Future BIG features planned for the game include:
Online play support, and collaborative worlds
Optimized chunk loaded worlds that never lag from space
A complete better Java/C++ rewrite of Block Game Ultimate
Concept for the C++ version:
Advanced player sprites with human proportions and animations for walking, running, falling, jumping, placing, breaking, holding, and shooting
Player reach length of in a square shape with radius of 5 blocks (up, down, left, right)
Actual dropping items and removal/reimagining of the void trader and void chests
Day and night cycle that affect crop growth and other certain things
Player temperatures that can cause status effects like weakness and degeneration (hyper/hypothermia)
Proper effects and status buff implementations
Proper mob and npc implementation with enemies and traders that are more lively (zombies would be able to place and break). Zombies would spawn underground and in certain surface biomes.
Biomes would be much larger often, from as small as 60 blocks to as big as 500, with biome fading and resource ensurance
Actual direct device saving with files and folders and optimized seeded chunk-like loading
Removal of grid crafting and implementation of material list recipe based crafting
Realistic liquid physics, blocks being able to hold 9 levels of water height. A bucket would start 9 on the block emptied on, then pour out to create 171, then 11511, then 1113111, then 111111111. It will also fall and follow gravity properly. Water placed in a block with a partial water level will cause immediate flowing to adjacent blocks. Water will not be placeable if there isn't 9 blocks worth of water space in the 3x3 blocks around.
Locked landscape orientation