One night in 2004 I was playing Need For Speed II, and admiring the beauty of the 3d cars. I thought how cool it would be if I could create my own car in 3d. So I went online and searched for "free 3d software". I went to a few sites before stumbling upon Blender.org, and saw this render:

Transportation is a complete Blender add-on that does not only help manage a huge library of HD vehicles and cars rigged on Blender. but also, shaders, hdri and backplates. With Transportation you can create incredible images in few seconds!  It is ideal for architects, designers, and CG artists. 


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Transportation contains more than 78 HD models of vehicles of all kinds: Truck,sport car, SUV cars, 4X4, airplane, motorcycle, bicycle, classic car, sedan cars, urban car, public transport, tractor, rally, boat, emergency car, electric car, formula 1, leisure vehicle...

I have learned so much about lighting and reflections from Bernhard that I am so happy I took the time to go through almost all of his tutorials. I never thought I would enjoy working with 3d car models, let alone learning how they are so fun to use when learning about lighting and reflections as cars are so reflective to begin with.

I took things step further when I started to animate the cars. One in particular, I added some exhaust and smoke niagra effects to and just keyframed the car movement to give the impression the car was actually animated and moving back and fourth.

The next goal is to learn how to rig in blender. I have heard it is very different from rigging in Maya, but it is worth learning as you never really know if you prefer something from something else unless you try.

I am now trying to model my first sports car in blender.I am pretty happy for the first attempt, but I have a few problems with keeping some edges sharp and subsurf others.Currently I am using an solidify modifier, a bevel modifier and at the bottom a subsurface on level 2.The bevel modifier helps with keeping sharp edges but makes some weird artifacts.I have attached some images (first with bevel modifier, second without and 3rd of the artifacts), if needed I can also upload the file.Thanks for your help :)

have you found solutions to the same issue but when different modeling software is used? if so you could probably adapt that solution to work with blender pretty easily. Like i said before it looks like a collision issue. since your tires are passing through the ground that tells me they dont have any collision.

Zmodeler is the only program (that i know of) that allows you to import/export ytf files, so yeah you have to use it if you want your cars ingame. You can use any 3d modeling program to make your models though that is totally up to you.

I wanna know if I could also do the above in blender and export to Babylonjs? And what should I do then in Babylonjs? Would I still need to code adding hinge joint to wheels with car body in babylonjs?

I just saw that the Babylonjs editor could do the above job, it is nice!

But, I still want to know If I could do most things in blender and then export to babylonjs, how much thing could blender export ? If many of things could be done in blender by 3D designer, then programmer could focus on other important things.

I have made a simple car body (a tweaked box) with four wheels (cylinders) in blender, and succeeded export and import in babylonjs - just viewing the whole car.

Then I want to let the car wheels rolling (pushing the car go forward).

I have written a demo program to let two wheels rolling by using Hinge joint & setMotor() to let Physics work, then the car body will be pushed going forward. All animations are doned by the babylonjs physics engine. I feel this progress very waste time tweaking the position & rotation & axis for wheels to fit the car body. If more things could be done in blender, then it would be better.

For example, If I could, in blender, modelling the car body & wheels, put them in right positions, then in babylonjs, I only load the whole car file, and setMotor() on four wheels, then, the car could be driven. How wonderful if it could be reality.

There are some excellent demos of car physics on terrain around here, but afaik there is no solution that magically turns a car-looking blender model into a game-ready physical representation of a car.

Once you establish your initial car physics + terrain engine, of course you could swap in any car model as you describe. But even in most AAA engines/titles, the vehicles feel shoehorned. It is no simple problem (and why racing sims are their own genre).

The most used method of modeling cars using meshes is creating a polygonal cage that is later smoothed using a variant of the Subdivision Surface algorithm, first introduced in 1978 by Edwin Catmull and Jim Clark.

If you are using Blender to create cars or other industrial / product design 3D models, this course will teach you all the SubD modeling techniques you need, without having to search through a multitude of different sources.

I animated a car in blender and hoped to use it on the same model here in D5, so I exported the collection as an ambelic file but after importing it into d5 the abc file has a yellow dot on its left and is unusable. Please help me solve it.

Ordinary blenders spin contents around the walls of the jar, which can leave whole chunks untouched by the blades. The Wave~Action System has a unique container and blade design for a super-creamy profile every time.

To maximize the life of your blender, unique airflow baffle keeps motor cool and prevents water ingress. Dual auxiliary fans keep motor cool in-between blends. Display notifies operator to run cool-down cycle.

Ninja: The Ninja Professional Plus Kitchen System BN801 is a 1,400-watt blender with a 9-cup plastic container and removable blade. The touchpad controls have five speeds and preset buttons for making smoothies, crushing ice, extracting nutrients, chopping, and creating up to 2 pounds of dough. It also has a pulse function, a useful feature when you need a quick boost of power to get the right consistency and texture for a smoothie, for example.

Pureing: For this test, we blend raw ingredients into a pured soup and pour it through a sieve to see how many chunks remain. Both blenders do an equally excellent job of pureing parsley, carrots, and other firm vegetables into a slurpable soup. This test is another draw.

Do your own face-off by using the filters in our blender ratings to compare other Vitamix and Ninja models, or those from other brands such as Blendtec, Breville, Cuisinart, KitchenAid, Tribest, and Wolf. In addition to more than 80 full-sized blenders, we have dozens of ratings of personal blenders and immersion blenders.

The Ninja Professional Plus Blender DUO with Auto-iQ is a full-size blender with a 72-ounce main pitcher and a 24-ounce personal jar and to-go lid. Its design and performance are similar to other models we've tested, like the Ninja Professional Plus Blender with Auto-iQ. It's very well-built and not very loud when it's running. Unfortunately, it doesn't have a very wide range of speed settings and only offers a few blending programs.

The Ninja Professional Plus Blender DUO with Auto-iQ is excellent for single-serve smoothies. It comes with a personal jar that's very well-suited for making smoothies or shakes for one. There's a matching to-go lid so you can take your drink with you to-go. The personal jar and blade assembly are dishwasher-safe, and it's not very loud for a full-size blender, which is nice if you like a smoothie in the morning.

The Ninja Professional Plus Blender DUO with Auto-iQ is fantastic for crushing ice. Like other similarly designed blenders from Ninja, it has no trouble turning ice cubes into snow-like ice, ideal for slushies or snow cones. It also has a great build quality.

You can't use the Ninja Professional Plus Blender DUO with Auto-iQ for hot blending, so if you like a lot of pureed soups and sauces, it's probably not the blender for you. It also struggles to fully process fibrous ingredients in the main pitcher, so a recipe like broccoli soup won't turn out completely smooth. That said, it has a big 72-ounce capacity.

The Ninja Professional Plus Blender DUO with Auto-iQ is sold with one or two personal jars. The variant we tested (model BN750) comes with one jar, and you can see the label for the unit we tested here. We expect our results to be valid for the other variants as well. If you come across another version of this blender, please let us know in the discussions, and we'll update our review.

This blender has a similar design and performance to other Ninja blenders, like the Ninja Professional Plus Blender with Auto-iQ and the Ninja Professional Plus Kitchen System with Auto-iQ. Its personal jar is fantastic for smoothies, and its main pitcher is ideal for crushing ice, but it's not the most versatile option otherwise. It's well-built and quiet, but if you want to blend hot ingredients or make smoothies for the whole family, you might prefer the Ninja Foodi Power lender & Processor System or the Ninja Chef Blender.

The main difference between the Ninja Professional Plus Blender with Auto-iQ and the Ninja Professional Plus Blender DUO with Auto-iQ is that the DUO comes with a 24-ounce personal jar, along with a matching to-go lid and blade assembly. If you use the personal jar, it's much better for making single-serve smoothies. Otherwise, the blenders perform the same way.

The Ninja Blender Duo with Auto-iQ BL642 and the Ninja Professional Plus Blender DUO with Auto-iQ are similar blenders. The BL642 comes with a 72-ounce pitcher and three personal jars for single-serve smoothies, and the DUO comes with the same 72-ounce pitcher and only one personal jar. It's also quieter when it's running. Otherwise, they perform about the same.

This blender has great build quality. The base and transmission are made of plastic that feels sturdy but not high-end or premium, similar to the Ninja Professional Plus Kitchen System with Auto-iQ. The control panel has clicky buttons and is bright and easy to read when it's lit up. The personal jar and blade assembly also feel well-made, and the suction cups under the blender's motor base do a good job of keeping it from moving around on your counter. 2351a5e196

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