This new season adds custom items and recipes, you can find the recipes below!
Just for clarification, a "tier" in this context means a material tier.
Wood/Gold = 0
Stone = 1
Iron = 2
Diamond = 3
Netherite = 4
+20% Crit Chance
9.0 Base Attack Damage (+1.5/tier)
0.5 Attack Speed
+50% Knockback
+20% Stun Chance
1.0 Attack Damage
6.0 Base Bludgeoning Damage (+1/tier)
1.0 Attack Speed
The 1 attack damage is currently required for the weapon to do damage at all, though it does mean the weapon type essentially has a base damage of 7 and not 6.
+1.0 Attack Reach
+30% Velocity Damage
5.0 Base Attack Damage (+1/tier)
0.8 Attack Speed
Velocity damage makes you deal more damage the faster you approach the target. For +30% Velocity damage, you deal approximately 30% more damage if you approach the target at sprint-jumping speed.
Used to be called maces, but then Minecraft added The Mace, so my maces are renamed to morningstars
+20% Stun Chance
1.0 Attack Damage
2.5 Base Bludgeoning Damage (+1/tier)
1.6 Attack Speed
The 1 attack damage is currently required for the weapon to do damage at all, though it does mean the weapon type essentially has a base damage of 3.5 and not 2.5.
+30% Armor Penetration
+50% Immunity Reduction
-200% Knockback
2.0 Base Attack Damage (+0.5/tier)
4.0 Attack Speed
+20% Crit Chance
-1.0 Attack Reach
4.0 Base Attack Damage (+1/tier)
1.8 Attack Speed
The base component in the other vial recipes
Can be thrown or applied to weapons to apply 50% healing reduction
Can be thrown or applied to weapons to apply Poison I (0:30)
Can be thrown or applied to weapons to apply 6.0 Instant Radiant damage
Can be thrown or applied to weapons to apply 4.0 Instant Magic damage