We have. And we realized the best solution would be a setting agnostic system that removed the fluff so you can customize and flavor your character and world however you want. But there wasn’t one that could do it just the way we wanted so we decided to make our own. Another goal was that combat, challenges, and negotiation should be able to happen simultaneously for varied and exciting encounter options. It’s a work in progress, but easy customization for players and simple tools for the GM make the system versatile and simple to run. Meaning more time for the GM to spend on the things they want: building their own world.
After several one-shot playtests to work out the kinks, it was time to try a full campaign. And if we wanted to share the rule set with the public, why not also share our shenaniganery too! Get an intro from AJ here:
Our GM
Player
Number Six
Player
D0114-MED-ICI
Player
Aurora 'Ro' LaMarr