It's the first day of Disorientation.
The summer sun greets you through a haze of morning humidity, the dewy grass dampening your feet as you walk down the path towards the farmhouse. All around, soft beds of clovers lay crumbled, the snapped stems speaking of the hordes of campers that left the day prior.
Left behind are a few socks, towels and water bottles lying dejectedly in the dirt, forgotten or discarded. The humid breeze that wafts by feels like the farmhouse's final sigh after bearing the burden of the past 5 weeks. It's far too empty without the campers. The other counselors likely took full advantage of the chance to sleep in, but you'll have three days to say goodbye to everyone as this summer comes to an end.
Disorientation is a two month-long narrative design project from my Junior year at Pratt Institute. It features hundreds of interactive lines of dialogue, characters to meet and talk to, choices to make, and multiple endings. Backgrounds are drawn in Photoshop, with claymation stratacut characters. All coding done in Twine and Unity. 2024.