Bridge Constructor is a series of physics-based simulation-puzzle video games developed by ClockStone and published by Headup Games. While themes and elements change across the series, each game is based on planning out a bridge across a river or ravine using a number of parts, limited by the geometry of the space and the total cost of the parts. The goal for each scenario is to make sure that one or more vehicles driving across the bridge can reach the other side safely.

The second Bridge Constructor game, eponymous to the series, was released for Microsoft Windows on 1 December 2011.[2] While it was generally successful in Europe and topped the app charts there, it didn't really catch on in North America until after a Reddit post by a player of the game within the "GamePhysics" subforum in March 2014. The post showed a GIF-image of a truck just making it across a bridge as it was collapsing underneath it. This created a large interest in the title, resulting it being the top paid iOS within 10 days of the image's posting. Headup Games took initiative to offer sales on the game and cross-promote the other titles in the series. With the boost in North America, the game saw over 27 million free and paid downloads, and a "good seven-digit figure" in paid sales by March 2014, according to Gregor Ebert of Headup Games.[3]


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In Bridge Constructor, you are faced with many levels on different maps where you build bridges to get vehicles from one side to another. The bridges get harder and harder as you progress through the game, and you also gain access to different resources to build your bridge with.

Each level provides you with anchor points, and you use your resources and limited budget to build a bridge. Sounds easy, but don't be complacent. This game will test your engineering and physics skill and push them to their limits as we found out!

There are actually 2 map views, one is an overall map showing many islands, and the other pictured here is a zoom in to show you the bridges on the chosen island. On this page you can select the bridge you want to do or re do. Pictured here all of our bridges on this island are completed. You must complete a bridge to move on to the next.

Here is where you test your bridge. By clicking the play button on the screen above, you are brought to this screen where you can choose what level of vehicle you want to pass on your bridge. Here we are showing the trucks passing over our bridge. You will also get great bridge feedback from this screen as it shows you the stress on each part by colour changing it. The darker the shade of red, the more trouble your bridge is in.

Simple to Use: Bridge Constructor is a very simple to use game. The layout is easy to understand, and the controls are easy. Adding and removing resources to your bridge is quick and easy, and testing your bridge is fast.

Design Flaw/Stress Indicators: When testing your bridge, Bridge Constructor shows you the stress points by changing their colour. This may seem obvious for this type of game, but not all bridge building games show you the faults. Other just collapse the bridge and you are left wondering where it went wrong.

Suitable for All Ages: This game is pretty well suited for all ages. I am an older guy, and I really really enjoyed this game. The first few levels were pretty easy, and I was hoping it would get harder, and it did. Before long my bridges failed and took multiple attempts to complete. I haven't quite finished all the levels yet, they may even be too hard for me.

When building the bridges you'll have to take several factors into account, such as the material you want to use (wood, steel, cables, concrete pillars), the bridges' support points, or the amount of simultaneous weight it will be subjected to. Depending on how well you do, you might also be able to make it onto the online ranking and share your scores on Facebook.

The challenging part of the game comes from the fact thatyou have several restrictions placed upon you in each level. First, the materialsyou can use are frequently restricted; some levels will only let you use wood,for example, which is the weakest of the materials you can incorporate intoyour bridges. Every level also has a budget to which you must adhere. Balancingthe strength of your building materials versus the cost of said materials iswhat facilitates/forces players to use their creativity to bridge the gap ineach level.

The object of the game is to build a bridge strong enough for a pair of , trucks, or a single gasoline tanker to cross. Each level has a list of materials that can be used to piece together the bridge, with a set budget that you can't go over.

There are four different types of materials you can use when building a bridge: wood, metal beams, concrete pillars, and cables. The wood is typically used as the road for the bridge itself, and early on in the game it's also used to construct the support system. As the spans get longer and more complex, the metal beams, cables and cement pillars come into play and help strengthen your creation.

You connect the various materials together in any pattern of your choosing to build a road for the bridge, along with a support system to hold it up. Some levels are simple, requiring only the road to span a river with a triangle-style support system. Other levels are far more complicated and force you to dig deep to recall high school math, taking into account weight bearing calculations and such. I found trying to connect the various materials in a way that would create a sturdy object to be extremely challenging.

During the building process, you can preview the structure by tapping on the play button. The preview offers you a chance to look at the bridge and how well built it is using colors to indicate its strength. The game will highlight the stronger sections in green and weak points are marked with a color ranging from yellow to dark red. The closer the color is to dark red, the weaker that particular section is.

Once you evaluate the current strength of the bridge you can elect to have the cars drive across and test it out, or go back and try to strengthen it. The preview feature is something I enjoyed using a lot, and is a critical part of the game. Often times I would build the support structure for half of the bridge, only to preview it to see if my blueprint was solid. If the section I had just built crashed into the ravine, I would start over.

Where the game gets interesting is when you make a judgement call on whether or not the bridge will hold up, even if half of it is a lighter shade of red. I found myself tempting fate and sending vehicles across the bridge even when sections were dark red just to see where it would fail. And if if the bridge did fail, I had a good idea of where the failure point was and could attempt to fix it.

On the other hand, part of me was hoping to create a sequence of events that was captured in the Reddit GIF. Just maybe, if the bridge failed in the right place, the resulting explosion would launch the tanker into the air just enough to get it to land on the other side.

On more than one occasion, for example, I was able to get past a really difficult level by purchasing a blueprint for a bridge with coins I had earned in previous levels (you can buy blueprints for just a section of the bridge, or the entire thing if you'd like). In addition to buying solutions you also can eliminate the budget for a particular level, or all levels if you want. I'd recommend not taking that step, though. Sure, the budget can be annoying and restrictive (just ask any real bridge engineer), but it's part of the game. After all, anyone can build something that's sturdy with unlimited resources.

In Bridge Constructor, you can become an accomplished bridge builder without any formal training. Play 40 different levels, and build bridges over deep valleys, canals, or rivers. Stress tests reveal whether the bridge you build can withstand the daily stress of continual use from cars and trucks.

In the SlopeMania add-on you find yourself on the Tiltin Islands, home to three brand new islands where you'll even be building your bridges inside colorful grottoes! The 24 tricky, never-before-seen levels will have you using sloping lanes to overcome the massive height differences. The "Crazy Levels" are the real brainteasers and require out-of-the-box thinking and unusual solutions.

Welcome to the Road and Bridge Projects application, designed for the Pennsylvania Department of Transportation (PennDOT) to provide the public with an informational portal for learning about and viewing improvements to state highways and bridges.

The Road and Bridge Projects application is a web-based GIS mapping application for highway and bridge projects. This application allows users to map and obtain information for highway and bridge projects, and to search these projects by criteria such as:

Bridge Constructor Portal isn't a game designed for a typical educational setting, but it could be used early in a STEM unit on engineering; students could get a feel for what kinds of bridges tend to be sturdier. Students will likely be highly engaged in the game, as it's quite fun and visually appealing, which would make it a great hook for a unit. Try doing the first few levels as a class or in small groups and share out experiences and designs that proved to be successful. It's important to note that after 15 or so levels the difficulty may become too frustrating for many younger students. There are some levels with turrets that shoot bullets and cause explosions -- nothing too gratuitous, though some teachers may not be comfortable with it. Also be sure to play the first few levels to see how the game's mocking humor sits with you. ff782bc1db

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