Supermarket Scramble is a fast-paced first-person collectathon with roguelike elements, created by a 10-person team in just four days for the 2025 GMTK game jam. As a composer, I collaborated with a mixing engineer to produce a soundtrack that enhances the game's frantic energy using looping samples and synthesized speech.
The track Attention Shoppers, pictured to the left, serves as the main level theme. To match the hectic gameplay, I layered multiple drum loops with a chopped lead synth and varied accompanying instruments. The track is split into two parts: a short intro section that eases players into the gameplay, followed by a looping body section. Using an adaptive approach allowed us to ease the player into the gameplay while allowing the music to build in intensity.
Nebular Neko Blast - itch.io Banner created by Brendan Peters
Nebular Neko Blast - Talking Alien GIF
created by Brendan Peters
Nebular Neko Blast is a single-player bullet-hell game created over the span of four weeks. I worked with a team of five other members as a sound designer and created all of the sound assets using Logic Pro and FL Studio. Additionally, I worked on creating and polishing marketing assets and videos with Adobe Photoshop and Premiere Pro.
Project: HERO is a single-player first-person shooter that began development 2 years ago. This past summer, I was onboarded to Project: HERO, and I collaborated with a team of over 60 developers to create and implement sound effects and music! Throughout development, we executed one-week sprints in small teams and used documentation tools such as Confluence and Jira to organize our work.
Watch Out! little cat is a song I made during my second semester at Champlain College. We were challenged to create something unlike anything we had made before, and I chose to create a breakbeat track using a meowing cat as the melody. Throughout the process, I learned a lot about sampling audio and various automation techniques in Logic Pro. Additionally, I learned how to use the bitcrush and arpeggiator plugins, which helped me emulate the breakbeat style.
In addition to the music, I also created the music video using Adobe Premiere Pro, which helped visualize the story that I wanted to tell through the music.
Thalassophobia is an underwater soundscape made in FL Studio using premade sound effects. Going into the project, I wanted to create something that instilled a fear of the ocean while challenging myself to use sound effects made by real sea creatures. Additionally, I needed to capture the unique acoustics of the ocean, which I accomplished by utilizing Equalization and Reverb to create the underwater environment.
World Wide Web is a mixture between a soundscape and a song that I produced in Logic Pro. I wanted to emulate the unique sounds of the internet, and the many ways in which it glitches and breaks. I accomplished this by using basic waveforms and modifying them with LFOs and downsampling.