This week, Dongbin devised the building block & building plane system, along with interaction between them in Unity. Ryan designed a structure for the logical backend of the game. Kelley began learning how to use Blender via Youtube tutorials.
Dongbin experimented with pencil drawing system for roads and construction zones– initially we were intending to have roads be placed in the same way buildings are. Ryan coded the backend game mechanics (ie money system, job/citizen counts, power & water radii) with temporary powerplant and factory models. Kelley continued learning how to use Blender and began making models of houses, apartment buildings, offices, factories, and powerplants. It was decided that there should be 3 levels for each type of building, which users can upgrade to as they advance in the game.
Ryan and Dongbin collaborated to integrate Ryan's backend mechanics with Dongbin's interaction schemas. Ryan expanded upon the backend, specifically making it so that workers prefer higher-paying jobs. Kelley continued working on models and textured them. A color scheme was used where residential buildings were pink/purple, factories were green, powerplants were red/orange, office buildings were yellow, and the townhall was blue.
Backend & Frontend interaction integration is complete and Kelley's models were incorporated into the game. Last min minor bugs were fixed and user testing commenced. Kelley created the poster for the Dec 13th expo.
We began making a rough draft of an interactive tutorial. We continued with user testing and incorporated some user feedback. We also did our final presentation to the class on December 6th!
We improved the tutorial so that people could follow along with it when trying out our game during the Poster Expo on December 13th. We assembled our final report and submitted it. Dongbin and Ryan plan to continue working on this, Kelley is undecided.