down
Offensive pass interference: 10 yards, replay down
Illegal Block/Contact (this includes impeding rushers and blocking/screening during plays): 10 yards, replay down
Flag guarding (holding or hiding flags so they cannot be pulled): Spot foul, play is dead
Delay of game: 5 yards, replay down
Throw not completed before 7 seconds: Play is dead at line of scrimmage, loss of down
BLOCKING/CONTACT WITH THE RECEIVER WITHIN 5 YARDS
There have been some questions/issues on blocking and also contact with the receiver within 5 yards:
This is a no contact league. There is no blocking allowed whatsoever. During normal play, there are instances where natural screens do occur, usually these are permitted but will be at the referee’s discretion if the screen impedes the defenders ability to pull a flag and the player does not try to move away. The referees may call an Illegal Block.
No player may use his/her hand to go through, over, or around an opponent.
No body blocks, roll blocks, or shoulder blocks are allowed at any time. A penalty will be called and if it continues to be an issue the player will be asked to leave. Offensive players may not keep their elbows out when screen blocking, they must be against the body.
The defense is not allowed to jam receivers at the line of scrimmage. A player may “find” their opponent by reaching out and placing a hand on them as long as touching does not delay, impede, twist, or turn their opponent.
No jersey grabbing. Sometimes during the play someone going for the flag will grab the jersey or shorts. As long as they immediately let go, this is not a penalty. If they do not let go and use it to pull down the player, Illegal Contact will be called.
FIELD DIMENSIONS
All players in our leagues are required to confirm their review and attestation to the following policies during the online registration process (with the exception of our concussion protocols).
Click each section below to view copies of the policies referenced below.
All Officers, Directors, Participants, and Volunteers will abide by a Standard of Conduct, which includes the following provisions. If any of these provisions are violated, the Blackstone Valley Adult Sports & Recreation Association ("BVASRA" or "Association") shall have the authority to impose any penalty they see fit.
Officers, Directors, Participants, and Volunteers, having already accepted and agreed to abide by the “Officer, Director, Participant, and Volunteer Pledge” and the “Participant and Director Code”, by their accepting and active participation in membership, shall follow the intent of the Pledge and Code and shall inclusively and/or additionally agree to:
Smoking and/or the use of smokeless tobacco, consumption of alcohol, and any other substances is prohibited on the field and anywhere on the premises, per park regulations. All participants and spectators are required to abide by any and all regulations imposed by Facilities at which BVASRA activities are conducted.
BVASRA is obliged to enforce regulations imposed by the park or field permit authority and reserves the right to expel or otherwise discipline any player whose conduct jeopardizes the league’s permits and field agreements.
Accept decisions of the game officials and judges on the field as being fair and called to the best of their ability.
Not criticize an opposing team, its players, spirit participants, volunteers, or fans by word of mouth or by gesture.
Together with team officials, be jointly responsible for the conduct and control of team fans and spectators. Any spectator or fan that becomes a nuisance and out of control must be asked to leave.
Not use abusive or profane language at any time.
Not deliberately incite unsportsmanlike conduct.
Not criticize/berate participants ever, but to provide constructive criticism, in private, or in the presence of team members if others might benefit.
Remove from a game or practice any participant when their health is in question, whether or not as a result of injury, until competent medical advice is available.
All participants will follow the parameters of the Anti-Substance Abuse Rule and see that it's carried out faithfully and that all players understand its importance.
Uphold all rules and regulations of the Association.
The following are the minimum penalties to be enforced for violation of, but not limited to the following rules. Anyone found to have allowed a variance to this rulebook, the rules regulations and the spirit of the rules and regulations without filing and receiving written approval may be suspended.
Anyone found not enforcing this rulebook, the rules regulations and the spirit of the rules and regulations may be suspended.
Smoking & Alcohol: If a participant/director is found using tobacco products (including smokeless) or in possession of or drinking alcoholic beverages on the field at any time.
1) First offense: suspension for one game of the session/sport in which the offense took place.
2) Second offense: suspension from the remaining session games.
3) Third offense: permanent suspension from the Association.
Badgering of or Disrespecting Directors, Participants, or Volunteers with Threats; Inciting Fans to Display Poor Sportsmanship; or Cheating:
1) First offense: suspension for two games of the session/sport in which the offense took place. May NOT be present at the field during the game of their suspension.
2) Second offense: suspension from the remaining session games.
3) Third offense: permanent suspension from the Association.
Fighting of Any Kind:
1) First offense: permanent suspension from the Association and subject to criminal proceedings.
Inciting a Confrontation (Verbal/Threatening/Use of Profanity; may include one or all):
1) First offense: suspension for two games the session/sport in which the offense took place. May NOT be present at the field during the game of their suspension.
2) Second offense: permanent suspension from the Association.
Falsifying Birth or Any Other Documents to Make a Participant Eligible to Play:
1) First offense: A permanent suspension of the participant(s) responsible for the act from the Association.
WAIVER/RELEASE FOR COMMUNICABLE DISEASES INCLUDING COVID-19
ASSUMPTION OF RISK / WAIVER OF LIABILITY / INDEMNIFICATION AGREEMENT
In consideration of being allowed to participate on behalf of the Blackstone Valley Adult Sports & Recreation Association, Inc. (BVASRA) and related events and activities, the undersigned acknowledges, appreciates, and agrees that:
Participation includes possible exposure to and illness from infectious diseases including but not limited to MRSA, influenza, and COVID-19. While particular rules and personal discipline may reduce this risk, the risk of serious illness and death does exist; and,
I KNOWINGLY AND FREELY ASSUME ALL SUCH RISKS, both known and unknown, EVEN IF ARISING FROM THE NEGLIGENCE OF THE RELEASEES or others, and assume full responsibility for my participation; and,
I willingly agree to comply with the stated and customary terms and conditions for participation as regards protection against infectious diseases. If, however, I observe and any unusual or significant hazard during my presence or participation, I will remove myself from participation and bring such to the attention of the nearest official immediately; and,
I, for myself and on behalf of my heirs, assigns, personal representatives and next of kin, HEREBY RELEASE AND HOLD HARMLESS the Blackstone Valley Adult Sports & Recreation Association, Inc. (BVASRA), their officers, officials, agents, and/or employees, other participants, sponsoring agencies, sponsors, advertisers, and if applicable, owners and lessors of premises used to conduct the event (“RELEASEES”), WITH RESPECT TO ANY AND ALL ILLNESS, DISABILITY, DEATH, or loss or damage to person or property, WHETHER ARISING FROM THE NEGLIGENCE OF RELEASEES OR OTHERWISE, to the fullest extent permitted by law.
I HAVE READ THIS RELEASE OF LIABILITY AND ASSUMPTION OF RISK AGREEMENT, FULLY UNDERSTAND ITS TERMS, UNDERSTAND THAT I HAVE GIVEN UP SUBSTANTIAL RIGHTS BY SIGNING IT, AND SIGN IF FREELY AND VOLUNTARILY WITHOUT ANY INDUCEMENT.
Signs and symptoms generally show up soon after the injury. However, you may not know how serious the injury is at first and some symptoms may not show up for hours or days. For example, in the first few minutes your child or teen might have a headache or feel confused or a bit dazed. But a few days later, your child might have more trouble sleeping or changes in mood than usual.
You should continue to check for signs of concussion right after the injury and a few days after the injury. If your child or teen's concussion signs or symptoms get worse be sure to share this information with their healthcare provider.
Can't recall events prior to or after a hit or fall.
Appears dazed or stunned.
Forgets an instruction, is confused about an assignment or position, or is unsure of the game, score, or opponent.
Moves clumsily.
Answers questions slowly.
Loses consciousness (even briefly).
Shows mood, behavior, or personality changes.
Headache or "pressure" in head.
Nausea or vomiting.
Balance problems or dizziness, or double or blurry vision.
Bothered by light or noise.
Feeling sluggish, hazy, foggy, or groggy.
Confusion, or concentration or memory problems.
Just not "feeling right," or "feeling down".
In rare cases, a dangerous collection of blood (hematoma) may form on the brain after a bump, blow, or jolt to the head or body that may squeeze the brain against the skull. Call 9-1-1 right away, or take the player to the emergency department if he or she has one or more of the following danger signs after a bump, blow, or jolt to the head or body.
One pupil larger than the other.
Drowsiness or inability to wake up.
A headache that gets worse and does not go away.
Slurred speech, weakness, numbness, or decreased coordination.
Repeated vomiting or nausea, convulsions or seizures (shaking or twitching).
Unusual behavior, increased confusion, restlessness, or agitation.
Loss of consciousness (passed out/knocked out). Even a brief loss of consciousness should be taken seriously.
If an athlete has a possible concussion, you should:
Remove them from sports participation right away.
Check the athlete for concussion danger signs. An athlete experiencing concussion danger signs needs to go to the emergency department right away.
Keep the athlete out of sports participation the same day of the injury and until cleared by a healthcare provider to begin the return-to-sports protocol.
Do not try to judge the severity of a concussion yourself. Only a healthcare provider should assess an athlete for a possible concussion. After an athlete with a possible concussion is removed from sports participation, the decision about return to sports is a medical decision that should be made by a healthcare provider.
Athletes who return to sports participation too soon—while their brain is still healing—have a greater chance of getting a repeat concussion. Repeat concussions can be very serious. They can cause permanent brain damage, affecting your child for a lifetime.
An athlete with a possible concussion needs to be seen by a healthcare provider. Most athletes who have a concussion are treated in the emergency department or a medical office and get to go home to recover. An athlete may need to stay in the hospital overnight if the injury is more serious. Through telemedicine or telehealth services, patients may get checked for concussion symptoms and get recovery tips without needing to travel to a medical office or hospital. You may consider using telemedicine and telehealth services if you are unable to visit a healthcare provider in person.
What to tell the health care provider:
Be sure to tell the athlete's healthcare provider if the athlete is taking medications—prescription, over-the-counter medicines, or "natural remedies." When possible, share the following information:
Cause of the injury and force of the hit or blow to the head or body
Any loss of consciousness (passed out/knocked out) and if so, for how long
Any memory loss right after the injury
Any seizures right after the injury
Number of previous concussions (if any)
A healthcare provider may do a scan of the athlete's brain (such as a CT scan) if there are signs of a more serious brain injury. Other tests such as "neuropsychological" or "neurocognitive" tests may also be performed. These tests help assess the athlete's learning and memory skills, the ability to pay attention or concentrate, and how quickly he or she can think and solve problems. These tests can help the athlete's healthcare provider identify the effects of the concussion.
Additional resources, videos, and information related to identifying and responding to potential concussions can be found at https://www.cdc.gov/heads-up/index.html.
THE BASICS
Kickball is a blend of baseball and soccer, but much more fun. It is similar to baseball, where two teams take the field — one on offense and the other on defense. The offense’s goal is simple: kick the rubber ball and race around the bases to score runs. The defense tries to tag runners out or catch the ball in the air to stop them in their tracks.
THE PITCH AND KICK
The pitcher rolls the ball toward the kicker, who stands at home plate. The kicker’s mission is to make contact and send that ball soaring into the field. Bunting will not be allowed.
RUNNING THE BASES
Once the ball is kicked, runners sprint to the bases, shooting for home plate. It’s a race against time and the opposing team, with each step bringing you closer to victory.
THE DEFENDERS’ DANCE
The defense is always on their toes, working as a cohesive unit to retrieve the ball, tag runners, and make critical catches. Runners must dodge, weave, and strategize to outmaneuver their opponents. Each throw, tag, and catch is a chance for the defense to shine.
SCORING AND OUTS
Once a runner reaches the plate, their team scores. If they get tagged, and the team has three outs, it’s the fielders’ turn to be runners.