P C G A M E P I T C H
P C G A M E P I T C H
FPS GRAPPLING-HOOK PARKOUR PHYSICS PLATFORMER PUZZLE
BUBBLE GUM GUN
is a goofy movement shooter about swinging on a grappling gum hook, shooting foes, blowing stuff up, and solving physical puzzles
G A M E P L A Y
Even though grappling hook is a very popular mechanic that every second action game has nowadays, a very few games has it as a main feature.
BUBBLE GUM GUN fills that niche, making the physical rope a universal solution to movement, fights, puzzle solving, and FUN 🤪
R E F E R E N C E S
Level structure
0 hp
Voiceover narrative
+
Focus on unlimited grapple mechanics
+
Goofy vibe
+
Physics mayhem
Diverse levels
Wallrun
+
Satistfying swing
+
Youtuber's grapple game that hyped
+
SlowMo
Dynamic parkour gameplay
GENRES LOOP PILLARS
Game has linear-levels structure. Levels consist of platforming, fighting, and puzzle segments. Segments are separated by gates that must be opened with switches.
PILLARS
MOVEMENT: Encourage speedy parkour. Punish slowness.
0 HP: Death on any damage. Fast restarts, dense checkpoints.
INTERACTIVE PHYSICS: Use environment to kill enemies, to gain speed, to solve puzzles.
GRAPPLE GRAPPLE GRAPPLE GRAPPLE
DASH • GLIDE • WINDKICK • SLAM • HEALTH
👉 Kill 90% of level enemies to gain a skill point
CLASSIC PINK • HOT CHILLY • FROST MINT • LIME ACID • FRUITY FEST
👉 Each gum pack mag has different alt fire and grenade on reload (+grapple colors)
GUN SKINS • FOOT SKINS
👉 Find and paint 3 graffities to unlock new skins
📃 PROJECT INFO
Tagline: If spiderman had a gun
Engine-Platform: Unity (2022.1.16f1 nonLTS), PC
Contact link: t.me/DARTEKZ
References:
Ghostrunner + Cyberhook
Titanfall + Severed Steel
High on Life + Just Cause
⚡ USPs
Grapple as a main movement mechanic
Most physical rope ever*
SlowMo, wallrun, wallkick, slide, dash, surf, and other parkour stuff
Physical puzzles and fights
Gun customization*
Story and Humor*
( * not in the current proto )
💵 N E E D S
Developer (with physics and FPS competency)
3D Artist (create a visual style, shaders, lighting)
Burnrate funding
Marketing, Publishing, Socials, Localization, QA
Current crutched prototype is almost fully visual-scripted by a nocoder, so the actual project (or just systems) might be better to start from scratch (Unity/Unreal).
Proto Technical Details:
C# scripts for rigidbody Player Controller and Grapple action (spring joint)
Unity (2022.1.16f1 nonLTS) Visual Scripting script machines for all other systems (including Player and Grapple additional features)
Free textures, vfx, sfx, fonts, some ai art and music