CustomTarget(2, 2) is the trick. The lower the value the more the blur effect. Basically its used to shrink the image size. Then all you have to do is set the shrunk bitmap to your imageView. And most important is to set ScaleType of the imageView to CenterCrop.

Note(If you are using point 2) : While setting alpha to the background, it will blur the whole layout. To avoid this, create a new xml containing drawable and set alpha here to 0.5 (or value of your wish) and use this drawable name (name of file) as the background.


Blur Racing Game Download For Android


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From the official blurb: "Immerse yourself in the intense racing experience of Blur Overdrive. With eight insane power-ups this isn't just racing, this is POWERED UP racing! The race track is your battle ground and you must shunt the other drivers to snatch the chequered flag and progress through the game. Buckle up and ride the beautiful chaos that is Blur Overdrive."

Blur is a 2010 vehicular combat arcade-style racing video game for Microsoft Windows, PlayStation 3 and Xbox 360. It was developed by Bizarre Creations and published by Activision in North America and Europe. The game features a racing style that incorporates real world cars and locales with arcade style handling and vehicular combat. Blur was the penultimate game developed by Bizarre Creations before they were shut down by Activision on February 18, 2011.

Fun and exciting sports car racing drag simulator game. Become the driver of some of the fastest cars on the City streets in a collection of game modes like classic race, countdown, knockdown, and cop smash drag. This amazingly realistic racing car drag racing simulation game is packed full of super cool fast race cars and exciting, dynamic racing levels.

New Drag Racing offers you a great, fun gaming Drag racing experience that will help you to become the king of the streets and the best driver on them. So are you excited to get behind the wheel of some realistic super cars and race against other racers, then you'll be very excited to play.

Blurrr is a free-to-download photography and video editing suite enabling you to enhance the visuals of your content right at your fingertips. As the title suggests, this tiny app allows you to apply a blur effect in your images and clips like a pro.

The Blurrr mobile utility never lets you be out of the blurring trends. With just a single tap, you can immediately access its wide range of blur effects, for instance its blur photo background feature allows you to instantly generate blurred backdrops if you wish your audience to focus only on the subject. Moreover, you can scroll through beautiful neon spiral picture art within the app as well.

Blurrr is a unique editing program that specializes in styling your images and clips with stunning and professional-like blurring effects. Share your most treasured moments in enhanced quality and show them off to your social friends and family. Maintain your neat and fashionable feed as you utilize its dripping, neon spiral, and blur art effects. Unfortunately, application lags can interrupt your user experience.

Considering the game is called Blur, it would be a huge dissapointment if the motion blur effects were off. Many racing games have captured a sense of speed via motion blur, but Blur just managed to do it in a stylish and focused enough manner to lift it above the competition.

The standard Motion Blur that Unreal Engine supports assumes that a point on an object's surface moves in a straight line from frame to frame, and then uses information from where that point was located during the previous frame to apply the blur effect.

To help address this issue, a special Radial Motion Blur Material was developed and released in the free Unreal Engine Content Examples project. You can use this Material to make an object look as if it were rotating quickly by applying a radial instead of linear motion blur. In the example image below you can see the results of using standard Motion Blur on a rotating object (left) compared with the results of using the Radial Motion Blur Material (right).

Radial Motion Blur requires two Static Meshes: The mesh that you want to apply the Radial Motion Blur to, and a "dummy" mesh that will cover it. The dummy Mesh needs to not only cover the object that will be blurred, it also needs to completely cover the space that it will sweep through while rotating, and it should wrap around that swept space as tightly as possible without intersecting with the original object's geometry.

In the example image above, the Mesh that we want to apply the blur to has its standard Material applied, while the "dummy" mesh is a hull wrapped around it, visualized with a yellow wireframe. Note that it fits closely over the Static Mesh but does not penetrate through it. You may decide to use your own Meshes, but for the purposes of this guide we will be using the assets SM_Wheel and SM_Wheel_Blur, which you can find in the Content Examples project under Content > ExampleContent > Materials > Meshes.

One of the best ways to simulate speed in a video game is to use motion blur. Motion blur can be one of the most important effects to add to games, especially racing games, because it increases realism and a sense of speed. Motion blur also helps smooth out a game's appearance, especially for games that render at 30 frames per second or less. However, adding support for motion blur to an existing engine can be challenging because most motion blur techniques require the scene to be rendered in a separate pass in order to generate a per-pixel velocity buffer. Such a multipass approach can be limiting: Many applications cannot afford to send the scene through the entire graphics pipeline more than once and still manage to reach the application's target frame rate.

To generate a velocity texture for rigid dynamic objects, transform the object by using the current frame's view-projection matrix and the last frame's view-projection matrix, and then compute the difference in viewport positions the same way as for the post-processing pass. This velocity should be computed per-pixel by passing both transformed positions into the pixel shader and computing the velocity there. This technique is described in the DirectX 9 SDK's motion blur sample (Microsoft 2006).

Depending on the application, you might want to mask off certain parts of the scene so that they do not receive motion blur. For example, in a racing game, you might want to keep all the race cars crisp and detailed, rather than blurry. An easy way to achieve this is to render a mask to a separate texture or to the alpha channel of the color buffer and use this mask to determine what pixels should be blurred.

In this chapter, we discussed a method for retrieving the world-space position of objects by using the depth value stored in the depth buffer, and we showed how that information can be used as a basis for implementing motion blur in a game engine. Implementing motion blur as mostly a post-processing effect allows it to be easily integrated into an existing rendering engine while offering better performance than traditional multipass solutions.

You can either blur or replace the background with a default image and avoid unexpected distractions by helping the conversation stay focused on the silhouette (body and face). You can use this feature with P2P or conference calls.

Value set to 2 also requires the VideoBackgroundImage key to be present as well. Only the administrator can set this value. The following key is required only if you want to replace the background image and not for blurring:

While the blurring feature is frugal on the CPU, you can expect an increase in consumption. For example, on a thin client with a 4 Core, 1.5 GHz Intel Pentium Silver chip with TurboBoost up to 2.8 GHz, the background blurring adds about 2% to the CPU usage. Average CPU usage is less than 20%.

However, this is difficult to do with an iPhone, so you will need to use a specialised app to create such an effect. Big Lens and Tadaa were specifically designed for this purpose, but you can also access depth of field blur tools in more full-featured editing apps like Snapseed, Enlight or Filterstorm Neue.

There are many different types of blur that can be added to a photo but a Gaussian blur is one of the most common ways to add atmosphere to a photo. However, by adding all kinds of other blurs to what may otherwise be a dull image, you can convey a feeling or emotion through the image.

Adding an outer blur vignette is another way to add atmosphere to your photos. This type of soft, smooth blur is called Gaussian blur, which reduces noise (grainy distortion) and removes fine detail from a photo in order to give it a certain evocative, fantastical quality.

Although you can use a Gaussian blur across an entire image, an outer vignette effect typically lightens or darkens the outer edges and brings focus to the centre. An outer blur vignette, however, brings a deep blur to the outer edges that has a similar, but more subtle effect. In the example image below by Elaine Talyor she has used a Hipstamatic film/lens combination which adds a subtle amount of blur vignette to the outer edge of this portrait. This brings focus to the subjects face.

There are certain types of situations where you may want to add a sense of speed to your images. The obvious example is when you are shooting fast moving objects such as a cycle race, cars or children running. For this effect you may want to consider using a radial blur effects or light trails as the best way to create a feeling of speed.

Another common technique for conveying movement involves a panning motion. Focus on the subject and as it moves, pan with it. The result will capture the subject in a moment of stillness while the rest of the photo is blurred. You can also create a sense of movement by using a linear blur effect in an app like Snapseed. e24fc04721

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