Innovation, Creativity and Entrepreneurship relates to the ability to take risks in creating, to pursue new ideas and build on a concept or product. To demonstrate competence in this area means to be able to solve complex problems and lead others with "an ethical entrepreneurial spirit" (Government of Ontario, 2015, p. 56.) This area of 21st century learning may feel new or uncomfortable for some educators, particularly since many current frameworks of curriculum and assessment do not often incorporate expectations or measures for these skills. On this page you will find information about how to foster Innovation, Creativity & Entrepreneurship in the classroom, was well as some tools that can be used to build these competencies.
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Brainstorming is a method of generating a multitude of ideas. Some would argue it can be used in the classroom to increase creativity. Activities such as brainstorming hypotheses in Science class, or generating a list of potential writing topics are examples of simple ways that teachers may be using this strategy in the classroom (Brookhart, 2013).
For a few basic guidelines about how to brainstorm within the educational context, read the Education World article: "Brainstorming: The Basics".
The visual alphabet is a set of glyphs that can be used to draw anything. It provides a creative constraint but also affords an access point for learners who are seeking to represent anything visually. It may also be helpful when using visuals to brainstorm. For more information you can watch a Youtube video titled "Day 1: The Visual Alphabet - Free 40 Day How to Doodle Course" (Length: 4:45), which explains a little bit more about how to use this tool.
For some video chats between educators that relay the connection between Creativity & Innovation and Problem Based Learning in classroom contexts, watch one of these videos.
They are available on the "Resource List: Creativity in PBL" website, which is part of the Project-Based Learning blog on the Buck Institute for Education website. The Resource List also has many other excellent resources for educators, related to Creativity and Innovation in project-based learning in educational settings.
The Government of Ontario has partnered with the University of Toronto Rotman's School of Management to offer an Innovation, Creativity and Entrepreneurship (ICE) component of the Specialist High Skills Major (SHSM) program that is offered to students in grades 11 & 12. For more information about this program, click here, or download and review the SHSM & ICE Toolkit.
Watch this video for a little more insight into what working with Innovation, Creativity and Entrepreneurship looks like in the classroom.
Assessing creativity may be considered a daunting task. Here is a rubric designed by Grant Wiggins that may be used to define some criteria for what may be considered a creative effort. Do you agree with these criteria? The Educational Leadership article, "Assessing Creativity" by Susan M. Brookhart, also contains a rubric for assessing creativity. How do you assess creativity in the classroom? Is that even necessary? What do you think?