This event will follow a standard pool format followed by direct elimination brackets
1. Only valid thrusts are scoring actions.
2. Targets are broken up into Vital and Non-Vital scoring areas.
3. Clean Thrust Rule: A clean thrust to any target is an outright win
4. Double-Kill Rule: Doubles and after-blows to equal targets will result in losses for both fencers
5. Target Priority Rule: An exchange that ends in doubles or after-blows to unequal targets will result in a loss for the fencer who was struck in a vital area, and will result in a push to the fencer who struck the vital area.
6. Win Conditions
7. Push Conditions
8. Loss Conditions
Credit goes to Toby Hall and Fechtschule NY for writing and testing the first version of these rules.
This event will follow a standard pool format followed by direct elimination brackets
1. Target area: The front shin and the torso above the waist and the head - the back of the head and arms/hands are excluded.
2. Only strikes (cuts) are valid scoring actions. Slices are non-scoring as are thrusts, which are strictly forbidden.
3. Both hands must remain on the stick. Use of a hand in parrying or grabbing the opponent’s stick or body is not permitted
4. Grappling or corps-a-corps is not permitted
5. All valid hits, be they attacks or ripostes, must be delivered from a chambered position or by a full moulinet/bogen/molinello.
6. Unless a single fencer hits, only actions that arrive with priority are considered valid
7. Priority Rules:
• Priority is established when one fencer creates a valid threat by initiating an attack (simple or compound) within striking distance. The attacker may keep priority for up to two feints and an attack.
• In the event of simultaneous actions, no fencer is given priority
• An attack which has failed (missed, fallen short or been parried) no longer holds priority
• The defending fencer can obtain priority by
◦ parrying and riposting
◦ Breaking distance, causing the initial attack to fall short, and executing an attack
• A parry or single-time counter that is deemed insufficient does not gain priority for the defending fencer
• An insufficient parry/counter is one in which the initial attack still hits without changing the line of attack
• Off-target hits still have priority
• Priority will be determined by the referee, who will call the action as well as poll the judges.
8. Bouts are to 3 points or 3 minutes
Judging is probably the most contentious aspect of any event – so we’re largely going to do away it!
This will follow the standard classical fencing officiating conventions
We plan to recognize fencers who display a great deal of skill or art in their bouts, much as we have done in past years. To accomplish this, fencers will be awarded points at the end of each bout and pool. At the end of each bout, 2 points may be awarded by the Seconds or Judges. At the end of each pool, fencers will be asked to identify the two fencers in their pool who they feel displayed the highest degree of Skill/Art in their fencing. At the end of each event the two fencers with the highest number of Skill/Art points will be awarded a ribbon that can be worn the remainder of the weekend while fencing.
Seconds and fencers should keep in mind the conventions of the weapon when awarding skill/art points.
Medals for 1st to 3rd place in each event will be awarded. Ribbons will be awarded to the two fencers with the highest number of skill/art points in each event. Gift certificates and prizes from Regenyei Armory, Kvetun Armoury, Rockwell Classical Fencing, and Purpleheart Armoury will be awarded to the fencers with the highest total number of skill/art points and the to the fencers with the highest average number of skill/art points per bout. Door prizes will also be given out over the weekend.