Minimum Viable Product (MVP): VR Simulation of HH
Unity® was used to develop our simulation app. It is an open source platform that allows one to create virtual and augmented reality games through coding in C#.
In this software suite, we were able to play a 2D Stereoscopic Video and effectively block out exactly half of there visual field. This was then ported to an Android Phone (Samsung Galaxy S8+) and placed into a Google Cardboard Viewing Headset.
Allows the user to toggle from a left HH simulation, healthy vision, and a right HH simulation. No solution was developed at this point in time, only the simulation of the disease state. The user is also able to select a back button to return to the main screen.
A video of a biker weaving through traffic was uploaded to the application and presented stereoscopically.
The user's brain merges the stereoscopic images into one continuous image.
Black bars were placed at specific increments on the left and right stereoscopic images to simulate loosing half of the users left visual field (Left HH).
The black bars are not seen when the user's brain merges the stereoscopic images and a Left HH simulation is achieved.
Livestream:
A livestream code is needed in order to develop a more meaningful simulation as well as to create a helpful solution for patients with HH.
Place a Heads-Up Display in the corner of the livestream so the user can have heightened awareness of the surroundings.
VR Headset
A more comfortable and robust headset with a physical controller would allow for a superior experience and provide longevity to our device.
User Interface
The user interface needs to be able to interact with a IR remote control and added interaction buttons for turning the disease state in the live stream on and off.